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  1. #161
    Destroyer of Worlds sleet01's Avatar
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    Anybody gotten di Bray to work with Constance? Getting more attacks out of her troops would be great, but I have no idea how to get the max benefit from Ambush and/or Espionage. I imagine she could tag along with Blaize's battlegroup to get Shield-Guarded (and perhaps extra movement and CMD from Corbeau) but I've no experience using her.
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  2. #162
    Annihilator Dyoria's Avatar
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    I use di Bray extensively with eStryker and eHaley. I get most of my success with eHaley. My delivery method is the same in both armies. Throw her behind some PKs, advance together, and make sure your opponent has too many important targets that he doesnt choose the important ones to kill. Between not being able to target her through LOS blocked by the PKs and Stealth, she is pretty safe.

    Course with eHaley I have TK and Temporal Acceleration to get di Bray into espionage range, and her feat makes is so much easier to stay in espionage range without serious repercusions.

    Might be worth while with Connie. Dont know.
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  3. #163
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    One sad thing is that Transference doesn't work out of activation, otherwise Anastasia would be a great combo with her.

  4. #164
    Destroyer of Worlds katadder's Avatar
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    well had my 1st game with blaize today against eSorcha. cant remember scenario name but one with 3 horizontal stripes and you get more points for being in opponents.

    35pts tier 4:

    Blaize
    -Gallant
    2x full PK+UA
    Full Swordknights
    Runewood
    Harlen
    Junior

    The 1st turn run was great with SKs getting arcane shield and then sprinting off 16". PKs ran up the middle with gallant and blaize following. lost a few Pks to widowmaker fire but that was to be expected which is why ran rather than shield walled.
    2nd turn Blaize feated then charge by PKs under Runewards pathfinder and extra distance charge spell from blaize (lol really need my books in front of me for names). killed some widowmakers and some of the WG deathstar (love ignoring iron flesh). Sks threatened a flank and one engaged Yuri the axe. his turn he killed 7 guys leaving the rest untouchable by the deathstar and even sorcha failed to kill an SK so cast iron flesh on herself to try protect from SKs using transferance.
    3rd turn Harlen got line of sight to Sorcha and put 4 fully boosted shots into her killing her. if this had failed had 2Pks including the battle chaplain (that had been freed up by blaize) ready to charge her and then use mini feat and transference fury, have to love that.

    overall I am quite impressed by her in her 1st outing. making all those infantry either undesirable to kill or tough once you drop a few is great and then having masses of fury for transferance makes any model in the army a threat. also great to surprise people with troops getting faster and pathfinder, something alot of the enemy have had for ages.
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  5. #165
    Destroyer of Worlds Da-Rock's Avatar
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    Old thread, but I wanted to get more info as I am now playing her in Cygnar and want to play in Mercs.

    First question, Lanyssa's abilities affect all models charging, slamming whatever model she hits with Hunter's Mark. They also all get +2" movement. With Crusaders Call this seems really really good. Would she be better in a Merc or Cygnar list?

    Second, jacks - I have experimented with Centurion, Cyclone, x2 Minutemen and x2 Hunters all Jack Marshalled by Sword Knights and Pronto.

    Minutemen and Strangeways means one of the two can Jump, but that is limited in the extreme. Pronto helps with double Slug guns and Flak Field
    Hunters just don't do well for me, but they like Pronto
    = I dislike the x2 light jack on SKs overall, but they do some stuff

    Centurion and Pronto plus Polarity Shield is very nice
    Cyclone and Pronto is great for something that doesn't need a lot of focus. Cover fire templates are nice

    In Mercs I would just use Gunmages and Mule

    In my last game Connie charged Karchev with 6 Focus and a Precursor Knight in melee, (knight ran into combat). Killed Karchev - Flank is awesome! Killed pMakeda in an earlier match the same way.

    I am looking at how to balance jacks and infantry along with Jack Marshall abilities. Secondary I am trying to figure if I like going Mercs



  6. #166
    Destroyer of Worlds Agamemnon's Avatar
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    The way I play her in Cygnar is 100% theme lists. SK become feat fodder/road blocks. You take Gallant maybe a hunter or a couple of chargers for spot removal. Every time I play her and don't fly into the face of the enemy it goes badly. If you take your army, make it mostly untargetable by magic, then feat and charge past their front line troops to get extra ARM as you go into their back lines. Then your PK's come flying into their front lines killing them all.

