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Thread: Homebrew Mk:II

  1. #1
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    Default Homebrew Mk:II

    Simply because I enjoyed the old Homebrew thread immensely, I enjoy writing homebrew profiles so I figure I should treat anyone else who likes them have a place of their own (Plus it keeps the place tidy).
    Comments and criticism are always appreciated, please be civil to one-another and remember that no idea is out of bounds. Enjoy!

    Paingiver Willbreaker, Skorne Solo.
    SPD-6 STR-5 MAT-8 RAT-4 DEF-15 ARM-11 CMD-8
    FA: 3.
    Point Cost: 3.
    Base Size: Small.
    Damage: 5.
    Wllbreaker
    Anatomical Precision- When this models melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
    Evasive- This model cannot be targeted by free strikes. This model can advance up to 2˝ immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
    Side Step- When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
    Weapons
    Open Fist (2x)- POW: 3. P+S: 8
    Chain Attack: Pressure Points- If this model damages the same model with this weapon it can immediately make another attack with the enemy model suffering the Paralysis continuous effect.
    Ofuda (* Attack)- Instead of performing a normal melee attack, this model may choose to use an Ofuda:
    - Mind Blast: Roll for damage against an enemy living model’s CMD, rather than it’s ARM. If the model hit is a Warbeast, any resultant damage is placed upon its Mind Spiral, if the model hit is a Warjack, any Resultant damage is transferred to it’s controller.
    - Sleeper Agent: If a living enemy non-warlock, non-warcaster warrior model is hit by this attack, instead of making a damage roll you may use Sleeper Agent. In its next activation You may take control of it, make one full advance and then make one normal attack with it, then Sleeper Agent expires.
    - Dashed Hopes: If a living enemy model suffers damage from this attack, any Focus, Fury or Spell Effects on this model are removed.

    Trollkin Champion Wrestler, Trollblood Trollkin Weapon Attachment.SPD-5 STR-7 MAT-7 RAT-4 DEF-12 ARM-14 CMD-9
    FA: 2.
    Point Cost: 2.
    Base Size: Medium.
    Damage: 5.
    Wrestler
    Fearless
    Tough
    Top Contender-
    This model may charge without being given an Order if there is an enemy Unit Commander within charge range that is the target of the charge.
    Wrestling Moves (* Attack)- This model may forfeit it’s normal attacks in order to make a Head-butt, Slam, or Double-handed Throw Power Attack.
    Weapons
    Empty Fists (2x)-Pow-3 P+S-10.
    Weapon Master.

    Farrow Brigands Boss Hog and Powder Kegger, Minion Unit Attachment
    Boss Hog
    SPD-5 STR-6 MAT-7 RAT-4 DEF-12 ARM-15 CMD-8
    Powder Kegger
    SPD-5 STR-6 MAT-6 RAT-4 DEF-12 ARM-15 CMD-8
    FA: 1.
    Points Cost: 2.
    Base Size: Small.
    Damage: Boss Hog’s Damage: 5.
    Attachment [Farrow Brigands]- This attachment can be added to a Farrow Brigands unit.
    Boss Hog
    Dig In
    Point Blank
    Officer
    Granted: Advance Deployment.
    Head-butt-
    This model can make head-butt power attacks.
    Powder Kegger
    Dig In
    Point Blank
    Light the Powder (* Action)-
    Mark the point where this model was standing at the start of its activation, draw a line between these two points. This line counts as a linear obstacle; any non-friendly models touching this line suffer the Fire continuous effect. Light the Powder lasts one turn.
    Heave it!- Once per game while in formation, this model may sacrifice its combat action to throw its powder keg like a giant grenade.
    RNG-5 ROF-1 AOE-4 POW-12.
    Weapons (Boss Hog)
    Pig IronRNG-10 ROF-1 AOE-- POW-12.
    Club [1x] (None)-POW-4 P+S-10.
    Weapons (Powder Kegger)
    Club [1x] (None)-POW-4 P+S-10.
    Last edited by simon sez; 03-04-2010 at 03:55 AM. Reason: Paingiver Sleeper Agent edited.

  2. #2
    Combatant WarLokk's Avatar
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    Trollkin Wrestler...I keep imagining a blue skinned Ultimate Warrior

    They are all very entertaining ideas.

