It seems like most of the early lists and strategies using Blaize revolve around force-feeding an infantry army to the enemy, taking heavy losses to generate souls in a self-regulating process, then finally using one or two melee beatsticks and the surviving troops (buffed by Transference) to wipe out the enemy army.
My question: is this the only effective way to utilize the feat?
In my only game with Blaize to date, I took three full melee units with minimal ranged elements and lost much of my army. One mistake I made was that I popped her feat too soon; my opponent merely backed off and waited until the next round to crush my army. But even if I had timed the feat perfectly to obtain souls from all the infantry I lost in the next round, I'm not sure I could have made much of that surplus. With only two heavy warjacks in a 50-point army, and Transference not useful on Charge attacks except for boosting the hit, I feel like much of the ~10 extra Focus would have stayed on Constance and been useful only as extra Armor until my next turn.
So I'm considering alternate uses for that extra focus. My main ideas:
1. Melee-oriented 'jack-heavy list. If I could fit 3 or 4 heavy melee face-beaters into the list and use my cheap melee infantry to soak up the enemy's first wave, the subsequent turn would consist of Constance allocating three focus to each, casting Crusader's Call, and then hanging out with a few focus left to boost her ARM while the 'jacks demolish the enemy's front line. Lanyssa Ryssyll and Strangewayes would probably go in this list for extra movement tricks, along with at least one Stormclad (and requisite Stormblades).
2. Charger Spam. If eNemo can do it, maybe Constance can too. Losing six troops under the feat should give Constance enough focus to fully boost four Chargers, which should put a hurt on most front-line units. Surviving troops can then charge up, keeping the Chargers and Constance from getting engaged for another turn. Gallant, some Stormguard or PKs, and a solo or two round out a 35-point list.
3. Spell Spam. Mix two Lancers, a couple units of Sword Knights, and a Squire or Welshnylons with Reinholdt's Lucky Charm and you've got a force that sprays Sunburst AOEs accurately, then Flanks hardcore in the aftermath of the initial massacre. This would *nasty* against low-DEF, low-ARM Cryx forces that rely on collecting corpses or calling back Banes.
4. Ranged units as fodder. The problem of your enemy avoiding an engagement while Divine Intervention is up becomes an advantage in this case, because you force them to choose between killing your front line to feed Blaize's feat or hanging back and eating another round of shooting. Unfortunately we don't have many cheap ranged units, or ranged units we can really afford to throw away, but a min unit of LGs + UA backed up by Nyss Hunters with Murdoch (or vice-versa) can do quite a bit of damage at range while still providing souls if your enemy comes in swinging. I'd probably take a Defender and Gallant as the 'jacks, and give them all the Focus they can handle if the Nyss can't use Transference effectively on the next turn.
What do you folks think?



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