    Your entire army is there to deliver one marrowan model into melee with their caster/lock and clear a path for Constance to get a charge into anything that gets their caster/lock into melee. You then Flashing blade them to death.
    Most people say that what some people say is pretty stupid.
    Painted/Total points (5 points per caster per Steamroller) Cygnar 641/836

  7. #167
    Destroyer of Worlds Da-Rock's Avatar
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    Quote Originally Posted by Agamemnon View Post
    The way I play her in Cygnar is 100% theme lists. SK become feat fodder/road blocks. You take Gallant maybe a hunter or a couple of chargers for spot removal. Every time I play her and don't fly into the face of the enemy it goes badly. If you take your army, make it mostly untargetable by magic, then feat and charge past their front line troops to get extra ARM as you go into their back lines. Then your PK's come flying into their front lines killing them all.

    Your entire army is there to deliver one marrowan model into melee with their caster/lock and clear a path for Constance to get a charge into anything that gets their caster/lock into melee. You then Flashing blade them to death.
    You don't miss all of the solos in the theme force? I am only a Full squad + UA away from having her tier 4 at 35 and 50pts



  8. #168
    Destroyer of Worlds Agamemnon's Avatar
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    I most certainly have the solos in there. Versh will keep your enemy from buffing his front lines troops with upkeeps. Jr puts AS on Constance and never forget that Runewood gives all the SK reform.

    A friend of mine did mention that having a Charger in there can be quite useful. On the turn after feat putting 3 FOC on him to take out some models in the way does not generally hurt her assassination run.

    I will say do not blindly run up into the Khador Death Star. Those sprays will remove 70% of your army on a non feat turn.
    Most people say that what some people say is pretty stupid.
    Painted/Total points (5 points per caster per Steamroller) Cygnar 641/836

  9. #169
    Destroyer of Worlds Da-Rock's Avatar
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    Sorry, I meant other solos not allowed in Theme list



  10. #170
    Destroyer of Worlds sleet01's Avatar
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    You'd think a devout Morrowan like Blaize would be more resistant to necromancy than this! >_>

    You could try two Fireflies with the Sword Knights; the Reach is nice, they're cheaper than Hunters, and e-Leap is great for taking out key support models in the back field.
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  11. #171

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    I just got Connie, and have been thinking about what to run with her. I don't have PK so thats out for now. I keep coming back to trenchers. Finn and desperate pace combined with CC seems to good to pass up. My one question remaining about them though is if assault would benefit from CC or not? Is it technically a charge? or is it an assault where you happen to make a charge attack?

    Second query for the combined wisdom of the internet: What does anyone think about running mechanics with her? I would think with Gallant wanting/trying to take shots for connie or harlan as they move up the field would love to have them around to repair, and then they would be more cheap bodies that could run on feat turn to either die to free strikes, or at least pen in a pesky enemy model and force your opponent to try to kill them. Four gobbers could effectively sandwich an enemy model to the point where it could not move unless it killed them.

    Thoughts? I mean besides "go buy Precursors"

  12. #172
    Destroyer of Worlds Da-Rock's Avatar
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    Quote Originally Posted by budget boards View Post
    I just got Connie, and have been thinking about what to run with her. I don't have PK so thats out for now. I keep coming back to trenchers. Finn and desperate pace combined with CC seems to good to pass up. My one question remaining about them though is if assault would benefit from CC or not? Is it technically a charge? or is it an assault where you happen to make a charge attack?

    Second query for the combined wisdom of the internet: What does anyone think about running mechanics with her? I would think with Gallant wanting/trying to take shots for connie or harlan as they move up the field would love to have them around to repair, and then they would be more cheap bodies that could run on feat turn to either die to free strikes, or at least pen in a pesky enemy model and force your opponent to try to kill them. Four gobbers could effectively sandwich an enemy model to the point where it could not move unless it killed them.

    Thoughts? I mean besides "go buy Precursors"
    With the cost of Precursors + UA don't stress over not having them. I love them more for their look then good stats and abilities. If you have Trenchers you could go that route and Finn would be sweet with Connie. You could easily play the Trencher Infantry as Commandos too. I don't like them as front line troops, but they will feed her Feat as well as anything else.

    Do you own Sword Knights? I love them with her too. I guess it would be easier if you posted what troops you do have. There are so many possibilities.



  13. #173
    Destroyer of Worlds Agamemnon's Avatar
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    The assault is a charge attack that allows you to make a range attack before your melee. I have not run her out of theme so as to the trenchers I am not sure. To me the first turn +2 speed is just so amazing I have yet to pass it up. SK on each flank can run to the center and spread out for AOE's. PK's then get to advance 8" into sheild wall if you want or just bum rush the center of the field as well.