  3. #3
    Architect of The 3-Step Plan to Victory Mod_Faultie's Avatar
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    I really like the Boss Hog and the Powder Kegger.
    This is my mod voice.
    -High Heffalump "Mod" Faultie von Durmstrang



    Genteel Collective of Gatorfolk - Project Log

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    First of all, thanks to both Warlokk and Faultie for their replies

    secondly, here's some more:

    Mama Malodra, Gatorman Warlock.
    SPD-5 STR-7 MAT-5 RAT-3 DEF-12 ARM-16 CMD-9 FUR-6
    FA: C.
    Warbeast Points: +5.
    Base Size: Medium.
    Damage: 15.
    Feat: Liquefaction
    While in this models control area, enemy models move at half rate and suffer -2 STR and DEF. Liquefaction lasts for one round.
    Mama Malodra
    Amphibious- This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
    Sacrificial Pawn [Faction Warrior]- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Faction warrior model within 3˝ of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
    Weapons [Mama Malodra]
    Whacky Tobacco [1x] (None)- RNG: 8 ROF: 1 AOE:- POW:-
    Blind- Any enemy model hit by Whacky Tobaccy count as Blind for one round (A blind model cannot make ranged or magic attacks, suffers –4 MAT and DEF, cannot run or charge, and must forfeit either its movement or its action during its next activation.)
    Ladle [1x] (None)- POW: 4 P+S: 11
    Reach
    Magical Weapon

    Bite [1x] (None)- POW: 5 P+S: 12
    Spells
    Sic ‘Em!- Cost: 2 RNG: 10 AOE:- POW: 12 UP: No OFF: Yes
    Warbeasts in this models battle group can charge enemy models hit by this spell this turn without being forced.
    Fog of War- Cost: 3 RNG: Self AOE: CTRL UP: Yes OFF: No
    Friendly models within this models control range gains concealment.
    Inhospitable Ground- Cost: 3 RNG: Self AOE: CTRL UP: No OFF: No
    While in this models control range, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
    Secret Recipe- Cost: 2 RNG: 6 AOE:- POW:- UP: No OFF: Yes
    Target friendly Faction model/unit gains +2 POW to their ranged and magic attacks.

    The Pot, Minion Gatorman Character Solo.
    SPD: 4 STR: 0 MAT: 0 RAT: 0 DEF: 5 ARM: 18 CMD:-
    FA: C
    Base Size: Large.
    Damage: 8
    The Pot.
    Construct.
    Attached to [Mama Malodra]-
    This model is attached to Mama Malodra for the rest of the game. Each Warlock can have only one model attached to it.
    Companion [Mama Malodra]- This model is included in any army that includes Mama Malodra. If Malodra is destroyed or removed from play, remove this model from play. This model is part of Malodra’s battle group.
    Recycle- When a living model is destroyed within 4˝ of this model + 1˝ for each Grunt in this unit that is in formation, place
    one corpse token on this model. This model can have up to three corpse tokens at a time.
    Dinner Time!- This model can serve up one of the following meals anytime during its activation. This model cannot serve up a meal during a turn it runs.
    Wholesome Stew: Target friendly Faction model/unit within 3” (+1” for each corpse token on this model) may heal D3 damage points.
    Hot Stuff!: Target friendly Faction non-character Warbeast within 3” (+1” for each corpse token on this model) may be riled without being forced.
    Too Many Chefs: For every corpse token this model spends, enemy spell effects on one friendly Faction mode/unit in Mama Malodra’s control range expire.

    Big-Mouthed Froad, Minion Gatorman Heavy Warbeast.
    SPD-4 STR-9 MAT-4 RAT-5 DEF-12 ARM-16 CMD-6 FUR-3 THR-7
    FA: U.
    Base Size: Large.
    Damage: 25 (Mind-5 Body-13 Spirit-7)
    Animus
    Toxicity- Cost: 2 RNG: Self.
    If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect, if this model was boxed by an enemy melee attack the attacking model may not recover any tokens or damage points from it.
    Big-Mouthed Froad
    Amphibious- This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
    Leap- Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5˝ of its current location. Any effects that prevent charging also prevent this model from using Leap.
    Weapons [Froad]
    Sticky Tongue [1x] (Head)- RNG: 8 ROF: 1 POW: 10
    Drag- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action
    Critical Consume- On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
    Bite [1x] (Head)- POW: 5 P+S: 14
    Critical Consume- On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
    Last edited by simon sez; 02-08-2010 at 02:19 AM. Reason: Editmachine: Brought to you by Duckboy, DemonCalibre and General Nemo!

