Here is the Warlock that really drew me into the Legion of Everblight. I found she was severely lacking in the tactics section with her, despite plenty of awesome discussion that crops up about her from time to time. Here is a collection of my own experience with her and gatherings from what I've read other folks have said about Bethayne & Belphagor.
Bethayne, Voice of Everblight
Stats: Solid DEF. Pathetic ARM and Health, but can be mitigated by Meld Flesh. Above Average fury stat which is good since she’s a pretty good spellslinger. Very low Beast Points, but you get Belphagor for free.
Special Ability: Meld Flesh is probably her defining ability. Basically Bethayne can move B2B with Belphagor and merge into him making her much more survivable and more able to perform in melee while giving up some speed, DEF, and moving from a small to medium base. This ability is exactly why I chose to play this Warlock.
Weapons: 2 POW 10s with Cont-Corrosion? I guess that’s something, but she can be better in melee while melded (though it’s probably better to just stay off the front anyways.
Feat: Gives Hex Hunters, Blackfrost Shard, Sorc and Hellion high threat potential. Free animus use; that can mean a lot of extra attacks from your beasts.
Spells: Bethayne is a mix of a buffer and spellslinger with 3 upkeep buffs and 2 offensive spells. With Spell Martyrs, Belphagor, and a control area of 14” Bethayne can get some crazy good angles for casting spells.
- Ashen Veil: It’s often better on units, but can be really useful on Bethayne if she’s under threat and Belphagor is out of range. I personally prefer throwing this on my Hex Hunters since they’re often right up front where stealth can be negated, or opposing models can engage them. Other great targets for this versatile spell are our high DEF beasts.
- Blood Thorn: An alright way to deal with those pesky Tough models, essentially forcing them to make another roll at the start of their turn (assuming it sticks). Outside that see below for some other synergies.
- Carnivore: RFP cancels out Battle Wizard on Hex Hunters so be mindful of that. A great spell for pumping up the MAT of our heavy beasts. Also keep in mind that Power attacks are melee attacks, so when melded, B&B can make 2-handed throws at MAT 8. Not too shabby if the situation comes up.
- Eruption of Spines: Target your own beast for really high DEF targets. It’s somewhat unreliable, but still auto-hit on at least 1 extra target. All the extra hits are boosted on feat turn. I suggest using this spell to totally gut units on feat turn.
- Gallows: Unreliable, but higher damage than Eruption and has potential for some interesting movement tricks with spell martyrs or Belphagor.
Stats: Higher ARM than even our heavy beasts. DEF is fairly solid and easily buffed with his animus. Plenty of hit boxes.
Special Abilities: Immunity to cold, fire, corrosion, electricity and Eyeless-Sight.
Weapons: With two POW 13 melee, he has a heck of a lot of power for a light beast.. He can also pull off free power attacks while melded, including 2-handed throws.
Animus: A little expensive for a light beast, but offers up a hard counter to single-wound melee infantry. I also find this pretty handy for blocking LOS to things behind the cloud effect and shoring up Belphagor’s defense with the concealment from the cloud effect.
- First, activate with Belphagor making sure to use his animus. Then activate Bethayne, meld and still maintain Despoiler.
- Charge Bethayne at Belphagor, making sure to end the movement in B2B. You can cast some more spells after this movement, and then merge since it can be done at any time during Bethayne’s activation. This is handy as it can let Belphagor get just that little bit further from Bethayne, while still offering the protection of his armored hide.
- Melding can be used as fury management by running Belphagor hot, then merging to get rid of it. Be careful that you don’t run yourself dry of fury though.
- Although when channeling a spell through Belphagor you don’t benefit from eyeless sight, you can gain it when melded. It’s something that can catch opponent’s off-guard when they run their stealthy things up and think they’re safe, then BAM, EoS to the face. *Some notes about channeling spells and Eyeless Sight.*
- Since Belphagor is immune to both Cont-Corrosion and Cont-Fire, if Bethayne gains these effects, just meld into Belphagor and they go away.
Typhon: 3, 8” sprays with the Cont-Corrosion from blood thorn. Excessive healing animus while melded further bolsters the added survivability of a melded Bethayne.
Harrier: When melded, using True Strike on Belphagor has some potential for free, auto-hitting power attacks.
Seraph: With free power attacks while melded, check out this link on some slip stream shenanigans. Great guide on how to Slip-Slam with Beth by Nargacuga
Carnivean: Using Spiny Growth on Belphagor bumps him to ARM 21. On feat turn this expensive animus is free and really lets the Carnivean cut loose.
Raek: With Bethayne’s large control area means it’ll be a little harder to rocket out of range for those flying head-butts. Its animus is also handy, but really expensive for a light beast. On feat turn, this guy WILL get where he needs to be. The truly disgusting mobility of this beast also makes him a nice target for Ashen Veil if your opponent has a living caster (especially if it's not a front-liner). It is really easy to get him across the board and right in their grill to lay on that -2 to attack rolls and also be a general thorn in their side.
Ravagore: Between its animus and Blood Thorn his 3” AoE’s can be handing out Cont-Fire and Cont-Corrosion at a long range.
Angelius: Ashen Veil puts its' DEF up to annoyingly high levels, particularly for a large Warbeast.
Hex Hunters: On feat turn fully boosted POW 13 hex bolts. Nuff said. I should also note that Bayal has a SP 8 magical attack which is also boosted on feat turn.
Striders: Cast Blood Thorn on these guys to really spread around that Cont-Corrosion.
Blackfrost Shard: More magic attacks for feat turn. Kiss of Lyliss also gets a boosted attack roll on feat turn.
Raptors: Ashen veil helps bump up their DEF or carnivore helps make sure their devastating charges hit.
Gatormen Posse: They get to ARM 18 while engaged on their own. Add in Ashen Veil and Dirge of Mists and they're 15/18 against living model. Adding Carnivore on them also allows them to hit even high DEF target much more reliably with the ability to re-roll to hit.
Spell Martyrs: Very nice to have in addition to Belphagor to really open up spell angles.
Sorceress & Hellion: Feating gives a fully boosted magical spray attack.
Forsaken: With Gallows and the potential of so many angles to cast it from while channeling through Belphagor or Spell Martyrs there are many ways to create openings for these small based blight bombs to maneuver through.
- Amazing synergy with any spell casting models. During her feat turn, things will die.
- Ability to swap between a high DEF, low ARM while un-melded; or melding and becoming a respectable DEF, very high ARM caster with plenty of hit boxes. Add in the ability to transfer damage and Bethayne is quite possibly one of our most assassination-resistant warlocks we have.
- Putting Spell Martyrs and Belphagor together with a spellslinger like Bethayne, and you have plenty of ways to threaten with magic from many angles at once.
- Any anti-magic lists can really put a crimp in Bethayne's plans. This really is her biggest and most crippling weakness, which keeps her from being a truly top-tier caster.
- Since Ashen Veil and Carnivore are only really effective against living foes, primarily undead (Cryx) or construct lists, can make her 2 best buffs useless. One benefit of this however is that you no longer have to make the choice between buffing/upkeeping, blasting away with offensive spells, or keeping some fury for transfers.
Any input/insights are more than welcome (blatant flaming aside) and I'll try to add/edit/revise things as time goes on and new things are unearthed and discovered. Just keep in mind this is my very first guide and it is by no means an exhaustive tactica.