Results 1 to 11 of 11
  1. #1
    Annihilator TSpot's Avatar
    Join Date
    Feb 2010
    Location
    White Rock, BC
    Posts
    665

    Default 50pt SR2012 Competitive Kromac List

    Hey Everyone,

    This list is to go in conjunction with my 50pt Mohsar list. Biggest change Im considering is dropping the trackers (Nuala is in my Mohsar list) and a 2pt solo for 2 units of WoldStalkers.

    Kromac the Ravenous (*4pts)
    * Gorax (4pts)
    * Ghetorix (11pts)
    * Pureblood Warpwolf (9pts)
    * Warpwolf Stalker (10pts)
    Druids of Orboros (Leader and 5 Grunts) (7pts)
    Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
    Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
    Blackclad Wayfarer (2pts)
    Druid Wilder (2pts)

    Cheers, T

  2. #2

    Default

    The druids don't add anything to the list. Kromac can already shut down magic with Bestial and you already have movement shenanigans with warpath. A better investment is double stones one with UA freeing up 4 points.

  3. #3
    Annihilator TSpot's Avatar
    Join Date
    Feb 2010
    Location
    White Rock, BC
    Posts
    665

    Default

    The druids are for keeping my stuff alive till it closes. Their anti magic bubble is better in that you can not target friendlies within the bubble. I find Bestial to be useless turn 1 and 2 (except if your facing magic using troopers like the Magisters) since the enemy caster is not within 14". I find the druids bubble is great at keeping arced debuffs and early spells off my important stuff. Also a wall of vortex clouds allows my forces to advance into position without fear of shooter heavy armies. The double stones + UA is 5 pts so that would only free up 2pts, i didnt take the UA with the druids.

    A thing to note with Bestial is that everyone knows not to get within 13" of Kromac otherwise they risk a assassination run so catching people in the 14" is a lot harder than it seems. Against something like Rahn's Theme Force it is absolutely devastating though.

    Cheers, T

  4. #4
    Destroyer of Worlds Blaque's Avatar
    Join Date
    Nov 2006
    Location
    SLC, UT
    Posts
    4,616

    Default

    Quote Originally Posted by TSpot View Post
    The druids are for keeping my stuff alive till it closes. Their anti magic bubble is better in that you can not target friendlies within the bubble. I find Bestial to be useless turn 1 and 2 (except if your facing magic using troopers like the Magisters) since the enemy caster is not within 14". I find the druids bubble is great at keeping arced debuffs and early spells off my important stuff.
    Bestial also stops Channeling. This means that if your warbeasts are about 4"-5" in front of Kromac, they are still immune to most all debuffs in the game, which are normally RNG 8. If it is early game, this is even less likely, since the only things getting to your stuff would usually be arc'd.

    Quote Originally Posted by TSpot View Post
    Also a wall of vortex clouds allows my forces to advance into position without fear of shooter heavy armies. The double stones + UA is 5 pts so that would only free up 2pts, i didnt take the UA with the druids.
    Stones and UA mean that you have another option against thsoe ranged armies: Teleporting. Since with double-Stones and Warpath, you pretty mouch out-threat anything spellwise and can keep your beasts where I note earlier. The only forces that can really shoot the Stones to death (especially the Stealthed unit) normally can't also spell you to death.

    Quote Originally Posted by TSpot View Post
    A thing to note with Bestial is that everyone knows not to get within 13" of Kromac otherwise they risk a assassination run so catching people in the 14" is a lot harder than it seems. Against something like Rahn's Theme Force it is absolutely devastating though.
    Especially since his Arc Nodes are useless against most Kromac forces, I find. And if you are forcing your opponent to back-up, all the better. This means you have a 13"-14" zone of threat that forces your opponent back, or camping and being ineffective as a support model.

    Take against Kreoss. Kreoss can't Purify if Kromac is about. He can try to Lamentation him, but the moment I know I'm in range to get caught by that, I'm in range to kill Kreoss. So Kreoss often will have to pop his feat against a Kromac who might have an ARM buff, has turbo-beasts, or is simply too far away to effectively kill. And if he fails, he gets attacked pretty outright.

    I fail to see, really, how Bestial is not doing something just as good as the Druids would for him, save redundancy. This is especially since one of his most powerful spells(Warpath) is not being affected by the 7pt. investure.

    I'd sooner, as noted, double up on Stones. Though I will also note BLoodtrackers are not his best friend either, I find. They clog up lanes that are normally useful for warbeasts, they are more often throwing javelins than stabbing with them, and paly a bit too far afield I think to be super-effective. Woldstalkers (with longer range), Wolfriders (better focus fire, smaller footprint), and Skinwalkers (tough as hell) I think usually do better with him.

    And stuff.

