I have a feeling this thread will just get locked or removed or something, since it's not particularly positive nor constructive. But at this point I just feel the need to get it off of my chest.
To be honest, I don't actually mind the Trencher Chaingun. It's unwieldy, but it has it's uses.
On the other hand... why is the Trencher Cannon so absolutely worthless?
Now that the Hordes field test is out, and we've had a chance to see everyone's artillery... Cygnar feels pretty much like the only faction without a decent artillery piece. Everything else has AOE 4, or some kind of critical or special effect attached to it that makes it useful on the battlefield. Cygnar, meanwhile, gets an artillery piece that's somewhat survivable... but does absolutely nothing. The only thing my TCC has ever killed for me are lone infantry models.
Basically, if you take a TCC, you're paying 3 points for absolutely no effect on the battlefield.
Now, I understand that, with the buffs we have access to, it's probably the most precise artillery weapon, capable of getting up to RAT 11 with all the buffs. But then why, WHY does it have the pathetic AOE 3? Why couldn't they actually give the shell a critical effect or something instead? It's also one of THE lowest POW artillery pieces in the game, so the AOE damage is negligible, and even on a direct hit only lone infantry models are going to care.
While the trolls are lauding up their new Thumper as an auto-include, and I'm pretty sure the other factions are satisfied with their pieces, why is Cygnar the only faction to have NO useful artillery?
Why does Privateer hate Cygnar?


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It is our cheapest (standalone-)way for AoE-access and one of his main roles besides accurat shooting is to kill some high def or stealth units, but its hard to do this job with his current pointcost and only 3" AoE. For other roles like more accurat shooting and high damage we have Jacks(boost) and several shooting units, which are more flexible...
)