  5. #5
    Destroyer of Worlds Duckboy's Avatar
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    Mama looks pretty cool. Don't know about her feat though. Secret Recipe should be 2 though. Otherwise that looks pretty neat.

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    Thanks for the C&C Duckboy, Secret Recipe has been altered. What exactly is it about Liquefaction you are unsure of? It's strength, range, or longevity?

  7. #7
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    Quote Originally Posted by simon sez View Post
    Thanks for the C&C Duckboy, Secret Recipe has been altered. What exactly is it about Liquefaction you are unsure of? It's strength, range, or longevity?
    Her feat pretty much instantly kills all single wound models in her ctrl; that's pretty damn good.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

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    Quote Originally Posted by Mutton View Post
    Her feat pretty much instantly kills all single wound models in her ctrl; that's pretty damn good.
    and hoses warjacks entirely, and prevents a shedload of things from happening, and and and...

  9. #9
    Destroyer of Worlds DemonCalibre's Avatar
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    Yeah, Her feat, Instagibs any Warjack that isn't anphibious, instagibs all 1 wound infantry.

    And the models that live through it, can move at half speed and automaticly take a damage point, and can't attack.

    So yeah, a bit much, Also Monsoon Season should be changed to Fog of War, an identical ability.

  10. #10
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    With that feat, she'd better have a control range of 6" and a FUR stat to match...

  11. #11
    Destroyer of Worlds General Nemo's Avatar
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    Her feat is far too powerful, though I understand where you're coming from. Perhaps to reflect this ability of hers, you could give her Inhospitable Ground as a spell?

    Or, alternatively, you could have something like this:

    Feat: Liquefaction
    While in Mama's control area, enemy models move at half rate and suffer -2 STR and DEF. Liquefaction lasts for one round.

    With this, you can still show make it so the enemy models are slogging through swamp muck without having the feat be game-breaking.

    Her other stuff is fantastically flavorful and I commend you for a job well done.

    Another idea for a feat
    Feat: Dive, Dive, Dive!
    Friendly Faction models currently in Mama's control area cannot be targeted by ranged or magic attacks for one round.

    This makes it so your models are, speaking from a fluff perspective, submerged in water.
    Last edited by General Nemo; 02-05-2010 at 11:19 AM.

  12. #12
    Destroyer of Worlds Duckboy's Avatar
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    Dive,Dive,Dive seems like a great one.

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    I like those ideas. Something I've been tossing around

    Backup Plan
    Cygnaran Character Light Warjack

    Stats: As Charger +1 RAT

    Weapons
    Tuned Up Dual Cannon: POW12
    Powerful Shot
    Both Barrels (*attack) Think Gorten

    Battle Hammer PS12

    Affinity: Caine. Backup Plan gains Gunfighter and may charge for free

    Either 5 or 6pts
    Think a Charger. But far, far cooler.


    Stormblasters
    Cygnaran Stormknight Unit

    MAT7 RAT5 STR9 DEF11 ARM17 CMD9

    Steady Firing Platform: Models in this unit always recieve the Aiming bonus

    Weapons
    Stormblaster: RNG10 POW10
    Mass Fire (*attack): Gain +4 to the damage roll
    Concetrated Fire (*attack): 3" Ground Pounder

    Electrospike: PS13, Disruption

    7/11pts for 3/5 guys
    Think MercyKiller's electric Man o Wars with a chaingun built into the right arm and a buckler+large spike on the left arm
    Last edited by Mutton; 02-06-2010 at 10:53 AM.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

  14. #14
    Destroyer of Worlds legionaires's Avatar
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    How about adding this this to liquefaction, any model that is knocked down is treated as if it has entered deep water. That would simulate the drowning part.

    My army beats baby elephants.
    Maudlin "I would go to any length for bacon"

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    Quote Originally Posted by legionaires View Post
    How about adding this this to liquefaction, any model that is knocked down is treated as if it has entered deep water. That would simulate the drowning part.
    And then gib their warjacks with a light beast slamming them into each other...

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    Thanks for the replies so far everyone!

    @DevilCalibre- I forgot about the Warjacks and didn't even notice the 1 wound rule! Monsoon Season has been cheerfully retitled.

    @General Nemo- Dive, dive, dive! is nice, but neuters Snapjaw a little I feel.

