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  1. #1
    Annihilator
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    Default Real all-comers-lists: do they exist?

    Hi all,

    being a player who doesn´t have the ressurces (mainly time) to regularly play 1-2 times per week, I ask myself if there are any real all comers lists out there.

    This is of special intrest for me because I use to play just 1 time per month and therefore it is more important for me to understand my one army, learn their rules and try to handle it than to get a set of models that I might interchange from time to time but I can´t master at all due to too low experience. I hope you´ll understand what I try to explain here.

    Well, I own a pretty solid pMorghoul army that I like to call an all comers list and that is really fun to play, but I feel the pull towards something new. And because it endured more than a year to create that list, I thought I could get your help to find a new all comers list for me - one that I really like to play and paint.

    Therefore: What are your all comers lists (range 25 to 35 points)? What are the weaknesses, what are their strenghts?

    I think this topic could easily be of interest for a huge part of forum members.

    Thanks in advance

    HTG

  2. #2
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    I have a few that I play simply because I've done well with them before, but I would not consider them by any stretch to be take on all comers lists.

    To answer your question posted via the title of this thread, no, they do not exist. If they did, the game would be broken. In order for the game to remain balanced, there must always be an answer to a model, tactic, or list. If there isn't, the game is unbalanced. There are lists that are very competitive, and if played correctly, are very difficult to beat, but they all have there weaknesses.

  3. #3

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    There are all comers list but with that being said every list has it's bad matchups. For example I run a rasheth tier list that i feel is a good all comers list: Most models can get pathfinder, it can handle high DEF or high ARM, and it can seriously hinder jacks and beasts. But it does have bad matchups, against a cryx undead list it loses a lot of living model stuff it has and their is no enemy upkeep removal. I've played against this bad matchup and the can army still pull it through but if I were to play in an environment with a lot of undead then that would not be an all comers list. Meaning that I take it with the knowledge that I'll probably have to deal with one or two undead armies in a tournament but chance are not all my opponents will be running one.

    With that in mind I usually opt to take two list in tournaments if I can, the rasheth one and then a Zaal tier list that is also all comers but is stronger against cryx then the rasheth one. I think this is a good strategy: Take an all comers list but be aware of it's bad matchups and then take a list that can answers those without becoming to specialized.

  4. #4
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    @hamsandwich50

    As far as the list you mentioned, since there are 'bad match ups', it is not an ALL comers list. It is, as I mentioned above, a take on MOST comers list. There are no take on all comers list, since the existence of such a list would mean the game is unbalanced.

    List A > List B > List C > List A

    There is always something greater.
    Last edited by Rancor; 01-23-2012 at 08:11 AM.

  5. #5
    Legal Eagle paradox's Avatar
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    Do they exist? Yes, because I will go to events with a single list.

    I make lists centered around what I plan to do to my opponents. I don't worry too much over what they will try to do to me: that's part of planning to have stuff die.

    However, I don't really think about games under 50pts, so....

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  6. #6
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    Okay, anyone who hasn't, just watch this video. Its over the top, but it gets the point across. There will always be a list that will hose yours, often just by chance, but it still exists, and therefor your list is not a take on all comers list.

    http://www.youtube.com/watch?v=lWxxJkq-iQs

  7. #7
    Destroyer of Worlds Cloud-Gatherer's Avatar
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    Rancor, I don't think the concept of an all-comers list is one that will trump all others at the list construction stage of the game. It's one that, in the hands of a competent player, has a fair shot at victory against any other list because it's not totally hosed by its inevitable bad matchups. You are correct that there's not One List To Rule Them All, but that's not what is generally meant by an all-comers list.

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  8. #8
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    Well then I believe we're talking about a 'well rounded list' not a 'take on all comers' list. There are plenty of well rounded lists out there, that in the hands of an experienced player, will have a fighting chance against 95% of other lists. But I think 95% is about as high as you can get. There will always be 5% of lists out there that, even if you are a very experienced player with a well rounded list, will by chance have all of the tools it needs to crush your list.

