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  1. #1
    Annihilator Mr.B's Avatar
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    Default Trolls giving us hell...

    eDoomshaper
    Mulg
    Earthborn
    Mauler
    Axer
    Axer
    Krielstone Bearer (max)
    Elder
    Pyg Bushwackers (min)
    Troll Whelps x5
    Troll Whelps x5

    This was originally my friends list that i played against several times. I play Rhulic mercs where there are both heavy hitters and Weapon Masters... it eats face and do it quickly. They hit hard and fast. You don't just damage something in this (Troll) list. If you're going to hurt it then finish the job.
    Come up with ideas ppl! This was in my attempt to build my tourny list which is still being tweeked.

    My list (just in testing)

    Gorten
    Driller
    Avalancher
    Precursor Knights
    Precursor Knights UA
    ATGM
    ATGM UA
    Mule (marshalled)
    Taryn
    Rutger Shaw
    Vanguard (marshalled)
    Rhupert
    Thor
    MacNaile
    Reinholdt

    I'm now thinking about dropping the ATGM's and Mule for a full unit of Long Gunners and another Avalancher.
    [img]C:\Users\David\Pictures\butcherhate.jpg[/img]

  2. #2
    Destroyer of Worlds The Happy Anarchist's Avatar
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    I'm not exactly sure what the Avalancher is going to do against that list except die, really.
    ARM 21 doesn't protect enough against Dire Trolls with the buffs he can lay on, and at their speed the only way they aren't going to be trampling over your units to kill your jacks is if you have one marshalled to Thor for pronto. In fact, there is no reason not to have the one Avalancher you have marshalled to Thor, if you do decide to take it. If you are making a list to face this one, I would drop it entirely in favor of another Driller on Gorten and make sure to keep them way back. They are your troll killers.

    I honestly can't remember if highborn can take Boomhowler, I seem to remember someone saying they got over their animosity. If so, I highly suggest them as a screen that can not be trampled over. Alternatively, you can take Forgeguard, which can be trampled over but will give nasty free strikes with reach. I suggest spreading them out slightly in triangle formations to avoid getting as many people trampled as possible.
    Precursor Knights are decent and all, but without reach they are Dire Troll trample bait as well. They also have ranked attack to shoot over them.

    The ATGM are basically going to be killing Pygs and letting the Mule shoot from a decent distance.

    I would trade the extra points from Precursor UA and Avalancher>Driller trade and pick up Aiyanna & Holt, who will be helpful with the Forgeguard to bump them to Pow 13 weaponmasters when trying to kill Mulg.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  3. #3
    Destroyer of Worlds Drillermaniac's Avatar
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    Drop the Percursors, take Forgeguard. Bye bye Trolls.


    In my opinion PP has overcompensated some models in MK2 Hordes.

  4. #4
    Destroyer of Worlds Negative9's Avatar
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    Quote Originally Posted by Drillermaniac View Post
    Drop the Percursors, take Forgeguard. Bye bye Trolls.
    Trolls love low Def High arm models, canned meat.
    We will wrest our homelands from the grip of our enemies. When that is done, we will take anything else we desire.? Chief Madrak Ironhide.

  5. #5
    Annihilator Mr.B's Avatar
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    OOOOK. Let's try this again. I'm working on a tourny list. Not just a troll killing list. Then again it'll probably change completely in a few weeks. haha
    [img]C:\Users\David\Pictures\butcherhate.jpg[/img]

  6. #6
    Destroyer of Worlds whitekong's Avatar
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    You have too many points in solo's, 11 points 16 if you count the marshalled jack. For those same points you could include, full steelheads + min cav and brocker. Or full forgegaurd and full highshields or etc etc... I think you get my point, solomachine is not what it was in mk1.
    Quote Originally Posted by joelker41 View Post
    If we're all wrong about every bad piece than what is the point of having a forum when groupthink is planned on and assumed?
    I mean geez....



  7. #7
    Destroyer of Worlds
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    I would not lightly kick the Avalancher to the Curb, though the Mule is a superior warjack at range. Having two warjacks with guns though is never a bad idea in MK2.