    I like your suggestions for Liquedation, but before I add them I'd like to present a substitute;
    Ambush Predator
    All friendly Faction Warrior models in this models control range gain Stealth and are immune to free strikes. Ambush Predator last for one round.

    @Mutton-
    I really like Back up Plan, he fits the image of the timely rescuer so well, I'd suggest 6 points for him.
    The Storm Blasters I'm less sure of, you describe them as storm knights with chain guns, but I don't really see either of them in there.
    What I would suggest is replace Mass/Concentrated Fire with Combined Ranged Attack, and add strafe [d3] to the Stormblaster. Electro leap seems too extreme paired with this, so I suggest something new:
    Charged Atmosphere (Order)-Affected models may make an additional POW 10 Damage Type: Electrical hit against any enemy model hit by their ranged attack.

  17. #17
    Destroyer of Worlds Duckboy's Avatar
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    Ambush PRedator would be great. think that would be on par with other Feats.

    Mutton: Stormblasters should be 7/11 lol.

  18. #18
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    7/11 works; the idea is that they aren't actually shooting lightning, but have tiny versions of the THead's generator in their suits to power their guns
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

  19. #19
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    Ooh, homebrew!

    Here's an idea for a character Kodiak I've been kicking around for a while:

    The Kommander

    Khador Character Heavy Warjack
    SPD4 STR12 MAT7 RAT4 DEF12 ARM20 CMD10

    FA: C
    Point Cost: 10

    Commander (yes. really.)
    Pathfinder
    Steady
    Heavy Boiler
    Vent Steam (*Attack)
    Affinity [Irusk] - While this model is in Irusk's control range, friendly Faction models in this model's command range are also treated as being in Irusk's command range. While this model is in Irusk's control range, it gains +1 SPD.
    Imprint: Technician - Once per activation, this model may spend 1 focus point to use this ability. During it's activation, this model gains boosted power attack damage rolls and may perform a power attack this activation without spending focus or being forced.

    Armored Fist (2x) Left and Right POW: 4 P+S: 16
    Open Fist
    Chain Attack: Grab and Smash

    Might be too good with Superiority (speed 7 Khador jack, go) but it gives Khador a fun little power attacking jack that I think provides a nice contrast to Beast and Drago's infantry mulching tactics - this guy's meant to get up onto other jacks and brawl 'em to death.
    Last edited by vagabondaeon; 02-16-2010 at 10:00 AM.

  20. #20
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    Quote Originally Posted by vagabondaeon View Post
    Ooh, homebrew!

    Here's an idea for a character Kodiak I've been kicking around for a while:

    The Kommander

    Khador Character Heavy Warjack
    SPD4 STR12 MAT7 RAT4 DEF12 ARM20 CMD10

    FA: C
    Point Cost: 10

    Commander (yes. really.)
    Pathfinder
    Steady
    Heavy Boiler
    Vent Steam (*Attack)
    Affinity [Irusk] - While this model is in Irusk's control range, friendly Faction models in this model's command range are also treated as being in Irusk's command range. While this model is in Irusk's control range, it gains +1 SPD.
    Imprint: Technician - Once per activation, this model may spend 1 focus point to use this ability. During it's activation, this model gains an additional dice on power attack and collateral damage rolls and may perform a power attack this activation without spending focus or being forced.

    Armored Fist (2x) Left and Right POW: 4 P+S: 16
    Open Fist
    Chain Attack: Grab and Smash

    Might be too good with Superiority (speed 7 Khador jack, go) but it gives Khador a fun little power attacking jack that I think provides a nice contrast to Beast and Drago's infantry mulching tactics - this guy's meant to get up onto other jacks and brawl 'em to death.
    Imagine that bonded with eIrusk; DEF14 is pretty damn fine.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

  21. #21
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    Yup! And, of course, Vent Steam for DEF 16! The Old Witch can do that too with Weald Secrets.

  22. #22
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    /shudder

    I have a hard enough time killing DEF14 warpwolves already. That thing would be brutal. And yet, it seems pretty damn balanced, at least if you drop the +1 speed.

    Otherwise, it'll be running 14" and that's just silly.

  23. #23
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    Mama Malodra has been re-edited with thanks to General Nemo (I have other plans for Ambush Predator) hopefully she should be looking better now.

