75pt Estryker list, what do you think.
My friend asked me if I wanted to do a 75pt game. He will be running either pbutcher or Ebutcher with a Man-O-War army, widow makers and man hunters. This is the list I hope I can combat him with.
Ol' Rowdy 9
the dude 2
2 hunters 12
Black 13th 4
2 units of stormblades 10
1 officer 3
full precursor knight with UA 10
Runewood + Rhupert 5
and ATGM Captain 2
Destroyer of Worlds
Yeah, it looks decent. Not too much to get around Stealth, though that shouldn't be a very big issue for you given the armies your opponent wants to play.
The temptation to bring a second Arc Node in larger games sometimes gets me, so I would suggest that you drop one unit of Stormblades (unit of 6) and the ATGM Captain (Whom I assume you mean GunMage Captain Adept) for a total of 7 points, and then invest 6 in another Lancer and 1 in a Weapon Attachment for the Stormblades unit that you are bringing.
Another Lancer allows you to keep eStryker back a little further until end game when he'll need to clean-up or assassinate. It also gives you another Jack to arc "rebuke" from, which will be one of the best spells you cast. Finally, it's another Jack that you can use Positive Charge on, and thus affect your Precursors and Stormblades with. A Lancer under Positive Charge isn't a bad combatant either.
Try and protect those Hunters while you're at it.
(oh, and as a little side note, if you were interested in dropping the Precursors for the Swordknights, I think that'd be smart. You probably won't benefit from Shield wall all that much against enemies like Widowmakers anyway, so why not have higher armour and flank since you're bringing 2 Lancers, right? Runewood makes them even better, and then you can spend your final 2 "saved" points on that GMCA that you wanted to bring before.)