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  1. #1

    Default Question about Naaresh

    So I got my Skorne book in the mail today (woot!) and eagerly started reading. Much to my dismay the warlock I was interested in, Naaresh, is apparently in Domination. No biggie. Here is my question though, is Naaresh considered a beast heavy caster? I know his feat is very beast friendly, and I love the model. I'm still trying to decide which will be the real faction I play for Hordes and I won't be getting Domination any time soon...
    "Fear is for the enemy...Fear and Bullets."

    Running head-long at a Cryx army without a plan is kinda like trying to head butt a wood chipper. Worst thing you'll do to us is get bits of you stuck in our gears.

  2. #2
    Destroyer of Worlds Bastion5's Avatar
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    Yes he wants beasts, and a good number of them. I feel that the best thing about him is his feat. +3 STR and ARM on our Titans can be untouchable to most everyone.

    Skorne Born: October 2010. Converging Soon.

  3. #3

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    Thanks Bastion! Being a Cryx player I am used to casters that like to hurt themselves so I figured Naaresh would be an easy transition into an army that works really different. I was looking at his spell list and didn't feel like it was overwhelming but I see some nice options for it. Still have a lot of reading to do before I pick a lock to begin with.
    "Fear is for the enemy...Fear and Bullets."

    Running head-long at a Cryx army without a plan is kinda like trying to head butt a wood chipper. Worst thing you'll do to us is get bits of you stuck in our gears.

  4. #4
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    There is no reason not to get Domination as a Skorne player. The fluff is awesome, the art is awesome, and our new models are almost universally fantastic. Shame about the BE though.

    There's no excuse. Not even lack of money. You have two kidneys for a reason.

  5. #5
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    Quote Originally Posted by NagashTheBlack View Post
    Thanks Bastion! Being a Cryx player I am used to casters that like to hurt themselves so I figured Naaresh would be an easy transition into an army that works really different. I was looking at his spell list and didn't feel like it was overwhelming but I see some nice options for it. Still have a lot of reading to do before I pick a lock to begin with.
    Warlocks tend to have weaker spell lists and fewer "LOL miss a turn!" feats, to offset that Warbeasts tend to kick the **** out of Jacks and fuel a warlock with fury and extra spells. When I watch Warmachine players face Hordes armies for the first time "Wait, how many attacks does that thing get?!" is a common cry of disbelief.

    Remember your spell list in hordes isn't set in stone, your warbeasts animi will decide your full array of abilities. If you bring a Gladiator, Archidon, and a Brute you get an extra 3 spells. Naaresh can now cast Sprint, Rush and Safeguard along with his basic spells.
    Last edited by Triumph Of Man; 12-02-2011 at 09:52 PM.

  6. #6

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    Considering that iron flesh is Naareshs only infantry support, i would recommend getting one infantry unit ( and beast handlers). For me thats mostly full gators ( with task master) or nihilators. After that i just fill the rest with beasts and enjoy the overkill of a bronzeback crushing 2 kahdoran heavies on feat turn without breaking a sweat

  7. #7
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    Yup, Gators pretty much take care of them selves

  8. #8

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    Quote Originally Posted by Sygerrik View Post
    There is no reason not to get Domination as a Skorne player. The fluff is awesome, the art is awesome, and our new models are almost universally fantastic. Shame about the BE though.

    There's no excuse. Not even lack of money. You have two kidneys for a reason.
    Heh. Oh I have every intention of getting it. But I'm deployed right now and about to move around in theater. So if I order something now I still wont see if for at least two months.
    "Fear is for the enemy...Fear and Bullets."

    Running head-long at a Cryx army without a plan is kinda like trying to head butt a wood chipper. Worst thing you'll do to us is get bits of you stuck in our gears.

  9. #9
    Annihilator Skorznex's Avatar
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    I run Naaresh beast light. Molik Karn and a Brute. I generally dont have an issue, but then again I use Naaresh to dispatch infantry en mass and let my infantry do the work.
    Sometimes I feel that Cryx players complain more about being complained about than people complain about Cryx being broken.

