Today at a game, I had some kind of genius idea.
This wasn't legitim, thanks Pirrekur, got caught of the moment
I used Carver and I got confronted with one problem: To get my enemy, I had to get my War Hog to his beasts that turn, because he would outrun me. After some thinking, studying the situation, I had one essential problem: My enemy was a master of measuring charge lines. I was 2" too short (even if I use Mobility) and even after that, I wouldn't be able to get a good momentum.
And then... I activated Carver, BAM feat, BAM, Mobility, BAM Batten Down! Closing in and...
Activate my War Hog #2, who was a 3,5" behind the first, animus on #1 and then ramming it! No knockdown, 4" closer to the enemy, the damage (even with 3d) wasn't high enough to make any (11+3d6 vs ARM 21) and then the whole thing just looked kinda different... A charging War Hog without any fury and +1d6 for damage...
Shortly after a Argus and a Feral Warpwolf were killed, this might be the most awesome action I'll ever pull, dropping the jaw of my enemy, who has calculated everything, but this...
Yes, it makes sense: Ramming an unknockdownable model for (almost) no damage (at least without feat) to shorten the distance and gives a pseudo-speed-boost for the more or less lame Hog.
It was even better than the pigfarming trample-Brine (really: 11+3d6 on every trampled model is too much for most infantry, you just have to hit!).
So my question: Have you other pretty unthinkable tricks for Minions or nasty combinations, that makes the enemy asking you: "How could you do it?" I'm really willing to learn, to teach everyone about the power of the subfactions!!!![]()




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