Having gotten into warmachines in the last 2 months, I thought I'd write some interesting battles I've had within the last few months. Some of the details are slightly fuzzy but I'll try to get the gist down
Karchev
+wardog
+Kodiak
+Marauder
+Behemoth
+Demolisher
Gun Carriage
Widowmakers
Widowmaker marksmen
Battle Mechaniks 2pt
Vs Fiona the Black Merc Pirate Army (50 points)
+Mariner
Cygnar Longgunners
Gormen
Bosun Grogspar
Doc Killingsworth
Alex Ciannor and the Risen
First mate hawk.
Lots and lots of pirates
Eiryss
Nyss hunters full unit
This was the first time I've faced a huge infantry swarm army. Although the real kicker was the surprise attempted assassination that I did not see coming. He won the roll for deployment and chose to go first.
1st turn
-Pirates chose to have all their units run forward as much as possible. This means his Nyss hunters are now past the centre of the board along with Eiryss. Fiona roth mercys the Nyss hunters.
*I choose My widowmakers move up and try to snipe Eiryss but the cover she's in makes her too damn hard to hit, even with the widowmaker marksman. Karchev tows 3 jacks through the forest; behemoth/marauder and Demolisher, ending with him facing backwards to the enemy while the 3 mechs stand in front. Also I make sure I'm very very well covered from eiryss I then cast sidearms to boost my defence to 15 (17 vs ranged cause of concealment). Kodiak runs and contacts Karchev. Def is now 16/18. Wardog also chooses to run so that he's near Karchev. Def is now 18. Battle mechaniks stay at the other side of the forest. Gun carriage makes a ride-by attack to try and shoot Alex but misses. Deviation kills a few risen and long-gunners but it creates rough terrain ensuring they wont have an easy time reaching me. At this point I activate Behemoth and demolisher, both of whom don't move and rain death down on the Nyss hunters. 7 of them are wiped out.
2nd turn
-Pirates run up further. His Nyss hunters and eiryss make short work of the Widowmakers, killing 2 of them and the marksman. Mariner attempts to shoot the widowmakers as well but fails and deviates onto Karchev and bounces. Fiona casts nonokrion brand on longgunners
*I choose to take the extra focus, upkeep sidearms, and allocate extra focus to Behemoth and Demolisher. Gun carriage has more drive by shooting fun. Although the fact most of his models either a) come back as risen or b)make a tough roll of 4,5,6 makes it really hard to put a dent in his army. I decide 'screw this' and decide to charge Eiryss with my remaining widowmakers , figuring it's better than trying to kill her with a ranged attack and at least this way I'll tie her up hopefully. Behemoth and demolisher focus fire on the mariner and it's cannon goes down. Unknowingly, I've screwed my opponents assassination. I also finally manage to kill the damn idiots who give the 4,5,6 tough save and the steady feature to all pirates thanks to them standing too close to the mariner.
3rd turn
-Pirates finally make their move. Fiona allocates 2 focus to the mariner. Gormen hits my carriage with a tarbomb to lower it's def/mat *not that there was any real point...it's def 10 -_-). He charges my gun carriage with multiple risen + hawk. They do not manage to take it down. His long gunners are finally in place and with nonokrion brand on them, they aim for Karchev, ignoring the 3 mechs he has protecting his behind. They then CRA and dual shot to try and take him down. I realise why he didn't try to do this earlier since it's one of those assassinations that you only get 1 chance at. They do respectably well damage wise but Karchev is not just a man. He's a MAN IN A MACHINE. He survives. Fiona recasts nonokrion on Mariner and then it tries to hit Karchev. Unfortunately, it fails to hit def 16 even with the boost, thanks to its crippled gun. Fiona then concedes the game
Thoughts on this battle: I lucked out somewhat on this battle since I managed to kill/cripple most of his assassination units (Nyss/Mariner) without knowing about his assassination strategy. I just targeted them because a) Nyss, weaponmasters , must KOS, b) Mariner;warjack, the few things that can reliably damage another warjack in his army. Once they were gone, he really only had his long-gunners left which would have been deadly enough with dual shot to any other warcaster but Karchev. Also his pirate army just didn't have the punch to punch through my warjacks plus gun carriage. The very next turn, I would have just focused fire on his long-gunners with Behemoth/demolisher/GC and with 6 AOEs , I'm pretty sure I could have wiped out enough of them to make then a non-threat. He could have feated to make it harder but then I would have Karchev Tow everyone deeper into the forest so that he couldn't be seen. Nonokrion only ignores intervening models but if Karchev is deeper than 3" in forest, then tough luck. Plus I still had a squad of battle mechaniks standing on the other side ready to repair him. Plus 6 pow 14/15 AOEs hurt when you're playing a mass-infantry spam army.


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