    So if we are talking well rounded lists, then yes, they definitely exist. They are often tuned to a specific players play style though, so it's hard to give suggestions on what makes up a well rounded list beyond saying "don't rely on a one trick pony" and "try to prepare a defense to all attack types".
    Last edited by Rancor; 01-23-2012 at 08:37 AM.

  9. #9
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    Quote Originally Posted by Cloud-Gatherer View Post
    It's one that, in the hands of a competent player, has a fair shot at victory against any other list because it's not totally hosed by its inevitable bad matchups.
    This. Well Rounded and All Comers is the same thing. If it's well rounded, it can take on all comers with a fair chance of success. As always, it depends on the player, and if they know how to use their models and army to the best of their ability.

    So to the OP: Yes, you can build a solid "all comers" list that has a bit of everything that you need, and you'll perform well against the majority of your opponents.



  10. #10
    Destroyer of Worlds Defenstrator's Avatar
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    I do think all comers lists exist, but not really at 25 points. At that points level or less Warmachine runs into a lot of rock/ paper/ scissors matchups.
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  11. #11
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    Quote Originally Posted by Devilsquid View Post
    This. Well Rounded and All Comers is the same thing. If it's well rounded, it can take on all comers with a fair chance of success. As always, it depends on the player, and if they know how to use their models and army to the best of their ability.

    So to the OP: Yes, you can build a solid "all comers" list that has a bit of everything that you need, and you'll perform well against the majority of your opponents.
    Am I the only one that's seeing the contradiction here? Is it all or majority? I think majority is totally possible, but all is not.

  12. #12
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    Rather than get bogged down in definitions, can someone post a list of the types of things you're looking to cover when you build such a list? I mean factors like high DEF, high ARM, Stealth, etc.

  13. #13
    Destroyer of Worlds drachenfels's Avatar
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    I think a pDenny list with banes and pistol wraiths is the closest things will come to an "all comers" list. with multiple threat types (decent ranged, great melee and great spells) it can't be just shut out like other lists can (cygnar shooting force against Barnabus for example) and a feat that is universally good by just putting down a blanket debuff. combine with having all the best traits a warcaster wants - small base, reach, parry, good Def, 7 focus and stealth. With the addition of cheap arcnodes and other solos/units to add focus efficiency (war witch sirens, wither shadow combine, skarlock thrall) pushes her pretty far past the point of sanity.

    he would be a pretty good list of her i think...

    System: Warmachine
    Faction: Cryx
    Casters: 1/1
    Points: 35/35

    Warwitch Deneghra (*5pts)
    * Deathripper (4pts)
    * Nightwretch (4pts)
    * Skarlock Thrall (2pts)
    Bane Thralls (Leader and 9 Grunts) (8pts)
    * Bane Thrall Officer & Standard (3pts)
    The Withershadow Combine (5pts)
    Bane Lord Tartarus (4pts)
    Pistol Wraith (3pts)
    Pistol Wraith (3pts)
    Warwitch Siren (2pts)
    Warwitch Siren (2pts)


    It's hard to dispute a list like this...

    lots of hard hitting fast moving, terrain jumping, immune to free strike (with ghost walk) weapon masters
    5 actual ranged attacks with decent accuracy (accuracy on nightwretch increased by blaster aoe)
    2 models with mag7 sprays
    free upkeep, 3 additional magic attacks, and dark industries
    and all but 4 models in the army have stealth, and 2 of those are incorporeal!
    and on top of all that you have a caster with probably the BEST spell list in the game. (2 great debuff spells [crippling grasp and parasite], a movement modifier [ghostwalk], 2 great attack spells one being an aoe with knockdown the other a spray with continuous effect [venom and scourge] and a cheap spell with lots of potential [influence])

    does it have any bad matchups? i really dont think so. It has good variance and an answer to everything.
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  14. #14
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    Think of anything that would catch you up, and have an answer to it.

    High DEF - High MAT/RAT/Knockdown/DEF Debuff
    High ARM - ARM Debuff/Armor piercing
    High SPD - SPD Debuff / Knockdown
    Incorporeal - Magic
    Stealth - AOE's / Sprays
    Can't be Targeted - Colateral damage / Sprays / AOEs
    Can't be Moved - ???
    Can't be Charged - Slams / Trample
    Anti-Magic - ???
    Jack Heavy - ???
    Troop Swarm - ???