    I think your list just needs a bit more focus. What is it trying to accomplish to win and then look at whether or not the models are assisting in that goal? For example Taryn I get, being able to essentially make a model not there as far as LoS is huge if you are planning ranged assassination but what is Rutger doing?
    Painted MK2
    Khador: 221, Casters 8
    Mercenaries: 135, Casters 3
    Minions: 50, Warlocks 1

  8. #8
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by mongre36 View Post
    I would not lightly kick the Avalancher to the Curb, though the Mule is a superior warjack at range. Having two warjacks with guns though is never a bad idea in MK2.

    In terms of dealing with a Troll list I would.

    The Avalancher will not really do a whole lot against that many Troll beasts coming at you. With one shot, it won't do a whole lot of damage that the Trolls cannot easily get rid of through regeneration, snacking, and whelps. In addition, the Avalancher is not a cheap jack - it is going to eat up your points fast.

    You would be better off with a full unit of infantry of some sort (Forgeguard), or just spamming Drillers / Nomads.

  9. #9
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by Negative9 View Post
    Trolls love low Def High arm models, canned meat.
    Sort of. We also don't like reach weaponmaster units.

    The key against eDoomy is to remember that Defensive Line is a trap and will make your Forgeguard less survivable. You want them spread out, or in pairs spread out. Then they can countercharge the crap out of the trolls.

    A bunch of my suggestions are actually good against anyone though. It can be good to have a medium base screen to prevent charges. Avalancher is not that incredible with anyone and is only really useable with Durgen. Even then it should never ever be used unless marshalled by Thor. A good high melee accuracy and power reach unit is good in any list and will probably do better for your list than Precursors.

    Also, want to second that you do have a significantly high number of solos and jacks for someone who isn't a jack caster.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  10. #10
    Annihilator Mr.B's Avatar
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    Quote Originally Posted by The Happy Anarchist View Post
    Also, want to second that you do have a significantly high number of solos and jacks for someone who isn't a jack caster.
    How are 2 jacks for Gorten to many? Lots of people run 2 drillers with him.
    [img]C:\Users\David\Pictures\butcherhate.jpg[/img]

  11. #11
    Destroyer of Worlds whitekong's Avatar
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    Quote Originally Posted by Mr.B View Post
    How are 2 jacks for Gorten to many? Lots of people run 2 drillers with him.
    The jacks are fine, lose some solo's.
    Quote Originally Posted by joelker41 View Post
    If we're all wrong about every bad piece than what is the point of having a forum when groupthink is planned on and assumed?
    I mean geez....



  12. #12
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by Mr.B View Post
    How are 2 jacks for Gorten to many? Lots of people run 2 drillers with him.
    2 jacks on Gorten, not so bad.
    Avalancher, Driller, Vanguard and Mule all together? That is a significant amount of points, and he was thinking about adding another Avalancher.

    Honestly, just dropping the Avalancher frees up a full unit worth of points alone. That would make a pretty big impact on the list, and help it out a significant amount. Or even just downgrading the Avalancher to a gunbunny or two, and using the points from that and dropping some solos for a unit.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  13. #13

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    I really dislike the driller. I know that that is like a sin to dwarf players but I find it waaay too slow to kill anything if your opponent is smart. Its okay at guarding control points.....But for its points id expect some range.


    When in doubt, grit your teeth, snarl something memorable, and shove a 'jack down your opponent's throat just to prove you can.

  14. #14
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by Bladenfang View Post
    I really dislike the driller. I know that that is like a sin to dwarf players but I find it waaay too slow to kill anything if your opponent is smart. Its okay at guarding control points.....But for its points id expect some range.
    For its points? There is not a single heavy jack with a ranged weapon for 6 points. Not even one, in any faction.

    For its points it is a murdermachine. No it does not have a very high threat range, but it will kill anything in that range.

    You really shouldn't leave without at least one Driller. That said, if you really really really don't like Drillers, the Rockram is a more expensive version with at least some ranged threat and will murder hard targets as well or possibly better. (no sustained attack vs +1 power)
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  15. #15
    Warrior Lobster's Avatar
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    You can't beat 3 heavy beasts with no high damages melee weapons. With 2 Axers in his list you can't avoid close contact...

