
Originally Posted by
MadJack
The only problem with the TCG's covering fire is that you really have to get your initial placement of the TCG right in order to make good use of it, and even then at POW 10 it's good against most infantry, but there are plenty of things that can shrug it off. The Cyclone's covering fire, OTOH, cancels out both of those drawbacks, since you can easily move the Cyclone to where you want it in order to lay down the covering fire, and it's at POW 12. Granted, you pay a lot more for 2 covering fire templates with the Cyclone than you would for 2 TCGs, but IMO the Cyclone is worth the extra points because it's so much more durable and so much more versatile.
I'm not saying that the TCG's covering fire isn't situationally useful, but it's not that great either.