    So build a list that includes all of the answers. If possible, multiple answers to each threat.

  15. #15
    Destroyer of Worlds SpiralingCadaver's Avatar
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    If you make a decently well-rounded list, you shouldn't come up against threats you can't, assuming skill and average rolls, potentially beat.

    For instance: I have a list that relies heavily on ranged attacks that don't ignore stealth and don't have blasts, and have used it against a stealth-heavy army, which causes serious problems, but doesn't make it so I can't pull off a win, because I don't believe in hyperspecialization.

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  16. #16
    Destroyer of Worlds ForestZ's Avatar
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    Quote Originally Posted by Rancor View Post
    Am I the only one that's seeing the contradiction here? Is it all or majority? I think majority is totally possible, but all is not.
    You're arguing semantics. The common meaning of an "all comers list" is a list the will "perform well against the majority." Anyone who asks for an all comers list, or who creates one, usually understands that. You're bogging the thread down nitpicking English words.
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  17. #17
    Destroyer of Worlds SpiralingCadaver's Avatar
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    Quote Originally Posted by drachenfels View Post
    I think a pDenny list with banes and pistol wraiths is the closest things will come to an "all comers" list
    This sort of list, from both sides of the table, is on of the nastiest things there is, in my opinion. Being able to subtract 2-4 from most stats sure makes it easier to hit/kill/get the first strike/dodge/avoid damage (plus weaponmaster, speed, etc.)

    There are a few lists that can take out (kill or ignore) a huge chunk of what's useful in the army, but it would still have a strong fighting chance with the rest.

    In short, I agree, however, I always feel a little dirty after having played cryx, so don't use a list like that often.

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  18. #18
    Destroyer of Worlds Lanz's Avatar
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    To me, a take-all list is a list that doesn't depend on a trick mechanic or single method of winning. A list that can kill models in multiple ways, and has solutions for multiple types of enemies is considered (by me anyways) take-all. So having shooting, but not depending on shooting. Having melee, but not depending on melee. Having defensive tricks, but being able to take a hit without them.

    I consider my eThagrosh list to be take-all, for example;
    Thagrosh, the Messiah (*3pts)
    * Raek (4pts)
    * Carnivean (11pts)
    * Scythean (9pts)
    * Seraph (8pts)
    Blighted Nyss Shepherd (1pts)
    1 Spell Martyr (1pts)
    The Forsaken (2pts)
    The Forsaken (2pts)

    I generally don't see much in the ways of bad match-ups with that. Even when it comes to facing down anti-warbeast options I don't feel too much pressure, and have never had a match up where I felt that I didn't have the tools to win with. I also find that even if they have a counter to some of my assassination possibilities, I only need one to win.
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  19. #19
    Destroyer of Worlds drachenfels's Avatar
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    Quote Originally Posted by SpiralingCadaver View Post
    This sort of list, from both sides of the table, is on of the nastiest things there is, in my opinion. Being able to subtract 2-4 from most stats sure makes it easier to hit/kill/get the first strike/dodge/avoid damage (plus weaponmaster, speed, etc.)

    There are a few lists that can take out (kill or ignore) a huge chunk of what's useful in the army, but it would still have a strong fighting chance with the rest.

    In short, I agree, however, I always feel a little dirty after having played cryx, so don't use a list like that often.
    except that those things that can do that are normally very limited and are usually cygnar (are things that remove/ignore stealth) and can normally be dealt with before they can do that due to the speed of the nodes (14" run with a free powerbooster focus) then arcing the offensive spells. (scourge if they are grouped together or just spam venoms)
    and even with that a good chunk of the army (12 models) have tough as well and shake stationary and knockdown automatically! and 2 of them (pistol wraiths) are immune to continuous effects.
    additional things the list can do that i forgot to mention:
    it can completely shut out a single model with a scourge knockdown then shooting it with a wraith. it must forfeit something to stand, then forfeit the other to deathchill. (great on things that can't shake knockdown)
    locks pure melee heavies out - deathchill it easily with high rat and if its not in melee with something to move there it will have to forfeit action! (also would prevent the model from running!)
    lock out models without reach - if they dont have reach charge and stay at 2 inches with a siren and lock them in place... you have effectively made that model useless as there is nothing it can do since it is engaged it wont be able to shoot, and without reach it wont be able to smack her back!
    plays attrition - with Tartarus and deathtoll he can add new banes to the unit, either recouping losses or bulking them out past starting
    remove things from the game and deny fury - deathtoll a beast and not only will it never return to the board but the fury on it will be eaten before the warlock can drain it away!
    upkeep removal and rerolls - the combine are just soooo good...

