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  1. #1

    Default Magnetizing Mercs

    This is my first time magnetizing a model! Holy MOLY, I got the plastic kit a few days ago and I've been so excited to put it together, I just can't bear it anymore.
    This is what I will be using:

    - Mercenaries; Heavy Warjack Kit
    - Primal Horizon 1/16"x1/32" & 1/8"x1/16" Magnets
    - Citadel Drill with a 1/16" & 1/8" & some other bits
    - Super Glue
    - Swiss Army Knife
    - Green Stuff
    - Paper Clip
    - Needle Nose Pliers

    LET THE MAGNETS CONNECT!
    Last edited by TLSWalters; 01-15-2012 at 10:32 AM. Reason: New additions to the list of tools and supplies
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  2. #2

    Default

    [IMG][/IMG]

    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  3. #3

    Default

    Okay, bump in the plan... 1/16" are a bit too weak to hold up the left arm of the Heavy. SO, I will be up grading to 1/8" magnets and I'll continue work when I get them :/
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  4. #4

    Default

    I like 1/8th inch magnets for most joints. I've seen some who have tried 1/16th and they just fell apart constantly. He ended up gluing it.

    One tip for joints that like to rotate (wrists with big hammers in the hands constantly falling so the hammer points down) Rough up the magnets on both sides with a file. You'll create a rough surface that the two magnets will have a harder time sliding against. It basically eliminates that problem.

  5. #5
    Destroyer of Worlds drachenfels's Avatar
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    Quote Originally Posted by polypusher View Post
    I like 1/8th inch magnets for most joints. I've seen some who have tried 1/16th and they just fell apart constantly. He ended up gluing it.

    One tip for joints that like to rotate (wrists with big hammers in the hands constantly falling so the hammer points down) Rough up the magnets on both sides with a file. You'll create a rough surface that the two magnets will have a harder time sliding against. It basically eliminates that problem.
    also other easy solution to rotation problems - a small pin, even as small as 1/32 just a small pin, mabe 2mm long sticking out even will stop any rotation. just drill a hole next to the magnet on both sides glue pin to one side, and BAM all rotation stopped and a slightly sturdier joint even! (stops them from being knocked off during play)
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  6. #6

    Default


    So I started with cutting off the nobs on the hands, so I could stick the magnets in. Then I drilled a pilot hole with the drill bit that came with the hand drill. I did the same steps with all the other hands.

    I then stuck a magnet into the right wrist of the model.

    I later realized this was too weak so I drilled out the magnet, then filled the gap with greenstuff.

    I also drilled a spot for the exchange of the left arm.
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  7. #7

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    Progress SO FAR!
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  8. #8
    Destroyer of Worlds TimVanBoening's Avatar
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    Looks good!!


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  9. #9

    Default

    Anyone else thinking of using the Rover shield on a Bokur?
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  10. #10
    Destroyer of Worlds mrhuettel's Avatar
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    Quote Originally Posted by Antigonus View Post
    Anyone else thinking of using the Rover shield on a Bokur?
    me! i'll buy two kits, one rover and one mule/nomad magnetised, so i'll have one spare rover shield to give to one of my three bokurs - he'll then also get a greenstuffed helmet and some additional armour to make him the heavy bokur in comparison to the other two light weights

    edit: oh, and: nice magnetising work there!
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  11. #11

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    I'm DONE!

    Quote Originally Posted by polypusher View Post
    Rough up the magnets on both sides with a file.
    I tried my best to file down the magnets, but it didn't work for me, so I pinned it instead. With a paper clip.
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  12. #12

    Default

    Now, the 'jacks themselves:
    Nomad

    Mule (Least favourite)

    Rover


    Alright, that's it. I may put up pictures of the finished products later. But that'll be a while.
    Thanks for following
    TLSWalters
    I play: Four Star Syndicate, Highborn Covenant & Talion Charter / Skorne

  13. #13
    Destroyer of Worlds drachenfels's Avatar
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    awesome! love how $2 in magnets can make a kit go so much further!
    NOW PAINT THEM!!
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