Ok ... how do I start this ... ...
We all know that Mercs are a sub-par bunch ... and the reason is quite obvious - why make competitive units (for the merc players) that many can have so they won't use their own (competitive units) ... so one might say, that it is "logical" to make merc units sub-par in comparison to faction units ...
That of course creates some difficulties for merc players - sure, our casters are ... fine ... but they are not as good as the in-faction guys (to balance stuff like said units out) but sub-par asswell ... sure, at this point larger games were in mind ... but the reality is, that most games are still single-caster games...
at least a year ago all that wasn't that bad (still) ... since many good merc units still couldn't benefis from "friendly faction"-effects except in mercenary forces ... but than came wrath ...
the introduction of the ranking officers kind of tipped that whole thing in a same direction ... not only were merc units now more than attractive to faction players ... they even got BETTER (to some point) than they were in merc forces (e.g. assulting nyss or oac, eVlad-Feat Crows, etc.)...
so I was thinking ... WHY are merc players punished like this ... after spending ~15 minutes crying in fetal position I accepted that fact ...
But yesterday it struck me:
IF one wants to improve the status quo for both parties (those being the merc players and PP as a company) any suggestion would have to meet two criteria (imho):
1) Any change that is made has to be VERY simple (read: one small paragraph in the next errata should do the trick)
2) Profit! (mainly of finantial nature for PP - if it is clear, that it lets them sell more minis, they might be more willing to do it)
So please, if you make any further suggestions in this thread, keep those two points in Mind ...
Starting with the next post, I'd like to collect some suggestions/feedback to said suggestions ... maybe (just maybe) one or two merc-friendly infernals will read this and consider some suggestions in the next errata....
Without further ado:



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