Okay, so this year I've resolved to get myself back to my Mk1 level of play as my current play time has been cut down and I've found myself stumbling on things that I haven't had trouble with since I started the game back in the dark days of black and white copies of Prime that could sometimes change from one printing run to the next. To assist in this endeavor, I've decided to post one to three battle reports a week at the 35-50 point level. Hopefully the BR thread will keep me from back sliding. Anyway, enough back ground story, here's the first BP from last night. I apologize for the pictures, it's a new camera that I got for X-mas, and I realized at the end of the game that it was set for close range pictures, so most of them are fairly blurry. However they're really just there to give you an idea of what happened. Future posts should have improved images.
Menoth vs Cygnar
Lists:
Menoth:
Thyra, Flame of Sorrow
Blood of Martyrs
Dervish
Dervish
Hierophant
Min Choir
Daughters of the Flame
Daughters of the Flame
Idrian Skirmishers (10)
Idrian Skirmishers Chieftan and Guide
Reclaimer
Vassal of Menoth
Vassal of Menoth
Covenant of Menoth
Wracks
Eiryss, Angel of Retribution
List Theme:
Jam a number of highly mobile moderate to high defense models down the board while the warjacks move up as quickly as possible. Once an assassination lane is open via Side Step, Feat, Acrobatics (on Thyra) or just plain attrition take it. This is not a list meant to deal with high armor although it can deal with a few targets due to Prey, Combo-strike (On the Dervish) and the Blood of Martyr's fury triggers stacking with hymn of battle.
Cygnar:
Commander Coleman Stryker
Ironclad
Stormclad
Journeyman Warcaster
Cyclone
Storm Strider
Stormblade Infantry
Stormblade Officer and Standard Bearer
Stormblade Storm Gunner (2)
Sword Knights (10)
Captain Arlan Strangewayes
Scenario:
Killbox
Terrain:
Four Hills, one with a forest in the corners of the Killbox
Simple and easy as it was the first outing for each player's list, terrain will probably be abit more complex later, but I showed up late tonight and we wanted to get the game moving so we could finish before the store closed.
Set Up:
I lost the roll for turn one but my opponent elected to allow me to go first anyway and then placed his Stormstrider in the center of the table following the Battle Engine pre-deployment rules.
I then proceeded to deploy my battle group and support models just to the left of center, with the warjacks leading the way. The rest of my army is advance deploy, something that set the Cygnar player slightly off balance when he realized I would be dropping 25 models down on my AD phase.
He then deployed his army in a wide line across the board, Knights on his right, jacks in the center (Ironclad to the right of the Strider, Cyclone to the left, with the Stormclad hanging out near the Stormblades for Accumulator) and blades on his left. His casters and support tucked in behind the Strider's huge base.
I then placed my daughters on either flank, Eyriss across from the Stormclad with the Idrians set up across the board from the Strider, with Prey on the Cyclone. The Wracks were set up slightly back from the cloud of infantry to give Thyra options later in the game.
Turn One: (Menoth)
Everything runs.
Daughters on the Right (brown and yellow) get occulation
Idrians pop Go to Ground.
Jacks get Passage.
Book prevents knock down.
Rear-most wrack survives having focused ripped off, which is used to provide a buffer against a possible chain lightning jump from the strider from hurting as much.
Turn Two: (Cygnar)
Sword Knights Advance.
Sniper on the Strider.
Arcane Shield on the Knights and Blades.
Strider takes two shots at the Daughters on my left (Brown and Green), missing the first, but picking up three with the second shot. (Note to self, they are FOUR inch jumps.) They pass command.
Blades move up.
Cyclone lays down two covering fire templates in front of the Blades.
Stormclad moves up and looks threatening.
Turn Three: (Menoth)
Drop Occulation.
Idrians Assault & Battery.
5 man CRA on the Strider for a few points of damage.
4 man CRA on the Cyclone for moderate damage. (Lucky Roll.)
3 individual shots at some knights for no effect.
Melee attacks scrap Cyclone.
Prey moves to the Strider.
Melee attack pings Strider, placement prevents repulse. (What, I play revengers, I know how to stop that stuff!)
Melee attacks kill a few knights.
Daughters charge Stormblades after the covering fire templates are removed with the Cyclone.
Anatomical Precision bypasses armor, kills four out of six attack targets.
Daughters charge Sword Knights.