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  10. #10
    Annihilator lifelesspoet's Avatar
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    I think a gladiator, a bronzeback and a utility light is plenty with naaresh. If you get your titans in place on feat turn, you'll leave your opponent with a bloody meat pile or smoldering scrap where their heavy use to be. Aside from the feat, he doesn't offer beasts much. 6 fury doesn't leave much room for leaching and he can upkeep without fury anyway.
    If your are reading this post, the moderators have not yet deleted my post.
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  11. #11

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    i prefer naaresh with a unit of gators + task master. one heavy hitting beast (glad) one movement crazy beast (molike) and a utility beast (krea) then you can fill the rest of the pts as you wish. don't forget about some paingivers to keep his armor up and then you have 4 pts left to do whatever... i'm trying out some slingers at the moment, just to see..

    just remember, naaresh is not a caster that can or wants to be the threat to opposing casters, he is more of a toolbox for your army and also light infantry murderer...

    and, i find that 3 beasts is about all you want to run with him if only using one max unit of paingivers. if you want to run 4 or more beasts, it is pretty much a guarantee you have to have atleast two min units of pgbh's...

    that is all...

  12. #12
    Destroyer of Worlds Tionas's Avatar
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    I've been running this list with him:

    Naresh
    Bronzeback
    Gladiator
    Savage
    Marketh

    Nihlitors
    Venetors with UA
    Beast handlers
    Tyrant Commander

    I play him VERY aggressive. Turn one either involves Running with 6 fury, or Lamentation + Cyclone. I Play him very fast, very In-Your-Face. I've found the venetors to be key with him.

    on average, he can do some 16+ damage to a caster (arm. 20) with a full load of blood tokens. That won't kill the biggest of them out there, but, if you can drop a line onto the caster with a sizable CRA, and drop even 4 HP damage on them, that kills even butcher.

    I've been playing him, and I can't figure out how he would kill infantry en-masse. He can only make attacks at two different spots, then he is stuck in the lurch. its good to have him able to murder things at all, but... I can't see it. Same with Toolbox. How is one good spell considered a tool box? Cyclone and Lamentation are on himself, and Iron Flesh is put on an infantry unit to tie things up a bit.

    6 fury, whipped into a frenzy with arm 20... that's the stuff. I'll drop myself in the middle of a (non-grievous wounds having) army, and dare them to try.
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  13. #13
    Destroyer of Worlds dboeren's Avatar
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    He's still fairly new and there isn't a strong consensus on the best way to run him, but a lot of things seem to work reasonably well.

    I haven't been able to play him for a while, but I really liked taking a group of Savages with him, his feat + Enrage lets them hit pretty hard and survive a counterattack pretty well, and they're highly mobile. Others like heavies, or go beast-light. None are wrong, it just changes how you're going to run him.
    Currently playing: Farrow & Skorne

  14. #14
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    I've been playing him, and I can't figure out how he would kill infantry en-masse. He can only make attacks at two different spots, then he is stuck in the lurch. its good to have him able to murder things at all, but... I can't see it. Same with Toolbox. How is one good spell considered a tool box? Cyclone and Lamentation are on himself, and Iron Flesh is put on an infantry unit to tie things up a bit.
    You need the Archidon. Cyclone into a group of targets, charge another group, then sprint out of combat. Like Watt said, the Archidon's animus makes Naaresh make more sense.

  15. #15

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    Combine it with fatewalker and you never have to really engage the enemy, just dart in, kill and back out.

  16. #16
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    Quote Originally Posted by newsun View Post
    Combine it with fatewalker and you never have to really engage the enemy, just dart in, kill and back out.
    Can't use both. You'd have to replace one animus with another. The Archidon's sprint is the cheaper more flexible version of Fatewalker.

  17. #17
    Destroyer of Worlds Mnkylord's Avatar
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    Quote Originally Posted by Triumph Of Man View Post
    Can't use both. You'd have to replace one animus with another. The Archidon's sprint is the cheaper more flexible version of Fatewalker.
    Well, not really cheaper...it still costs 2. (or do you mean in terms of the cost of the beast?)