    Early in MK2 when i was in a couple tournaments and a league this is pretty much the list that i ran for one of my 2 lists.
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  20. #20
    Destroyer of Worlds Lanz's Avatar
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    That Cryx list is a good example of this idea between take 'all' and take 'most'. an eLylyth list would be a natural predator for pDenny, who wants to spend most of her focus each turn, and relies on stealth and distance to keep her alive. All things that an eLylyth list is designed to abuse. I'm sure eCaine would be a similar threat too with gunmage anti-stealth options. So even take-all lists will run into the occasional bad match up, but if it's just 1-2 casters, that's still pretty good.

    As far as definition goes, since it was brought up, I would say that the aforementioned pDenny list is still 'take all', because even in those match ups it won't be a guaranteed win for the anti-stealth snipers. pDenny is still a small based model with plenty to hide behind and little reason to expose herself directly. Those casters would have tools to make things a lot harder on her and force the cryx player into more conservative tactics, but it wouldn't be a rock vs paper scenario.
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  21. #21
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    I think the concept of "all-comer" doesn't necessarily mean "will beat everything" but more along the lines of "can face anything on more or less equal odds"

    if there was a list that shut down literally everything every opponent could do, then that wouldn't be all-comer, that would be simply broken. So if the question is looking for the perfect list to destroy everything... there's no list for that.
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  22. #22
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by Rancor View Post
    Think of anything that would catch you up, and have an answer to it.

    High DEF - High MAT/RAT/Knockdown/DEF Debuff
    High ARM - ARM Debuff/Armor piercing
    High SPD - SPD Debuff / Knockdown
    Incorporeal - Magic
    Stealth - AOE's / Sprays
    Can't be Targeted - Colateral damage / Sprays / AOEs
    Can't be Moved - ???
    Can't be Charged - Slams / Trample
    Anti-Magic - ???
    Jack Heavy - ???
    Troop Swarm - ???

    So build a list that includes all of the answers. If possible, multiple answers to each threat.
    eKaya tier list.

  23. #23
    Destroyer of Worlds drachenfels's Avatar
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    Quote Originally Posted by eliassmith27 View Post
    eKaya tier list.
    example with breakdown?? this is math class so show your work!
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  24. #24
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    Quote Originally Posted by ForestZ View Post
    You're arguing semantics. The common meaning of an "all comers list" is a list the will "perform well against the majority." Anyone who asks for an all comers list, or who creates one, usually understands that. You're bogging the thread down nitpicking English words.
    So sorry to bog down the thread. I was unaware of such a common understanding. Thank you for informing me. Where I play, when people say all comers, they mean that. If you guys are saying that it just means well rounded then I'll go with that from now on.

    Is my above post:

    Think of anything that would catch you up, and have an answer to it.

    High DEF - High MAT/RAT/Knockdown/DEF Debuff
    High ARM - ARM Debuff/Armor piercing
    High SPD - SPD Debuff / Knockdown
    Incorporeal - Magic
    Stealth - AOE's / Sprays
    Can't be Targeted - Colateral damage / Sprays / AOEs
    Can't be Moved - ???
    Can't be Charged - Slams / Trample
    Anti-Magic - ???
    Jack Heavy - ???
    Troop Swarm - ???

    So build a list that includes all of the answers. If possible, multiple answers to each threat.
    really bogging down the thread. I thought that was a valid list of suggestions. Do you disagree?