    @vagabondaeon- Ze Kommander seems a mite underpriced to me for how much he is able to do. He can run (Through rough terrain no less!) for free, he can boost a damage roll for free, he can make power attacks for free in two different ways, and creates a continuous line of CMD 10 troops in a game where command checks are relatively more common.

    I'd suggest 11pts, then you have a direct comparison between the infantry destroying Beast and the 'Jack wasting Kommander.

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    My poor thread! Relegated to the dusty shelves of page 2!

    My internet has been ill lately, so I've created quite the backlog of homebrews that I'll be posting regularly:

    Ernst Gordon, Mercenary Character Solo
    SPD-6 STR-6 MAT-5 RAT-5 DEF-13 ARM-14 CMD-*
    FA: C.
    Points Cost: 2.
    Base Size: Small.
    Damage: 8.
    Ernst Gordon
    Mercenary- This model will work for Cygnar, Khador and the Protectorate of Menoth.
    Feign Death- This model cannot be targeted by ranged or magic attacks while knocked down.
    Sucker!- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal non-character warrior model within 2? of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
    Reputation- This model has a CMD equal to the number of friendly warrior models within 5? who have this model in their LOS. This model?s CMD may never be higher than 10.
    Point Blank- During its activation, this model can make melee attacks with its ranged weapon, with a ½? melee range. Do not roll an additional die on charge attacks it makes with a ranged weapon.
    Weapons [Ernst Gordon]
    Sawn-off Military Rifle- RNG: 8 ROF: 1 AOE:- POW: 11
    Deathdealer- POW: 5 P+S: 11.
    Armour Piercing (* Attack)- When calculating damage from this attack, halve the base ARM stats of targets with medium or larger bases. This attack gains a +2 bonus on damage rolls against models with small bases.

    Paula Fortenzzi, Mercenary Character Solo.
    SPD-5 STR-4 MAT-6 RAT-3 DEF-14 ARM-11 CMD-5
    FA: C.
    Base Size: Small.
    Damage: 5.
    Paula Fortenzzi
    Companion [Ernst Gordon]- This model is included in any army list that also includes the listed model. This model is part of the listed models battle group. If the listed model is destroyed or removed from play, remove this model from play.
    Out of the Fire- Select a friendly warrior model BSB with this model. If this model is not engaged in melee the chosen model is immune to free strikes.
    The Rock...- If Ernst and Paula are in B2B with each other, they both gain +3 CMD.
    ...& the Hard Place- This model may make Ernst Gordon suffer up to 3 damage. For each damage point suffered, Ernst may boost one attack or melee damage roll in his next activation.
    Weapons [Paula Fortenzzi]
    ?Bif!?- POW: 1 P+S: 5
    Knockdown- When a model is hit by this attack, it is knocked down.
    Nickel- POW: 5 P+S: 9
    Magical Weapon.

    I'm quite taken with this pair; the boastful, limelight-grabbing cowardly mercenary and his long suffering (Most certainly NON!)girlfriend, and I'm writing up a bit of fan-fic for them at the moment, so watch this space (Or a more appropriate space) for them in the future.

  25. #25
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    I feel like her ability should be called "out of the frying pan..."
    My blog: http://www.rankingshq.com/blogs/blog.aspx?BlogId=139

    Quote Originally Posted by Yertle4 View Post
    Remember in the Mk1 Field Test days when Cryx players were crying rivers because not every list revolved around spamming bonechickens and insanely strong spell assassinations?
    Yeah, so do I. Thanks, Jason Soles. Thanks for the gerbil skulls.

  26. #26
    Destroyer of Worlds Duckboy's Avatar
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    Those merc's look pretty kool, I think everything is right with them except gordon should be p+s 8 maybe. Big B's armor piercing is pow12 and cankerworms is pow8 i believe. Otherwise very nice models. I might have to try these out in some casual games.

  27. #27
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    I would love to make some homebrewed rules for a Farrow faction. If anyone would like to help me out with this please PM me. I have 3 Brine models, 20 brigands, 10 bone griders, and 1 rorsh that want to be used by their own...

  28. #28
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    so much for regularly!
    @ Dicegod- But then they would be into the fire, which would be very bad!
    @ Duckboy- If you could fit them in that would be great, be sure to let us know how they work out
    @ Mosk- This thread is all about helping people with their rules, post up what you have and we can all have a go.

