You're right. That will rarely happenGot caught up in the excitement.
Well, Drang will still like it a lot.
Currently playing: Farrow & Skorne
The Road Hog makes me really annoyed that the Gun Boar's animus is restricted to "self". Self animus just suck so much and it is usually a very unnecessary restriction. Oh well...
All in all this guy sounds pretty cool, but I only have one concern: RAT 5 is a bit on the low side for something that wants to shoot a lot. During your activation this is fine, you can just boost against whatever is important, but for Ancillary Attack you're stuck rolling that RAT 5 base against everything under the template, and RAT 5 is not good.
He looks like a good beast, just don't expect him to burninate whole units with ease.
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Very few jacks or beasts have a higher RAT than 5, it's not like he's lower than normal or something. Besides, with a 10" spray you'll get enough targets that you'll hit some of them.
Currently playing: Farrow & Skorne
Very few jacks/beasts have SP attacks that are worthwhile without some sort of external buff or boosting.
Even the Repenter mentioned above is decidedly lackluster without Hymn of Battle.
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Well, there is value in using his spray against large targets such as jacks or beasts since it causes fire. You can always use the in-activation spray against units or targets you need to boost to hit and then use an ancillary shot to set fire to easier to hit stuff.
That is certainly an option, just beware that ARM 17+ heavies don't care too much about fire. Sometimes it will plink some damage, but most of the time the fire will go out or fail to do any noticeable damage.
Medium base troops are often good targets though. You can skip boosting to-hit, and while a singe POW 12 probably won't kill them, two POW 12s stand a reasonable chance of doing the job.
I do need to remember just how awesome Assault on Sprays is though. You can assault a unit member that is way on the side of the unit (especially with all of those SPD buffs), and turn to send the spray all the way down the unit, even if it is one of those annoying Reach units that usually gives SP users a hard time.
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Man, this thing is going to be so much fun under Carver.
With Mobility and Full Boar, it has a 22" threat range on the spray - and in Tier 4, that's 27" at the top of Turn 1.
How's that for in-your-face?
The sixth post mentioned he had sustained attack on his claw, which I'm personally exited about in addition to the awesome spray. Getting a good hit in with that claw on a high def. beast (warpwolf) or a warlock/warcaster under carver's feat turn would be awesome.
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Thats slightly disappointing, but I'm not complaining. I'll definitely be adding two Road Hogs to my pen.
Devilsquid; Mercs: We win games the old fashioned way....we earn it.crash1972; Well I do have a problem saying 'X' is THE BEST in the game!!! It turns into an Apostate War of Relative Subjectivity at that point.
Two P+S 14 attacks does sound extremely low for a 9 point Warbeast. I'm planning on getting two regardless (gives me Sturm and Drang's Tier 4, and I like having Tier 4s, and it lets me field Arkadius with three War Hogs and two Road Hogs and Targ for hysterical beast fun), but I'm surprised it's so low.
Wow, seriously? A heavy warbeast with P+S 14? For 9 points? I guess the rest of its abilities are cool enough, and I welcome the speed of this thing, but that P+S really dampens my enthusiasm for some reason.
His main focus is anti-infantry with the super awesome spray. But, I'm not sure POW 14 for 9 points is quite accurate.
With Carver, he's POW 14 Weaponmaster when it's important
With Arkadius, you can buff him with Forced Evolution or Crippling Grasp his target
With Sturm & Drang he's 8 points
Currently playing: Farrow & Skorne
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Honestly, I don't know yet. I haven't gotten to play it, and 16 points of that theme list is made up of a model I haven't tried either. I'm hoping maybe later this week I'll be able to get in some proxy games but that's not guaranteed.
I'd like to take Gudrun as well, and I don't know if the perks will be worth giving him up. Other than the model restrictions though the tier requirements are pretty easy to meet. Advance Move semi makes up for losing Advance Deploy, but you get +1 on the deployment roll, cheaper Road Hogs, and either fast beasts turn 1 or free upkeeps. It seems like it could be worth it, particularly for scenario games where running upfield super-fast can be important. If you're starting on Drang you can Full Boar to run 14" with Pathfinder and use your 7 Fury to heal up the damage.