  25. #25
    Destroyer of Worlds ForestZ's Avatar
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    Absolutely not..but if you note the post times you'll see that your post (and 2 others) came in while I was writing mine.
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  26. #26
    Destroyer of Worlds Warcaster Feiss's Avatar
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    Semantics aside, I find that pBaldur's Tier 4 theme list is both fun to play, and with some experience under your belt, has a reasonable shot vs most opponents with good playstyle.

    Even the worst of match-ups (Legion, and walls of armour) can be overcome with canny use of pBaldur's feat, and Druids (respectively).

    Granted, it's a bit of a squeeze at 35pts, at 50pts is starts to shine

  27. #27
    Destroyer of Worlds eliassmith27's Avatar
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    High DEF -Gorax's animus, Primal, gives +2 MAT and STR (Feral becomes MAT 9, other beasts become MAT 8)
    High ARM -Forced Evo gives +2 STR and DEF and stacks with Primal
    High SPD -Between Dog Pile, and Gnarlhorn's Animus, not much has a bigger melee threat range then this army
    Incorporeal -Druids spells, Pureblood's spray, Pureblood's animus
    Stealth -Melee army + Pureblood's spray
    Can't be Targeted -MAT 9 POW 11, 13" tramples from the Feral (can get up to POW 17 on an 11" trample)
    Can't be Moved -My threat range takes care of this
    Can't be Charged -eKaya gives free charges and Power attacks. Trample in, swing 4 times with POW 21 Feral or POW 22 Stalker, Feat way
    Anti-Magic -Melee list
    Jack Heavy -Beast heavy list that out-threats
    Troop Swarm - Long high MAT/POW tramples, Pureblood's Spay, Stalker's reach berserk.

    Also Brings
    Anti magic from druids
    Fury Management from the Shifting Stones and Druid Wilder
    Stealth for the battle Group via Shadow Pack
    Lots of healing (stones and druids each give a D3)
    LoS blockers from Druid clouds
    Most Beasts are DEF 14 base (16 with Forced Evo)
    Both the druids and Skinwalkers make good road block units

    eKaya Tier 4 50pts

    eKaya +3
    Laris
    WW Stalker 9
    Pureblood WW 8
    Feral WW 8
    Gnarlharn S 7
    Gorax 4
    Druid Wilder 2
    Druids oO 7
    Skinwalkers (min) 5
    Shifting Stones 2
    +UA 1

  28. #28
    Destroyer of Worlds Lanz's Avatar
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    I think the anti-infantry aspect of that list is rather weak, really. I mean, by all means, throw your stalker at the 6-point tarpit and I'm sure you'll kill dead anyone within his reach, but I think that's doing your opponent more good than it's doing you. Even with sprint.

    Unless you have this epic coordinated-strike thing going on where you're killing everything worth killing then feating away to evade retaliation. Either way if it's any kind of 'infantry swarm' (IE: more than 1 unit), even those tactics won't work.
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  29. #29
    Destroyer of Worlds eliassmith27's Avatar
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    Sorry. didn't catch the 25-35pt range
    at 35 the list is not as well rounded but still has most answers the 50 pt list does
    eKaya tier 4, 35pts

    eKaya +3
    Laris
    WW Stalker 9
    Gnarlharn S 7
    Gorax 4
    Druid Wilder 2
    Druids oO 7
    Skinwalkers (min) 5
    Shifting Stones 2
    +UA 1
    Warwolf 1

    You lose the Pureblood's spray, and animus, and the Ferals extra MAT and 2" trample threat, but that's about it.

  30. #30
    Destroyer of Worlds drachenfels's Avatar
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    Quote Originally Posted by Lanz View Post
    I think the anti-infantry aspect of that list is rather weak, really. I mean, by all means, throw your stalker at the 6-point tarpit and I'm sure you'll kill dead anyone within his reach, but I think that's doing your opponent more good than it's doing you. Even with sprint.

    Unless you have this epic coordinated-strike thing going on where you're killing everything worth killing then feating away to evade retaliation. Either way if it's any kind of 'infantry swarm' (IE: more than 1 unit), even those tactics won't work.
    also stopped by anything medium/large based behind the unit
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    Destroyer of Worlds Necra-Chi's Avatar
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    My "default" basic all rounder list for Legion, which I hardly ever use, but which is the center of the Legion balanced versus specialised spectrum for me is this.

