So I just picked up a unit of Bloodweavers, and that got me thinking about a UA for them. I know there has been a lot of desire expressed on the forums for a UA for them, and I was just curious about what abilities people would want on one.
My personal wishes:
First up, I want it to be a character. No, not because characters are usually more powerful, but because "Kyrie Scarmaker, Priestess of the Devourer Wurm" sounds totally bad-***. (She's the quoted on their stat card).
As for abilities:
Most likely too powerful / Never going to see it on the Bloodweavers:
Anatomical Precision (auto point of damage on a hit) combined with Blood Burst would make them crazy good at taking out infantry swarms.
Blood Shadow (unit becomes incorporeal after their activation for a round) would give them some staying power / allow them to hold points against low-magical weapon armies.
Poltergeist (pushes enemies that miss 3" away) could provide similar benefits as Blood Shadow.
Black Arts (free upkeep for a caster with this model in its control area) would be interesting.
Duelist (+2 def) would certainly be handy.
Probably more likely:
Blood Thirst (+2 charge distance) would improve their already above-average speed stat and ensure they get the alpha strike, but it would also make them even more dependent on living enemies.
Shadowplay (on a hit one model in the unit can be placed near another model in the unit) can help them get to where you want them more the best Blood Bursting. Say goodbye to those solos or UAs that you thought were safe!
Parry (no free strikes)
Backstab (bonus damage die on back strikes) would be a bit fluffy, but ultimately would probably not come up much.
Well, there's my list of thoughts. Anything interesting I may have missed?