Currently playing: Farrow & Skorne
Naturally, I was just expecting gut-reactions to the theme force. If you'd have had time to test it, my hat would be permanently off to your dedicationI was thinking the same myself, but then I thought about the low melee damage output of the Road Hog, and because of that I might want two War Hogs anyways... and that's suddenly 34 points (29 after beast points) :/I'd like to take Gudrun as well, and I don't know if the perks will be worth giving him up. Other than the model restrictions though the tier requirements are pretty easy to meet. Advance Move semi makes up for losing Advance Deploy, but you get +1 on the deployment roll, cheaper Road Hogs, and either fast beasts turn 1 or free upkeeps. It seems like it could be worth it, particularly for scenario games where running upfield super-fast can be important. If you're starting on Drang you can Full Boar to run 14" with Pathfinder and use your 7 Fury to heal up the damage.
But then again, that may just be a sign of my meta, and that I really want heavy hitters, and Slaughterhousers, while hard-hitting, do tend to die quite fast when I play them.
I never feel safe relying on pow 14s as the upper end of my list's potential bruisery. Even 16 makes me queasy. I don't think I could build a serious pig list without a war hog. I'd want two, but I feel like I can protect one if needbe. I think PP did well by making a beast that I do want, but don't feel the urge to replace either of my other beast options for it. So far they each have obvious flaws and obvious purpose. They each have their place.
...I'll probably still spam my three war hogs anyway, and just play bigger games![]()
Why doesn't Gudrun's mini-feat let him stand up for free?
"Haha! I am going to be zero threat next turn!" - Gudrun
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I think two Flamer Hogs and one War Hog would be fine personally, especially since you're probably augmenting them with 1-2 units of Slaughterhousers. Also, Drang hits at POW 15 with two base attacks so he may be able to help with some hard targets as well.
Also, it may end up being a more assassination oriented list where you don't HAVE to kill all the enemy heavies. You've got two really fast models that can assault and spray 10", so they ignore a lot of DEF bonuses and don't need LOS to the enemy caster as long as they can see something in front of him. Two boosted POW 12's plus being on Fire is a significant caster threat and that's not factoring in anything from the rest of the army yet.
I'm not saying it's going to be the latest hot thing for Farrow, but it seems worth trying.
Currently playing: Farrow & Skorne
Dont get all fired up over nothing, you might burn yourself out...
Grtz kiev
2 Warhogs and 2 Roadhogs are 32, not 34 in a S&D T4 + Targ and Slaugtherhouses, they are exactly 35p. So not that bad list at 35p and if you want to play a50p you still have 15 points to expend.
Any way, we don't need Warhogs to win games. Yes Warhog is our Heavy hitter, but you don't need them always, not with Brine, and not with Slaugtherhouses. Probably it will be a good idea have at least one Warhog in a list, but is not really necessary.
So RoadHog is not a heavy hitter, perfect we already have one, he is a great anti infantry model, with mobility tricks, and that is awesome, Maybe we usually won't want to use two of them, probably, but I think that is true for every heavy in the game (and the only reason that we used to play with 2+ Warhogs is because he has been our only heavy).
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Not sure about the assasination Idea with RAT 5, even with boosted attacks your only hitting DEF 15 on average rolls, a fair number of Warnouns are above that or have spells to increase it.
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Sturm has a way as well![]()
For what its worth, if you can get Crippling Grasp from Arkadius and onto an enemy caster you're probably in a strong enough position that any model could win the game for you. I don't know that the Road Hog is particularly compelling reason, on its own, to attempt the cast.
Personally, I like running beast heavy for my pigs, so I'll get one. I'm just not sure that it's worth my time or money to have more than that.
About me i'll go always for at least 1 Warhog and 1 RoadHog, but if i'll need another heavy WarHog >Roadhog period, i won't take 2 Road not even in S&D tier list.
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I'm gonna get two road hogs, and I'll probably run them in pairs. I'm a flamethrower fan.
I will not ignore my Warhogs though, but chances are, Gunboar won't see play.
Originally posted by: PPS_Simon
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