    Nor I wouldn't say more flexible, as you HAVE to kill something for it to work. Fate Walker works no matter what.


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  18. #18
    Destroyer of Worlds Hasten's Avatar
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    Quote Originally Posted by Mnkylord View Post
    Well, not really cheaper...it still costs 2. (or do you mean in terms of the cost of the beast?)

    Nor I wouldn't say more flexible, as you HAVE to kill something for it to work. Fate Walker works no matter what.
    Well, let's say it's cheaper to integrate into a list -- 7 points instead of 11. And, while I agree that it's less flexible (needs a kill from melee attack), it's not Rng: Self, so it can be cast from an Archidon or Shaman, freeing up that Fury for face-beatery.

    Both animii are useful, just in slightly different ways.

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  19. #19

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    anyone run him with a pair of rhinodons at all? i have had quite good success with those two plus a couple of savages and a brute, i know what you are thinkin rhinodons are pillowfisted... consider the havoc they can wreak on feat turn plus enrage all for the low low price of 7 pts plus spd 5 plus reach, season with a touch of gladiator if you are feeling adventurous and now you have 12 inch threat 360 threshering all boosted attack pow 19's (suck it beast 09) i dunno everyone has their own tastes i have just found the bigger bang for my buck from 2 rhinos and a gladiator

  20. #20
    Destroyer of Worlds Mnkylord's Avatar
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    Quote Originally Posted by Hasten View Post
    Well, let's say it's cheaper to integrate into a list -- 7 points instead of 11. And, while I agree that it's less flexible (needs a kill from melee attack), it's not Rng: Self, so it can be cast from an Archidon or Shaman, freeing up that Fury for face-beatery.

    Both animii are useful, just in slightly different ways.

    -H
    Ah, that much is very true, yes. I squealed with black hearted glee over the number of non-self animi we acquired this time around.

    In any case, the main bullet point here: Archidon's animus = fabulous.


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  21. #21
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    Quote Originally Posted by Mnkylord View Post
    Well, not really cheaper...it still costs 2. (or do you mean in terms of the cost of the beast?)

    Nor I wouldn't say more flexible, as you HAVE to kill something for it to work. Fate Walker works no matter what.
    I was speaking in terms of beast points. And besides the fact that it's not range SELF it provides flexibility in the terms that you don't activate fatewalker last. This means you can use Naaresh to open up charge lanes then get the hell out of the way.

    When it comes to fatewalker and guarranteed movement, it's not really. Between his dual weapons and cyclone and fury Naaresh has enough attacks to guarrantee he'll drop some infantry chump he goes after.

    If you're trying to use fatewalker to chip away at something naaresh can't kill like a heavy then yo-yo out I really don't recommend it. Fatewalker doesn't allow you to bypass freestrikes, so if you try this trick you're going to cop a whopping Mulg club to the face. That'll probably end badly. Neither does sprint for that matter.
    Last edited by Triumph Of Man; 12-08-2011 at 01:24 PM.

  22. #22
    Destroyer of Worlds Hasten's Avatar
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    Quote Originally Posted by Triumph Of Man View Post
    When it comes to fatewalker and guarranteed movement, it's not really. Between his dual weapons and cyclone and fury Naaresh has enough attacks to guarrantee he'll drop some infantry chump he goes after.
    Sure, but Fate Walker will allow you to do things like move in and make ranged or magic attacks and still relocate at the end. For a warlock like Naaresh, I think you're right that Lightning Strike is probably a better fit for most of what he wants to do. Fate Walker, on the other hand, synergizes with a wider array of things you might want another warlock doing, so it's the more versatile animus to have on your 'lock.

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  23. #23
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    Quote Originally Posted by Hasten View Post
    Sure, but Fate Walker will allow you to do things like move in and make ranged or magic attacks and still relocate at the end. For a warlock like Naaresh, I think you're right that Lightning Strike is probably a better fit for most of what he wants to do. Fate Walker, on the other hand, synergizes with a wider array of things you might want another warlock doing, so it's the more versatile animus to have on your 'lock.

    -H
    Well yes, naturally this is all in the context of Naaresh. Thread title and everything. :P

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