This post can also be found at The Scrum HERE
While updating an old tactica thread on the Scattergunners called Make Them Scatter it really got the cogs turning on how they can be effectively used with certain casters. This inexorably moved me to our newest cast Jarl Skuld. "The Devil" might look like Caine at first glance, but he couldn't play more different.
Jarl Skuld, Devil of the Thornwood
Stats - Jarl has decent stats for a shooty warcaster. His DEF and ARM are equal and total 30 (I know it isn't that scientific, but its a quick stat I use DEF + ARM = x, if it is greater than or equal to 30, than I'm usually ok with with it. For comparison, pDoomy is a 28, Grim is a 31) When first my buddy heard about his RAT he said, "wow that is really bad..." But for a Troll he is tied for the highest RAT in the army with Grim.
Evasive - This makes Jarl immune to freestrikes allowing him to move away once he is engaged. It also gives him a little bit of extra movement if he is missed by an enemy ranged attack. Both pretty handy to keep your caster out of harms way.
Gunfighter - He gets to use his guns in melee using his RAT, which is good since his melee weapon is, well, just use his guns.
Swift Hunter - Jarl gets a little bit of movement after tagging(meaning killing) an enemy, handy for ducking behind cover or moving in for a kill.
Tough - Yeah we're all suprised here.
Magic Bullet - hit something with a ranged attack and an enemy model within 4" of what you just hit takes a POW 12 unboostable. Yeah that POW 12 automatically hits. Great for taking out pesky solos like a Croak Hunter or Eiryss.
Quicken - A model or unit in your army gets more SPD, on top of that they get extra DEF against ranged and magic attacks. Great for helping low Defense Trolls get into melee.
Tactical Supremecy - like a mini 'Hoof it' a model or unit in your army gets to move a little after everyone is done moving.
Weald Secrets - Gives a model or unit extra defense when they have concealment or cover. Where it shines though is in also granting Pathfinder to that same model or unit.
He has two pretty decent RNG and POW guns. He is no Grim angus, but he gets more attacks and is more mobile in exchange. Combined with Magic Bullet Jarl is the king of killing low arm solos or softening up casters.
Magical Weapon - Means he can kill incorpreal guys at will.
Black Penny - He shoots over, under, around, heck even through your own guys and it still doesn't give enemies a melee bonus.
Feat - Rolling Fog
This feat is pretty sweet as it helps address two of the biggest problems Trolls have. 1) Getting into melee without getting shot to death. 2) Getting in each others way due to our large amount of medium bases. D3+3 4" fog clouds appear in the battlefield with a few added benefits. Living enemies in the clouds get -2 to ANY attack roll. Trolls get to move through each other, terrain and obstacles while they are in them.