Anatomical Precision bypasses armor, kill three out of four attack targets.
Sword Knights fail leadership check.
Warjacks and support shuffle foward.
Warjacks gain Passage.
Enliven on BoM and one Dervish, just in case.
Hierophant uses Harmonious Exaltation.
Thyra rips focus from a wrack and casts Occulation on self, camping 6 focus.
Wrack survives.
Eyriss shots the Stormblade officer, removing Arcane Shield, but failing to deal any damage.
Turn Four: (Cygnar)
Drops Arcane Shields.
Upkeep Snipe.
Repairs Strider.
Strider fries four Idrians.
Strider free from melee, fires at my Vassal that was just inside range. (Note to self: Huge base + snipe = HUGE LOS & Range.)
-Fries: Two Choir, one Vassal, and my Hierophant!
-Choir passes command check.
-Reclaimer Gains Three Souls.
-Blood of Martyr's Fury triggers.
Stormclad swings four times at a single Idrian, however misses all four attacks. (Go that guy!)
Ironclad moves up into position to block attacks on the Strider and misses w/ Tremor attack.
Sword Knights flee into better defensive line positions and rally.
Stormblades attack Daughters.
-Four Daughters hit, despite needing an 8+.
-Daughters pass command check.
Stryker moves to place Strider between himself and the attacking forces.
Turn Five: (Menoth.)
Thyra Upkeeps Occulation on self.
Thyra gives three focus to a dervish.
Choir gives warjacks Hymn of Battle.
Reclaimer moves up to catch more models inside command, gives three focus to Blood of Martyrs.
Daughters attack Sword Knights.
-Kill two.
Daughters attack Stormblades.
-Kill Four, including the standard bearer.
Idrians attack Strider, Ironclad, and Stormclad.
-Strider killed. Prey to Stryker.
-Stormclad loses a few boxes.
-Ironclad suffers moderate damage.
Dervish charges Stormclad.
-Combo strike removes cortex.
-Follow up attacks miss and then fail to damage.
Blood of Martyrs charges Ironclad.
-Scraps in two hits. (Note to self: MAT 10/Pow 20 w/ two initials may not require full focus investment to kill enemy heavies.)
Thyra Rips focus from a wrack as insurance.
Wrack Survives.
Turn Six: (Cygnar)
Concede due to late hour (store closed in twenty minutes) and lack of options. He had forgotten to pop his feat the turn before, and really all he could do was toss Arcane Shield on himself, Camp focus and prolong the game. Particularly since Blood of Martyrs was inside charge range, as were a dervish and Thyra.
Thoughts:
I dealt better with the high armor (for this list) targets that he had better than I thought I would. With three heavy jacks and a battle engine, I was abit worried at the start that I would just hit him and bounce off while he used his Chain Lightning shots from the Strider, Stormclad and Stormblades to fry my low armor list and then move onto the kill. Fortunately, between Anatomical Precision, and the sheer number of targets I managed to jam up his list and bog him down in melee before he could bring the ranged elements to play. The big turn in the game though came right after he had forgotten to pop his feat, and I think that would have saved his Strider and his Stormclad, and possibly the Ironclad if my dice had gone cold. I also think he made a serious mistake trying to buff up the armor on his infantry with his two arcane shield spells as the anatomical precision on the Daughters completely ignores all the armor buffs you want to place on single wound living models, which is something he commented on right after I moved into him and started just saying, "Hit, AP deals one damage, model dead." However, that was fortunate for me as that meant I didn't have to face armor 21-22 Cygnar heavies, with only one heavy on my side of the board. Granted, BoM can get up to POW 20, and if I can find a way to squeeze in Gorman, I can use rust bomb to help out, however this isn't a list I plan on bringing against high armor lists, rather it will be used against other swarm lists that only have a few hard, crunchy targets.
Problems:
High Defense may clog me up, Thyra does have Carnage for +2 on the attack, but that still only puts the Daughters at MAT 8 and even with CMA that mean things like WGI and Kayazy (or however you spell it) with Iron Flesh will give me fits as they'll have more attacks to kill my models than I will his. I think Prey + Carnage w/ CMA & CRA on the Idrians may balance this out though. One good assault and battery charge ought to at least gut a WGI death star, the stealth on the assassins will be more problematic, and I may have to commit BoM there, but that seems a last option scenario.






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