    Snapper, Minion Gatorman Tortle Light Warbeast.
    SPD-4 STR-8 MAT-5 RAT-4 DEF-11 ARM-15 CMD-5 FUR-2 THR-7
    FA: U.
    Point Cost: 5.
    Base Size: Medium.
    Damage: 21 (Mind 5, Body 11, Spirit- 5)
    Animus
    Revitalize- Cost:1. RNG: 6.
    Target friendly model gains Bask for one turn.
    Snapper
    Amphibious- This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
    Bask- If this model sacrifices its movement action, it may heal D3 damage points. This model may not use Bask if it is Stationary.
    Withdraw- During its activation, this model can be forced to use Withdraw. For one round or until it advances this model gains +4 ARM, its base DEF is reduced to 5 and it is automatically hit by melee attacks.
    Weapons [Snapper]
    Bite [1x] (Head)- POW: 5 P+S: 13
    Reach
    Critical Decapitation- On a critical hit, the damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.

  29. #29
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    Quote Originally Posted by vagabondaeon View Post
    Ooh, homebrew!

    Imprint: Technician - Once per activation, this model may spend 1 focus point to use this ability. During it's activation, this model gains an additional dice on power attack and collateral damage rolls and may perform a power attack this activation without spending focus or being forced.
    That imprint may as well be a static ability like so:
    This model gains an additional die on power attack and collateral damage rolls.

    Because:
    Spend 1 focus to imprint -> Power attack for free
    Is nearly identical to:
    Static ability -> Spend 1 focus to make power attack.

    The only difference is that if something else gives you a free power attack, then you don't benefit from it if its an imprint and you do benefit from it if its a static ability.
    QUOTE (PPS_DC @ Apr 16 2009, 08:31 PM) <{POST_SNAPBACK}>
    One of the funny parts to me is reading back-to-back reports on a given model about how broken it is and then about how it's not worth anywhere near its cost.

    Click for more spoof adverts


    My Khador army Gallery

    -poet

  30. #30
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    Ooooooh, new piccies to play with!!!!

    Steelhead Halberdier Officer and Standard Bearer, Mercenary Steelhead Unit Attachment.
    Officer

    SPD-6 STR-6 MAT-7 RAT-4 DEF-13 ARM-13 CMD-9
    Standard Bearer
    SPD-6 STR-6 MAT-5 RAT-4 DEF-13 ARM-13 CMD-8

    FA: 1.
    Points Cost: 2.
    Base Size: Small.
    Damage: Officer?s Damage-5.
    Officer
    Granted: Overtake- While this model in in play, models in this unit gain Overtake (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1?)
    Weapons [Officer]
    Halberd [1x] (None)- POW: 5 P+S: 11
    Reach.
    Powerful Charge.
    Set Defence.

    Standard Bearer
    Clean Up- Once per game, if this model is in formation, models in this unit roll an additional damage die against knocked down targets.
    Weapons [Standard Bearer]
    Halberd [1x] (None)- POW: 5 P+S: 11
    Reach
    Powerful Charge.
    Set Defence.


    Only 4 Images?! you're stifling my creative spirit PP!!!!

  31. #31
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    Default Soooo...

    When in doubt, split up!

    Steelhead Halberdier Greatshield, Mercenary Steelhead Weapon Attachment.
    SPD-5 STR-6 MAT-5 RAT-4 DEF-13 ARM-13 CMD-8

    FA: 3
    Points Cost: 1 (Up to 2 additional Greatshields, 1 each)
    Base Size: Medium.
    Greatshield
    Shields Up! (*Action)- For one round or until it advances, this model gains a +4 ARM bonus while B2B with another model in its unit. This bonus does not apply to damage originating in the model?s back arc. Models in this unit can begin the game affected by Shield Wall.
    Weapons [Greatshield]
    Greatshield- POW: 3 P+S: 9

    Critical Beat Back- On a critical hit, immediately after an attack with this weapon is resolved during this models combat action, the enemy model hit can be pushed 1? directly away from the attacking model. After the enemy model is pushed, the attacking model can then advance up to 1?.

  32. #32
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    Nephilim Stalker
    Legion of Everblight Light Warbeast
    6 SPD/ 8 STR/ 6 MAT/ 3 RAT/ 14 DEF/ 15 ARM/ 8 CMD/ 3 FUR/ 10 THR
    Damage 22 (8 Mind, 7 Body, 7 Spirit)
    FA:U
    Base Size: Medium
    Point Cost: 6

    Animus - Hunter's Visage
    Cost: 1 RNG: Self
    Target Model gains [Terror Icon]. Hunter's Visage lasts for 1 round.



    Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit!s prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10˝ of its prey, it gains +2˝ movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

    Curved Daggers x2(Melee)
    Pow: 4 P+S: 12

    Back Spikes(x2)
    POW: 2 P+S: 10

    Striding through the shadows ahead of it's Nephilim brethren, the Nephilim Stalker selects it's targets carefully and methodically, charging out of the darkness at the last moment to become a whirling dervish of death. It carries a pair of wickedly sharp blades in it hands, and where it's wings should be, the limbs are elongated and tipped with long, razor edged spikes that it uses to skewer opponents.
    "May the fleas of a thousand warpwolves nest in your genitals!" - Khadoran insult.



  33. #33
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    Shame on me for neglecting this! Now as for the stalker he looks like every squishy shooting units worst nightmare come to terrifying life, I do wonder if it might be stepping lightly on the toes of say; the Raek and the Stalker unit in the department of first strike ability. Other then that worry it looks like a fun addition to the nephilim family, being the thousand cuts to the Soldier's one massive strike.

  34. #34
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    Quote Originally Posted by simon sez View Post
    Shame on me for neglecting this! Now as for the stalker he looks like every squishy shooting units worst nightmare come to terrifying life, I do wonder if it might be stepping lightly on the toes of say; the Raek and the Stalker unit in the department of first strike ability. Other then that worry it looks like a fun addition to the nephilim family, being the thousand cuts to the Soldier's one massive strike.
    He does blur the lines on those roles somewhat. I just started writing up various different flavors of Nephilim one day, picturing in my head and entire battlegroup of Nephilim each with a good role to play (The Soldier with the big sword, the Protector all decked out in Armor, the Stalker running along the shadows, a Nephilim with a really big bow, a Nephilim with Ice Magic, etc...). The Stalker is the only one I've been able to fully flesh out to where it makes sense and still seems balanced. Basically, since the Nephilim are a dragonspawn/Nyss hybrid, why wouldn't they be drawn to Nyss martial traditions?

    LOL
    "May the fleas of a thousand warpwolves nest in your genitals!" - Khadoran insult.



  35. #35
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    A ranged Warbeast in a legion army probably would leave the other players crying, though I still want to see one one day!

    Breslyn, the Rottenbough, Circle Warlock.
    SPD-6 STR-5 MAT-5 RAT-5 DEF-15 ARM-13 CMD-8 FURY-7
    FA-C.
    Warbeast Points-+4.
    Damage-15.
    Feat: Circle of Life
    All friendly Faction models in this models control range gain Magical Weapon and Grievous Wounds (When a model is hit with a weapon with Grievous Wounds, for one round it loses tough, may not heal or be healed, and may not transfer damage) on their melee weapons. Enemy models destroyed this turn are removed from play. Circle of Life lasts for 1 turn.
    Breslyn

    Blood Trade- This model may suffer 1 damage point instead of spending Fury to upkeep a spell.
    Poison Ivy-Whenever this model suffers 3 or more damage points in melee with an enemy model, centre a 3" AOE on this model. This AOE is a forest that remains in play for 1 round. Enemy models entering or ending their activation in this AOE suffer 1 unboostable POW 8 hit.
    Weapons
    Fighting Claw-POW: 3 P+S: 8
    Critical Grievous Wounds- On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.

    Spells
    Deforestation- Cost: 4 RNG: Self AOE: CMD POW:- UP:- OFF:-
    Target a piece of forest terrain within this models command range, replace this forest terrain with rough terrain, this model heals all damage points on itself.
    Parasite- Cost: 3 RNG: 8 AOE:- POW:- UP: Yes OFF: Yes
    Target model/unit suffers -3 ARM and this model gains +1 ARM
    Starvation- Cost: 3 RNG: Self AOE: CTRL POW:- UP:- OFF:-
    Living Warbeasts in this models battlegroup that start their activation in this models control zone may charge without being forced and boost all damage rolls.
    Premature Aging- Cost: 3 RNG: CTRL AOE: 5 POW:- UP: No OFF: Yes
    All models hit suffer -2 SPD, STR and DEF.
    Carrier- Cost: 2 RNG: CTRL AOE:- POW:- UP: Yes OFF:-
    Target living model in this models battlegroup in this models control area suffers 1 damage point. Whenever a living enemy model is within 2" of the affected model it suffers 1 unboostable POW 8 hit.
    Inevitability- Cost: 2 RNG: 8 AOE:- POW:- UP:- OFF:-
    Target friendly model/unit's attacks gain Poison (A weapon with Poison gains an additional die on damage rolls against living enemy models).

