Question about ruling on artillery movement.
Take the Commodore for example. It can move 1" for every crewman in b2b with it. Can the unit issue the order to run? I don't see why not, but 3"-4" will take artillery 2-3 turns to get into position and be able to contribute the scene. It just seems weird to have it move so slow and not have any other way of getting it up the field.



Reply With Quote