I like that they have Takedown, suck it eGaspy!
I like that they have Takedown, suck it eGaspy!
Quite frankly, they don't help with any of the issues pig currently have they add an extra layer of relatively hard hitting for an army that has no issues in that area...
I'm losing more games to kayazy or Striders ripping every non-warhog model on the board then tough pieces my opponent can field. These are the kind of units that can wreck your day and the Slaughterhousers aren't going anywhere near those guys without dying horribly, if our artillery was aoe 4 we'd be sort of in businness but aoe 3 just doesn't cut it reliably enough to limit the dmg considerably...
I don't think that's entirely accurate. The Slaughterhousers do bring something important to the table: accurate melee threat. MAT 8 on the charge isn't something readily available without buffing/debuffing.
That said, I don't think they're fantastic. I think they're okay. Good enough to buy a unit of.
I picked mine up today and played them in an Unbound game today. They actually didn't make a single attack before being wiped out around round two. They had a pretty large target on their heads. The models are pretty awesome, though.
Well, I had my Brigands out front and then Carver, War Hog, and Gun Boar with 'housers close behind them - to try to block LOS - and Bone Grinders behind them. They had just made it to the fight and my deadly blossom of models was about to expand into a charging, pointy ball of death, when Krueger popped his feat and laid 3 3" autohit pow10 AOEs over them...you can guess the rest.
So, what you're saying is that it had nothing to do with what unit they were. Pretty much any other single wound unit (unless their ARM was really buffed to the gills) would have suffered the same fate.
Currently playing: Farrow & Skorne
Yeah, pretty much - I wasn't saying they're a crappy unit, just explaining how my opponent utilized his most powerful resource to annihilate them out of fear.
Wow, I just saw the price tag on the unit. Ouch. Looks like prices are going up again.
Yeah, no problem. We're all anxious for some real reports on their performance, just gonna have to wait a little longer is all
I'm hoping to field them (probably in proxy form) this Thursday.
Currently playing: Farrow & Skorne
I'm hoping to get a real game with them tomorrow, but I only own 25 points of farrow, so it's kinda hard to get an accurate judgment of their performance since there's only so many models on the board, and blasting the 'housers is easier than Brigands.
I dunno, but I just saw that the new Bane Thralls box is $80. Granted, it has the full unit in it, but that is quite a bit for a unit of small-based models. The Skorne Nihilators are only $49 for the full 10 man unit. It seems strange to see the Slaughterhousers as a 6 man unit for almost the same price as a full unit of Nihilators.
Well, they do look like they'e significantly bulkier models, and of course you generally get a better deal buying in quantities. It just doesn't seem that big a deal to me, I'm more concerned with how they do on the table.
Currently playing: Farrow & Skorne
I'm not thrilled about these guys as a Minion player. They look to be good with Carver, but I really wanted some crowd control for Arkadius. Carver already works pretty well for me.
I think the real story here is that these guys are a Minion unit first and a Thornfall unit second. Like a lot of mercs, these guys offer a somewhat unusual skill that the major Hordes factions are probably looking for: Takedown. But that means us thornfall players get left feeling slighted since we didn't get a niche we need filled.
Yeah, I'm sadly much more excited for these guys in my legion army than I am in my minions.
2 Scytheans and a unit of these guys? Eat that tough models...
At least you have an answer for troll's Tough.
Everyone wants this 6-man god unit with 2 attacks apiece.
I do like the idea of these guys being able to take out a jack who has even ONE damage from a Gun Boar.
Ranged will always be inferior to Melee in tabletop games.
I have the feeling they will be more suited towards the new caster.
As more things come into the pact, I think these will begin to show up more and be more effective.
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That's the way I'm looking at it - max 41 damage from a single 1 point model? Yes please! Charge attack rolls hitting most models on a 5-6 (and some even less)? Sure! I can take two units of them AND get Advance Deploy just for running all piggies? Where do I sign up?!
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From what I see, unless it is a misprint, they do not work for any factions. There is no heading for minion or mercenary in the NQ for them.
Last edited by Macguffin; 05-11-2011 at 07:18 PM.
Some people have the models, can you take a look at the cards and post which factions they work for?
Currently playing: Farrow & Skorne
All of them, if I'm not mistaken. All Hordes that is.
That sounds like a guess. Does it say so on the card?
Haha yeah I just had to look to be certain
Are you certain? When I looked at the NQ it didnt list anyfactions at all so im not sure who they will work for, does anyone know for sure?
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Well, we all know tough ruins the game, so we didn't want to draw too much attention to the Farrow being as OP as they are.![]()
Ok, did some reading on Take Down, and how it works, to cement in my head the mechanics of it. Following the Damage Flow Chart Thingy(tm), this is how it goes:
Disabled - This is when Tough is checked, which Take Down negates.
Boxed - This is when Take Down triggers, and then Removes From Play
Destroyed - Doesn't even come into play.
Unfortunately, most of the annoying protectorate abilities specify "removed from play" or "disabled". So what we're looking for is abilities that trigger on Destroyed. Those are negated by Take Down.
So, in my mind, the Slaughterhousers are brought to the table for three things, in this order:
Finisher - To wreck beasts, jacks, and multi wound models (even casters, yar)
Take Down, pt I - To deal with Tough models.
Take Down, ptII - To occasionally jack with your opponenets abilities (I'm looking at YOU Epic Asphixious!)
Couple this with Tough themselves, reach and Furious Charge, they're (again, IMO) a solid counter assault or cruise missle unit to go after specific enemy targets.
TL;DR: I likes em, oink oink, getting two units.
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Oooh, that's a good one right there. Very nice.
It'll also mess with Thagrosh's feat as well, now that I think about it. "Oh yeah, that Carni? You don't get the fury, and you can't bring it back. Yeah, sorry."
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RFP is just below Grievous Wounds for being anti-hordes tech. It won't come up every game, but there are quite a few feats and abilities that Take Down neuters (not least of which is Hexaris's feat. RFP before destroyed means you he can't chain kills)
Denying reaving is pretty strong. It also messes with all the resurrection related casters (not just Epic Asphyxious) such as High Reclaimer, Testament, Mordikaar, Morvahna, Thagrosh, and Epic Goreshade.
Currently playing: Farrow & Skorne
Their abilities are fine, it's their stats that are the issue. Specifically DEF 12 ARM 15 and being a six man unit. I am not overly fond of units which can't stand on their own. The issue I have with this unit is that they basically require another unit to get them from point A to point B. If the new Farrow Warlock isn't infantry support based then you might as well call them a 14 point unit because you'll need a larger unit of Brigands to screen with.
Fog of War
Iron Flesh
Blur
Deceleration
All these would go a long way in getting the unit from point A to B.
Okay. I'm brigands anyway, so they may as well screen my Axe-pigs as well as Arkadius.
As they stand, I they're okay. Their defensive stats demand they be deployed as a second wave behind Carver's ARM 21 War Hogs or a gaggle of cheaper Brigands. Until they get something to increase their survivability, that's most likely where they will remain if my opponent has any kind of ranged component in his army.
What I'm hoping for at this point is some kind of cross between the Stone Scribe Chronicler and the Fell Caller. A Farrow "Hog Caller" (Morrow forgive me...) with War Cry and Tale of Mist would really help to plug the holes I'm running into with my current Farrow complement and foreseeing with the Slaughterhousers. War Cry would provide a very welcome and arguably needed buff to War Hog accuracy while Tale of Mist would go miles to get the Slaughterhousers into melee as a front-line unit.
We'll see...
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