    Vayl1
    2 Scytheans
    Seraph
    shredder
    striders with ua
    2 deathstalkers
    50 pts Tier 4 Ravens of War - 32 pts remaining
    50 pts Tier 4 Black Magic - 30 pts + B&B remaining
    35 pts Tier 4 Rearguard - 8 pts remaining

  32. #32
    Destroyer of Worlds eliassmith27's Avatar
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    It's not possible to make a list that's fantastic against everything. This does better then most.

    If you know your army well, and your enemy's army well enough, with good placement and planning, this Army can take on any list not built to specifically take it out. (barring angry dice gods)

    between the druids, eKaya's Feat, the shifting stones, and the Stalkers Animus, there's enough push, pull, place, and run away to mess with counter measures used against it.

    I'll admit though that mass infantry swarm is it's biggest weakness.

    P.S.
    Quote Originally Posted by drachenfels View Post
    also stopped by anything medium/large based behind the unit
    Never been a problem for me. I just push/pull them out of the way with my Druids.
    Last edited by eliassmith27; 01-23-2012 at 11:08 AM.

  33. #33
    Destroyer of Worlds scout's honor's Avatar
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    Quote Originally Posted by ForestZ View Post
    You're arguing semantics. The common meaning of an "all comers list" is a list the will "perform well against the majority." Anyone who asks for an all comers list, or who creates one, usually understands that. You're bogging the thread down nitpicking English words.
    Indeed. It's prefectly possible to build a list to hose a given all comers list. That list will be so specialized it'll get hosed in turn by the greater majority of other lists though, so what would be the point?

  34. #34
    Destroyer of Worlds
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    Quote Originally Posted by scout's honor View Post
    Indeed. It's perfectly possible to build a list to hose a given all comers list. That list will be so specialized it'll get hosed in turn by the greater majority of other lists though, so what would be the point?
    That's exactly what I was saying, but that's before it was explained to me that all comers refers to well rounded. So knowing that now, you can build an all comers list, which will stand a good chance against most lists, assuming your well practiced at using said list.

  35. #35
    Destroyer of Worlds jandrese's Avatar
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    For me an all-comers list is one that has a good toolbox for dealing with a wide variety of situations. This means you have anti-upkeep/animus abilities, AoEs to deal with super high DEF guys (or attacks that ignore DEF), some heavy hitters for dealing with high ARM, anti-knockdown/stationary techs, some magical attacks, CMD check mitigation, some Ranged attacks, anti-Stealth, anti-tough, AD, Objective holding models, etc... The point is that you won't be shut down by any one particular trick list and

    You can't really get a toolbox like that a 35, but at 50 points there are some options.

    For instance, here's one list that has tools for a wide variety of situations:
    Severius (Prime)
    Revenger
    Reckoner
    Vanquisher
    Hierophant

    Avatar
    eEiryss
    4x Choir
    Daughters of the Flame
    Gorman
    Covenant
    Vassal
    Rhoven & Buddies
    3x Wracks

    It has high speed hard to kill models for board control (Daughters with Defenders Ward are difficult to deal with, especially when in the middle of enemy troops), anti-upkeep, lots of high POW attacks, good anti-infantry capabilities, lots of anti-spellcaster abilities, various assassination vectors, and lots of minor tools for dealing with whatever you need.

    Models nigh invulnerable this turn? Use the covenant to put fire on the Daughters and have them stab stuff to hopefully have the fire roll finish them off. Pesky upkeeps? Eiryss takes care of that. Lots of spellcasters? The Choir says no, the Covenant says no, Sevvy himself even says no. Troop spam? Two AoE 4 and two A2As should thin them out. Armor spam? Well that's what all of those heavy Warjacks are for. Want to shoot a pesky tough stealth model at range (Tartarus!), well Rhoven and the Reckoner are there for you. Someone have a ranged assassination they want to use against Sevvy? Put a cloud in front of him with Gorman, or use the every useful black oil bombs.