    Your solos, ATGM, precursor knights and the Vanguard are not really efficient againt high armor beasts

    Play Forgeguards, lot of them, like 2 units of 6. Put a Rock Wall in front of them so beasts can't contact them (except Mulg but, even if he kills your dwarfs with his "killing spree" he can't move on your wall)

    Driller for 6pts, he's the only model in your list that can boxe an enemy in one single turn...priceless! I don't know why you doesn't like him. Too slow, just do the Landslide or make him marshaled by Thor for his pronto. And protect him with your Rock Wall or your other units.

    Doomshaper is the weak part of his list. Take gunners, Landslide and kill him.
    http://farm5.static.flickr.com/4005/4272096984_ba5a2058b8_o.jpg

  16. #16

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    Gorten loves high def low arm stealth units- to the max! After a mandatory driller and maybe blaster/gunner, you're better off using your points to fill his ranks with infantry, which benefit from immunity to blast damage and KD.

    In my opinion, tourny level Gorten lists include units like:

    Kayazy
    Nyss
    Aiyana and Holt
    Gunmages
    Croes (kinda-sorta)
    High Def stealth solos like Eiryss and Gorman
    Rupert (mandatory usually)
    Alexia

    With Solid ground up, Rupert can give Tough with no KD, the swarms of infantry are immune to blast (though not sprays, which are becoming much more prevalent these days), and most opponents will have a hard time thinning down a herd of DEF 15-17 infantry, often behind a rock-wall which will give them around 19-20 DEF against range.

    Landslide can either open up LOS for your crazy ranged units to tag his caster, or you can simply landslide the majority of his units to drop their defense and limit their counter-attack for a round while you pelt him with lotsa ranged damage.

    If it's scenario based, then that's even better, because Gorten is like king of scenarios.

    In my opinion, competitive Gorten lists leave most of the dwarves in the fortress, and he makes good use of four star allies, though highborn gunmages could be good synergy (haven't tested yet).

  17. #17
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Angelust View Post

    In my opinion, competitive Gorten lists leave most of the dwarves in the fortress, and he makes good use of four star allies, though highborn gunmages could be good synergy (haven't tested yet).

    I disagree completely. Gorten is very competitive with the dwarf units - especially with the new Searforge contract bonus. He works well with stealth units as well, but he can completely wreck face with other dwarfs at his back.

  18. #18
    Destroyer of Worlds ColdYinTiger's Avatar
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    I would have to say Mulg and Earthborne are high priority because they will obliterate anything you use. Kill that krielstone too so you can lower their armor a bit and get rid of the strength buff. Use Gortens feet to screw up his charges or to line up your own, as we will out pace you and armor isn't too big of a thing for us to deal with.

    KSB, Mulg and that Earthborne are big priorities though. The earthborne will just use your own pow against you and Mulg pretty much kills anything he can swing his tree at.

  19. #19
    Warrior Lobster's Avatar
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    @ Cannibalbob & Angelust : Gorten is competitive in both Searforge with Dwarf units and HC/4* lists.
    I tried the both configuration (hard beating dwarves and high def spam/Solid Ground list) and I always had very satisfying results.
    There no better way to play Gorten, it's just...different. Gorten is just an awesome caster!

    @ Mr B. : Fear the Mulg! He can kill everything in his path with his "I kill/I move" ability (Don't forget he can't move and stop on a linear obstable like the Rock Wall...). Earthborn can only kill people that in his range... So, spread your units and he will never kill more than 2 grunts per rounds...
    http://farm5.static.flickr.com/4005/4272096984_ba5a2058b8_o.jpg

  20. #20
    Warrior Lobster's Avatar
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    Edit : Ooops, twin post... sorry
    Last edited by Lobster; 01-29-2010 at 02:23 AM.
    http://farm5.static.flickr.com/4005/4272096984_ba5a2058b8_o.jpg

  21. #21
    Destroyer of Worlds Robert Shepherd's Avatar
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    Quote Originally Posted by Cannibalbob View Post
    I disagree completely. Gorten is very competitive with the dwarf units - especially with the new Searforge contract bonus. He works well with stealth units as well, but he can completely wreck face with other dwarfs at his back.
    I like Gorten best with dwarf units as his mainstay, and humans as backup. For example, Rhupert following around a unit of ten Forge Guard, keeping them tough the whole game while Solid Ground is up? Golden.

    Taryn paving the way for some fueled-up Grundback Gunners and Longgunners promises to really complete his assassination potential too, but I haven't gotten around to trying that yet.

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