Well folks I'm here to natter at you aimlessly again. This time, I'll be focusing on how our warjacks run, how they hold up under battlefield stresses and what we can achieve with them.
This is not here to compare the warjacks as a primary focus, but some mention will be made (likely, "I would've rather had X here.") and it is required to show what works well where.
I currently have two gaming nights: Tuesdays irregularly (usually each week though not always) and Wednesdays every week. Thus I'll be updating around those days. Sometimes I'll get a random game in, but they'll be an exception.
So, to begin, I'll examine the two games I played today. Those who have read my Kaelyssa thread will be accustomed to the format, though I'll be doing more of a synopsis than blow-by-blow report.
The first was 35pts, Ravyn vs Asphyxious1, caster kill. I took a pretty radical list, when it comes to Ravyn:
Ravyn
- Discordia
- Manticore
- Phoenix
Sylys
2x Arcanists
1x Magister
MHSF + UA (min)
Most like to take much more infantry than this to maximise her feat potential, but I took a slightly more finesse approach: use it to cut out a significant portion of the enemy force.
Asphyxious1
- Stalker
- Stalker
- Deathripper
- Deathjack
Skarlock Thrall
Mechanithralls (min)
Bile Thralls (min)
Withershadow Combine
Warwitch Siren
I won the turn order and opted to go second. The defining feature of the battlefield is a large obstruction across the centre of the table. It was closer to my side of the table, however, and became the pillar of my defence. There is a small rubble portion over which a model can advance.
First turn, Gaspy runs his forces up, unsurprisingly. Ravyn puts snipe up on the MHSF and they do a little damage to the Deathjack and pop a couple of thralls. Discordia sprays a Stalker on the right but misses.
Round two, the Deathjack hides behind the far left of the wall. One Stalker runs into the rubble at the centre. Withershadow moves to the Stalker/Discordia side.
Ravyn feats, Locomotions Discordia 2" who walks forward, fails to kill Maelovus (1, 1 and 2 on the damage, bleh!) but does kill Tremulous, triggering Swift Hunter and engaging the Stalker. MHSF don't get to shoot the Withershadow Combine so kill the Skarlock and put decent damage on the Deathjack. The Phoenix sets it on fire and adds a little damage. Manticore disuades advancing with a Covering Fire template.
Round three, the Deathjack Hellfires a Mage Hunter, causing them to fail their command (le sigh...) and the Stalker, backed up by the Siren put some more damage on Disco. The WSC dark fire one Mage Hunter as the central Stalker charges the Phoenix. Captain Hammer charges the Stalker, but unfortunately misses. Discordia almost scraps the Stalker with two boosted attack rolls (dice+3 is nice, but I roll low.) The MHSF rally and the Phoenix healed a few points of the few it had taken. The Manticore walks up and two handed throws the Stalker at the Deathjack, just as a roadblock, but it deviates badly away, but at least away from most stuff. The MHSF kill a couple more Thralls and ping the DJ a little.
Round four, the Siren walks round, spraying one MHSF. The Stalker does a little more damage and the WSC advanced around behind her, crippling her arm and movement. A Bile purges, killing Admonia, Captain Hammer, one Mage Hunter and finishing the Stalker. The Deathjack walks around slightly, Gaspy teleporting to him after feating, killing two MHSF only. Deathripper causes a little damage to the Phoenix. The Phoenix combusts on the Deathripper, but does minimal damage. The Manticore and Arcanist move back towards Ravyn (who had moved further right to support Discordia) and she stabs the Siren, shooting Maelovus in the back. Discordia moves back, spraying a Bile Thrall. The last two MHSF shoot down a Bile Thrall and a Mech Thrall.
Round five, Gaspy charges the Phoenix, not quite destroying it, though it's on its last legs. The Manticore gets Locomotion for 3" and charges to be sure. Boosted charge and boosted attack on the second initial see Gaspy gaspin'!
So, thoughts on how the jacks performed:
- Discordia was unlucky to not kill the entire Withershadow. Had she, I would've been able to deal with the Stalker more easily and had a heavy jack moving to surround him/spray across the wall.
- Both the Phoenix and Discordia took a pounding and were still standing. Shyeel chassis can survive repeated battering from lights, even boosted Pow 13 attacks (the Deathripper) and the Phoenix was alive after Gaspy hit him with 3-4 Pow 15's, including a charge! Without the Phoenix Field, it would have been boned.
- The Manticore finished the game with Gaspy splattered all over his codpiece. One boosted, one unboosted Pow 17 attack was more than enough and I know from previous experience just how capable he is against Cryx heavies.
Frankly, I think she ran the jacks well. At gun range, the Arcanists were providing enough to sustain considerable damage output and Ravyn with Locomotion gives a great threat range, especially with her feat to back up a good shot with boosts and swift hunter.
I think she'd struggle with any more, and without the wall it would have been much more difficult. Though being able to engage the Deathjack straight up with the Manticore would've been much better, for me, than the wall, leaving the MHSF to annihilate the infantry.
The second game is, unfortunately, irrelevant: 15pts, Mangled Metal, Kaelyssa (I randomised, for fun) vs...Karchev.
Yeah. I'm not going to bother with the report. I injured his Marauder, requiring both Jacks and Arcantrik Bolt and lost both immediately. But then, it's Karchev.
Yes, I did call him out on it. He also tried to use it against a guy learning Skorne... But my badgering got him to change. At least I get the moral victory of not being a ******...
Field...




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