    A squire would be nice to enlarge her feat area. Eyriss1 or 2 would be nice in there as well for her toolboxedness. Other than those two what other solos would you want? Runewood hands out pathfinder and can stand a lot of guys up all at once.

    Like I said before the benefits I love out of her tier outweigh what I perceive as losses to no tier. Gallant getting advance move, Hunter Advance deploy, Free PK UA and +2 speed first turn to all PK & SK. The biggest problem I generally have is keeping up with Constance.
    Most people say that what some people say is pretty stupid.
    Painted/Total points (5 points per caster per Steamroller) Cygnar 641/836

  14. #174
    Destroyer of Worlds Da-Rock's Avatar
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    Quote Originally Posted by Agamemnon View Post
    The assault is a charge attack that allows you to make a range attack before your melee. I have not run her out of theme so as to the trenchers I am not sure. To me the first turn +2 speed is just so amazing I have yet to pass it up. SK on each flank can run to the center and spread out for AOE's. PK's then get to advance 8" into sheild wall if you want or just bum rush the center of the field as well.

    A squire would be nice to enlarge her feat area. Eyriss1 or 2 would be nice in there as well for her toolboxedness. Other than those two what other solos would you want? Runewood hands out pathfinder and can stand a lot of guys up all at once.

    Like I said before the benefits I love out of her tier outweigh what I perceive as losses to no tier. Gallant getting advance move, Hunter Advance deploy, Free PK UA and +2 speed first turn to all PK & SK. The biggest problem I generally have is keeping up with Constance.
    Makes sense. Do you run just at 50pts or does it work ok at 35pts?



  15. #175

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    So far no PKs, no Gallant, so no tier.

    I am hoping to get both of the above sometime soon. I was thinking SKs, (dont have UA) Versh, Trencher Inf or Mandoes, and then squire and some jacks and mercs. nothing firm yet. any thoughts on the mechanics

  16. #176
    Destroyer of Worlds Da-Rock's Avatar
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    Personally I don't use them in this list as Gallant should be held back to alpha strike some baddie and I usually only run him or one other jack. If you run a lot of Jacks it might be ok, but you will have an issue with a crowded backfield. They will get blocked out easily sometimes or be too out of position to where you jack is.

    mechanics are still an option, but you could find some other scrap units that would do something more. Do you have Black 13th?



  17. #177

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    Precursors are good with Blaize. I haven't painted up my second unit for the tier list, but I'll play it sometime. I really would miss the squire, black 13th, and Gorman di Wulfe if I played her tiered. Those pieces are all good with little support, and that way she can camp more.

  18. #178
    Destroyer of Worlds Nuriochi_sol's Avatar
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    Quote Originally Posted by Agamemnon View Post
    I most certainly have the solos in there. Versh will keep your enemy from buffing his front lines troops with upkeeps. Jr puts AS on Constance and never forget that Runewood gives all the SK reform.

    A friend of mine did mention that having a Charger in there can be quite useful. On the turn after feat putting 3 FOC on him to take out some models in the way does not generally hurt her assassination run.

    I will say do not blindly run up into the Khador Death Star. Those sprays will remove 70% of your army on a non feat turn.
    I will say I HAVE forgotten Reform on my Sword Knights all this time! Dang it!

    I've been running Blaize entirely tier 4 for a while now and having really good luck... mostly Gallant, Centurion, 2 full SKs, 2 full PKs + UAs, Jr, Runewood, Versh. I must say though, I haven't been using the army to deliver Constance too much yet. Something to think about; running her more like eStryker.

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  19. #179

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    I like Rowdy with her. He's like our only 4 focus jack if he gets his free charge on, and she's generally got a few focus to spare after feat. I use him as a second wave piece, usually with arcane shield on him. I run Gallant as well. So two jacks at 50. It's done okay for me. Not sure I'd do that at 35 tho, and it's not in the theme either.

  20. #180
    Destroyer of Worlds Da-Rock's Avatar
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    I really enjoy Gallant and Centurion at 50 with the Centurion Jack Marshalled to Sword Knights and UA with Pronto drive. It really helps to have him move 9" and put up Polarity shield with the SKs running up, but not beyond him in a line. Helps with getting Flank off too.

    I usually hold Gallant back and wait for a target with an upkeep. If my opponent plays something up close with an upkeep I either go for the kill or scare them into not putting on the upkeep.

    I think Ol' Rowdy is a good choice too as a 2nd Jack for Connie. I want to test out a Cyclone Jack Marshalled to SKs + UA also as Pronto would help out and the Covering Fire would be nice.



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