    I'm not saying this list will beat all comers--it certainly has some bad matchups--but it will never be left totally out in the cold. It should even play reasonably well in Hardcore (which is what I originally designed the list for). SR2012 might be a little difficult for it, since some of the objectives require you to get your caster right up in the enemy's face to score control points, and that's not where Sevvy wants to be.
    NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!

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  36. #36
    Destroyer of Worlds rivenwyrm's Avatar
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    Rancor, your post listing the "questions" a list has to answer was actually spot on. I don't think anyone would dispute that.

    As to those questions and the OP, what I like to do typically is kind of put together a list intuitively. Then start at the top of the list of questions, and if I can't imagine two separate ways using different models to deal with a particular problem, I'll try to change the list. However each time you do this you have to go through the questions again.

    That said, there are definite exceptions, such as theme forces, or lists that are built to have a particular style with the understanding they're vulnerable to certain counters (melee-only based lists being one of Khador's somewhat common builds, lists with a high proportion of infantry to jack, and vice versa).
    Last edited by rivenwyrm; 01-23-2012 at 12:10 PM.
    Quote Originally Posted by LACK OF SUBTLETY View Post
    Ha! The internet is no place for common sense deductions about game-making decisions. It is a place for crazy speculation!

  37. #37
    Annihilator Archimedes_12's Avatar
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    Back in the days of yore (Apotheosis release) I ran an army that had Epic Sorscha, three full units of Winterguard, Behemoth, and a few destroyers as points allowed. I did really well with it. Had CRA's and bombards the cover my advance. WG soaked up early melee attacks, and the Jacks followed with the beat-down.

    And woe to he who came within Cyclone+Charge range of the Ice Queen!
    "It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived." - General George Patton Jr


  38. #38
    Destroyer of Worlds diehard's Avatar
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    Rancor, I really like your list building checklist, I will definitely be suggesting it to my play group, and especially the newer players. I think a lot of us older players think that way, but it's a nice way to explain it in black and white.

    As to an "all comers list", I've always taken that to be basically a balanced, well rounded list. I've been building my forces that way since before Space Marine became Epic 40K. Each game had it's own checklist (let's see, fire base, assault group, road block, etc.) and eventually I realized (as over the years I've had opponents who lived on cheese) that a super strength list always has built in weakness by it's nature so the best bet was to have the available tools to exploit that weakness. So I have to agree with the camp that an all comers list is a list that has the potential to stand up to any challenger and provide a tough fight with a chance to seize the day provided fate doesn't have it in for you that day. (Because some days you just can't even hit the broad side of a barn if your life depended on it.)
    Two wrongs don't make a right.
    But three lefts do.

  39. #39
    Destroyer of Worlds MagnustheJust's Avatar
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    It does indeed exist, but you have to play Mercenaries and be willing to intermix your model choices.

    Example :


    MacBain!! {+6}
    ~Nomad - 0{6}
    Mangler - 8

    Reinholdt - 1
    Saxon Orrik - 2
    Eiryss1 - 3
    Stannis - 4

    min Kayazy Assassins - 5
    ~ Underboss - 2
    max Nyss Hunters - 10

    It has a blend of ranged, melee, and speed - which are all key ingredients to building a winning list.
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
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  40. #40

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    35 point A Pirate's Life T3
    Captain Phinneus Shae
    * Nomad
    * Nomad
    * Commodore Cannon & Crew (Commodore and 3 Crewmen)
    Lady Aiyana & Master Holt
    Press Gangers (Leader and 9 Grunts)
    Sea Dog Crew (Leader and 5 Grunts)
    * Mr. Walls Sea Dog Crew Quartermaster
    * 3 Sea Dog Crew Riflemen
    Bosun Grogspar
    Dirty Meg
    Doc Killingsworth
    First Mate Hawk
    Lord Rockbottom

    I hardly ever fill out the Sea Dogs because I use the spare 4 models in the unit when I press gang things.

    This list has an insane threat range across the board, so you usually either get the alpha strike or force your opponent to use their denial feat defensively.

    Choose this list if you like charging things with pirates and don't mind not using the models for pretty much any other list; although I've heard pDenny pirates is pretty fun.

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