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  1. #1
    Destroyer of Worlds Tossy's Avatar
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    Default Demolisher vs. Decimator

    They seem to fill similar roles. They both want to get up close and push people around, and at the same points cost, which one would you take and why?

    (Sorry I am just flicking through Wrath and got excited and a little confused as to the big difference, I am aware that it is, most likely, glaringly obvious but I am tired)
    Last edited by Mod_Redphantasm; 06-16-2011 at 09:26 AM. Reason: changed thread title

  2. #2
    Conqueror Doploctor's Avatar
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    you mean demolisher vs decimator?
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  3. #3
    Destroyer of Worlds Tossy's Avatar
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    Yes I did... see, told you I was tired

  4. #4
    Destroyer of Worlds Crazy Uncle Doug's Avatar
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    Wait, now I'm thoroughly confused ... so monkeys!


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  5. #5
    Conqueror The 13th Doomreaver's Avatar
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    I personally think that the demolisher isn't as useful in it's intended role as the devastator. Sure, two POW 8 blast damages, that can't deviate in melee, is nice, but a POW 18 in B2B without rolling to hit is better. With Harkevich, however, I would take the Demolisher.

  6. #6

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    Almost seems like the remade the Devastator to work well with Harkevich, doesn't it?

  7. #7
    Destroyer of Worlds Tossy's Avatar
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    Makes me a little sad to see a new set of Jacks which can only really see purpose with 1 caster... Scrap jack is an exception

  8. #8

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    I dunno, I think the Demolisher will still be useful with other casters.

  9. #9

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    uhm it might be useful with esorcha or psorcha . esorcha because on feat turn pow18 double the damage past armour which if you play correctly you might be able to destroy a caster/lock or severly hurt a key jack in the oppenants plans. and after to follow up with some shots next turn. and with armoured shell he can take a hit while the oppenant trys to target it after seeing what it can do.

  10. #10

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    I could see it being good with eSorcha. Bond it to her and it can get four focus: two boosted attack and damage rolls. Feat turn, that's gonna hurt, and the blast helps. It may die on the next turn, but will require significant effort to neutralize since we've now learned its guns are integral, and not tied to a system.

  11. #11
    Destroyer of Worlds Kuarnix's Avatar
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    I wouldn't be surprised if the Demolisher turns out to be quite useful with Zerkova, with her Force Blast and Feat shennanigans.
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  12. #12

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    Another very good point. And best yet, it can be included in her new Tier (hunting wolves?)! It could be a nice replacement for the Destroyer in the lists I run with her. It can run further forward, and Zerkova has tools to protect it from retaliation. Heck, you could even shieldguard with the Vanguard.

  13. #13
    Combatant KTrain's Avatar
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    Quote Originally Posted by The 13th Doomreaver View Post
    I personally think that the demolisher isn't as useful in it's intended role as the devastator. Sure, two POW 8 blast damages, that can't deviate in melee, is nice, but a POW 18 in B2B without rolling to hit is better. With Harkevich, however, I would take the Demolisher.
    I agree, Devastators auto-hit POW 18 is pretty much destruction. If you boost damage you're killing a lot of things, even some casters and warlocks. That being said, the demolisher has a role, but I think it's much more situational.
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  14. #14
    Conqueror Si11y Putty's Avatar
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    Range 8 on the guns guys, I'm gonna park some charge-blocking Mechanics in front of it while I treat this guy like a Dire Troll Bomber. If he gets too shot up? Mechanics. Fire for Effect and eIrusk's bond will definitely be put on this guy, not to mention my new improved wall of MOW:ST and the addition of some Blast damage and knock down mitigation. It seems eIrusk complained to the queen a bit and she gave him some new toys . Also I'm going to put my extra Dozer Cannon's on my devastator's arms as a conversion.

    I might even cast FFE on him, and never fire his guns, just to mess with my opponent.
    Last edited by Si11y Putty; 06-16-2011 at 01:17 PM.
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  15. #15
    Destroyer of Worlds jack frost's Avatar
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    this thread is in violation of internet rule 76-a#tlqz/5

    Title of thread completely wrong. please alter title of thread to "broken awesome vs fail"

    look, one will shoot occasionally and probably sustain major damage before entering melee with it's 1 base attack. it will suck focus off you like a hog. the other jack will survive to get to melee, kill people in melee, shoot people in melee, push bit$hes around and has base 2 attacks, open fists and will probably signal our new plastic kit.

    this jack is my favoritest thing ever!
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  16. #16

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    Quote Originally Posted by jack frost View Post
    Title of thread completely wrong. please alter title of thread to "broken awesome vs fail"
    Couldn't agree more. I can't imagine why anyone in their right mind would ever find it necessary to take a Demolisher.

  17. #17
    Conqueror Vasily the Mad Northman's Avatar
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    I'm getting two. By the time it opens up hark is feating and its armour 20. Besides it doesn't need me to stay away while it does it thing, the blasts will only ever be in the front. I get several RoD attacks out of my devys before they die so I'm not worried about this one dying either. If you can't figure it out don't buy one, I'll win with it for you.
    RTFB!!!

  18. #18
    Conqueror Si11y Putty's Avatar
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    Quote Originally Posted by Si11y Putty View Post
    Range 8 on the guns guys, I'm gonna park some charge-blocking Mechanics in front of it while I treat this guy like a Dire Troll Bomber. If he gets too shot up? Mechanics. Fire for Effect and eIrusk's bond will definitely be put on this guy, not to mention my new improved wall of MOW:ST and the addition of some Blast damage and knock down mitigation. It seems eIrusk complained to the queen a bit and she gave him some new toys . Also I'm going to put my extra Dozer Cannon's on my devastator's arms as a conversion.

    I might even cast FFE on him, and never fire his guns, just to mess with my opponent.
    So i tried this last night, and it worked to an extent, but ultimately failed, I'm not giving up though, i have faith in this jack, no matter what sevwall says.

    Maybe if we put a bunch of rifle corps in front of it, the Demolisher could benefit from the ranked attacks that they provide, and shoot through them?
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  19. #19
    Destroyer of Worlds Cambeul's Avatar
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    I like the idea that someone posted about using our new Caster to cast Broadside to allow the Demolisher to fire its Gun (or both if it is allowed?), and then when the Jack activates it balls up and moves forward keeping its ARM 25.
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  20. #20
    Conqueror JivesTheButler's Avatar
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    Girded is the answer to the OP's question. It allows you to pair small utility units with it in relative safety. Mechs are pretty much safe at def 15 while hugging it. It can Deliver Eliminators to the enemy. Greylords can hang around it and make it more accurate. The Bears can hug it and wreck face alongside it.

    Basically, if you have something that wants to hug it (and who wouldn't?) then the Demolisher is probably the better choice.

    The guns are also pretty sweet with eRusk, as suggested earlier.
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  21. #21
    Conqueror Si11y Putty's Avatar
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    Quote Originally Posted by JivesTheButler View Post
    Girded is the answer to the OP's question. It allows you to pair small utility units with it in relative safety. Mechs are pretty much safe at def 15 while hugging it. It can Deliver Eliminators to the enemy. Greylords can hang around it and make it more accurate. The Bears can hug it and wreck face alongside it.

    Basically, if you have something that wants to hug it (and who wouldn't?) then the Demolisher is probably the better choice.

    The guns are also pretty sweet with eRusk, as suggested earlier.
    I find that most of the time my kayazy's die to pseudo-blast damage, like chain lightning, ashes to ashes, eruption of spines, etc... Don't be fooled by girded, it's a trap.

    Also only if your caster specifically loves guns would i suggest using the demolisher, you'll never be able to do any damage over pow 8 blast damage, whereas a devastator will get a pow 18 hit without even trying.
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