    A living avatar of the Devourer Wurm in its aspect as the destroyer of all things, the young Cygnaran girl named Breslyn has lived the life of a pariah since she was still in the cot. Plants wither at her feet, people age and sicken, and for all her desperate efforts the greatest curse, life, still afflicts her, forcing her to endlessly wander the most barren and desolate regions of Immoren in a hopeless game against her patron spirit.
    Last edited by simon sez; 03-03-2010 at 07:33 AM. Reason: Edited Circle of Life

  36. #36
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    Hello, I thought I'd repost a few old custom casters that I did up way back in the original Warmachine book days.

    Lady Warcaster Altena Maigrey

    http://www.gods-inc.de/macavity/warmachine/maigrey.html

    Lady-Commander Altena Maigrey

    http://www.gods-inc.de/macavity/warm...e-maigrey.html



    Handcannon had published stats for a the Ordic army and these were some of the models we chose for those characters. You will have to do some searching for the original rules.

    The Army of Ord:

    http://www.gods-inc.de/macavity/warmachine/ord.html
    R.I.P. Greedo1379 (1980-2006)...We'll miss you.


  37. #37
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    Thomas Woodshireton, Gun Mage Commander Adapt
    Cygnaran Gun Mage Solo

    Originally sent to Llael as an adviser and ambassador to the ARGMs, he was withdrawn before the Khadoran forces invaded. He rumors still fly that he has been acting as a liaison for Llaelease Resistance against Khador

    Stats
    As the GMCA
    Highborne Partisan
    True Sight
    Extended Magelock
    As Magelock
    Arcane Amplifier: This weapon benefits from Snipe (+4 RNG)
    Attack Type
    Brute Shot
    Phantom Seeker
    Black Penny

    FA: C
    3pts
    Last edited by Mutton; 02-27-2010 at 02:15 PM.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

  38. #38
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    Quote Originally Posted by simon sez View Post
    A ranged Warbeast in a legion army probably would leave the other players crying, though I still want to see one one day!
    We already have plenty of warbeasts with ranged attacks: Seraph, Angelius, Teraph, Carnivean, Typhon...

    I would just love to see a sculpt with a bow that big...
    "May the fleas of a thousand warpwolves nest in your genitals!" - Khadoran insult.



  39. #39
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    @ Belgambit:
    Quote Originally Posted by Belgambit View Post
    We already have plenty of warbeasts with ranged attacks: Seraph, Angelius, Teraph, Carnivean, Typhon...

    I would just love to see a sculpt with a bow that big...
    True, but then only the Angelius has a ranged attack with comparable range to the longbow.

    A Nephilim profile with Far Strike, or a range-only Prescience as an Animus would be pretty damned sweet, but as you say probably unbalanced, especially with Lylyth.

    You might like to know your sig was a partial inspiration when I was writing Breslyn, take a look at 'Carrier' with that in mind

    @ Mutton:
    I like Thomas Woodshireton, he reminds me of Lee Van Cleefs character in For A Few Dollars More. If you want him to be playable in the Highborn Covenant, I think he will need a rule similar to Eiryss' 'Partisan', otherwise he's ineligible.

  40. #40
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    Quote Originally Posted by simon sez View Post
    @ Belgambit:
    True, but then only the Angelius has a ranged attack with comparable range to the longbow.

    A Nephilim profile with Far Strike, or a range-only Prescience as an Animus would be pretty damned sweet, but as you say probably unbalanced, especially with Lylyth.

    You might like to know your sig was a partial inspiration when I was writing Breslyn, take a look at 'Carrier' with that in mind

    @ Mutton:
    I like Thomas Woodshireton, he reminds me of Lee Van Cleefs character in For A Few Dollars More. If you want him to be playable in the Highborn Covenant, I think he will need a rule similar to Eiryss' 'Partisan', otherwise he's ineligible.
    He's an Cygnaran Ally; hence a Merc by nature. I guess Partisian would work better from a fluff standpoint though; editing in.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

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