  5. #5
    Annihilator TSpot's Avatar
    Join Date
    Feb 2010
    Location
    White Rock, BC
    Posts
    665

    Default

    Quote Originally Posted by Blaque View Post
    Bestial also stops Channeling. This means that if your warbeasts are about 4"-5" in front of Kromac, they are still immune to most all debuffs in the game, which are normally RNG 8. If it is early game, this is even less likely, since the only things getting to your stuff would usually be arc'd.
    Well Ive never noticed that bestial prevents arcing so thats a huge dent in my desire to use druids. That pretty much changes my whole reasoning for taking the druids. Though I still think they would be invaluable versus a gunline force. Allowing my whole force to move up rather than double teleporting a single piece ahead of the rest. Ive recently been confronted by a few strong ranged armies and I find that the low armor on the WarpWolves allows my opponent to do some serious damage before I can close the distance.

    I will be trying different load outs and running 2 units of woldstalkers is one option. I will also run this with and without the druids to see which option I prefer. Removing the druids will let me drop the trackers and add the 2 units of woldstalkers and have 5 points to spare for the 2 units of stones and UA.

    Cheers, T

  6. #6
    Judge
    Join Date
    Jun 2004
    Location
    Houston TX
    Posts
    1,820

    Default

    vs a gun line force swamp gobbers and a WWStalkers should get the job done. Prowl into their clowd and then charge your 14". Should go well for you.

    Woldstalkers will be the best addition to your Kromac army you've ever made. Nuala + Huntresses is excellent, but belongs more in a list like Mohsar, Morvahna or some other caster that helps them. They are a great self sufficient unit -- but they get even better when you can buff them. Replace them with woldstalkers.

    I suggest also dropping the pureblood for a 2nd stalker or a wold guardian. Take the guardian if you are scared of shooting, take the 2nd stalker if you want to blender more things.

    As Blaque has pointed out, druids are not the best choice for Kromac. I would agree with his suggestion of shifting stones, and you may now fill the last 4/3 (depending on guardian or stalker choice above) with pretty much anything.

    Happy killing!

    Will
    Every time someone says "fits my play style" I get angry.
    Judge since 2/2/2013
    Quote Originally Posted by PPS_Hungerford View Post
    Muffins = morale!

  7. #7
    Destroyer of Worlds Blaque's Avatar
    Join Date
    Nov 2006
    Location
    SLC, UT
    Posts
    4,616

    Default

    Going to harp Will here again. I like Purebloods still, but I find that the Wold Guardian does amazingly well with Kromac for durability, point-holding and also helping keep Kromac himself alive a bit in a pinch due to its animus. And it's a cold day in hell before I give up Ghetorix or a Stalker with him. Shrimp also make it so that you don't need to worry as much about guns with Warpath.

    So yeah, food for thought there.

    And stuff.

  8. #8
    Annihilator Phatheadaf's Avatar
    Join Date
    Dec 2009
    Location
    CT
    Posts
    962

    Default

    @ OP...

    Ditto on the Druids not being a worthwhile expenditure. However, I'm curious what the Woldstalkers would bring OVER the Bloodtrackers? Maybe I'm missing something, but Kromac is best when closing, and closing rapidly on the opponent. Forcing their hand in the 13" bubble. The Bloodtrackers are much more difficult to remove, move faster, better at removing infantry, have better threat ranges... I really like them in my Kromac list. Maybe i'm alone, just curious what the rest of you saw in this.

    Regarding the list vs gunlines, Kromac's weakness, and my own personal bane. I have yet to find a reliable solution to this problem. I don't think the Gobbers and a big cloud really solves the problem. I think it helps, but I don't particularly like this solution. It seems that when I need them to matter they don't, they get clipped by blast dmg, or my opponent has some way of overcoming it; i.e. the angle can be mitigated to draw LOS around the cloud, go in and concealment isn't enough, and taking the Guardian seems like an awful big investment. To do all of the above feels like i'm building the list around the weakenss, instead of the strengths. I've come to the conclusion that in competitive play I will have to run a second list that deals w/ shooting. Kromac can handle spell denial and heavy ARM just fine; not to mention big threat ranges...

    Sorry to rant, the thread has given you good advice, try it your way, but I'd at least find a better use of the druids points, you can use them better. The rest is SOLID...


    A.
    MKII Record: 457-110; Tournament Wins: 6; League/Event Coins: 10; Currently Playing: pBaldur - the Stonecleaver
    Photobucket

  9. #9

    Default

    Woldstalkers trigger warpath long range and don't block critical charge lanes as well as warpath move/sprint. The main concern is character restricted. Kromac doesn't break bloodtrackers but other locks do. So running woldstalkers saves a critical character for a list it will impact to a greater degree.

  10. #10
    Destroyer of Worlds Blaque's Avatar
    Join Date
    Nov 2006
    Location
    SLC, UT
    Posts
    4,616

    Default

    It's a similar reason I think Wolf Riders do well, though you don't get the concentration of attacks on various targets (you only get half) with the guns, they hit harder, are pretty accurate, and when something big needs to die, they can dog-pile it and put it down pretty nicely. And all the while staying the hell out of the way of the rest of my force.

    And stuff.

  11. #11
    Destroyer of Worlds
    Join Date
    Sep 2010
    Location
    Delta, BC
    Posts
    1,320

    Default

    I agree with the "drop the druids and trackers for woldstalkers and shifting stones" crowd. Dropping both units would allow you to take two units of Woldstalkers and two units of stones w/ UA.

    Playing sans stones is Sparta!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •