Page 1 of 3 123 LastLast
Results 1 to 40 of 103
  1. #1
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default Careers (2/20/2012 Insider)

    Basically, you get 2 careers in character creation.

    Link
    WARMACHINE/Hordes no more.

  2. #2
    Annihilator Siranaul's Avatar
    Join Date
    Feb 2010
    Posts
    501

    Default

    So, 1 Archetype and 2 Careers. Sounds interesting so far. Reminds me of the World of Darkness in a small sense.

    I wish I could afford a No Quarter subscription.
    Fight for your right to say legend-ary, without the auto-censor's influance!

    Instead of suggesting units/models when someone posts a list. First, try suggesting how to best use the list the original poster wants to use.

  3. #3
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    List of careers from that article:
    Arcane Mechanik
    Warcaster
    Fell Callers
    Knights
    Mercenary
    Pistoleer
    Aristocrat
    Military Officer
    Highwayman
    Priest
    Man-at-Arm
    Thief

    Did I miss any?
    WARMACHINE/Hordes no more.

  4. #4
    Destroyer of Worlds ThatRickGuy's Avatar
    Join Date
    Jun 2010
    Location
    Evansville, WI
    Posts
    2,286

    Default

    I hope there is a lot of flexibility with Archetypes. Hearing that you must be archetype "gifted" to be a mage makes me a bit sad. Because I was hoping that there would be a difference between forceful and finesse for casters as well. The difference between calling down a rain of fire to smite thy enemy and applying a tiny bit of pressure to a vain around the heart of your enemy. Either way, it's a dead enemy killed by a mage, but it's approaches taken from two drastically different characters.

    -Rick

    Any game you walk away from knowing why it ended, and how to repeat or avoid that conclusion in the future, is a victory.

  5. #5
    Destroyer of Worlds stormwell's Avatar
    Join Date
    Sep 2005
    Location
    Norwich, UK
    Posts
    1,277

    Default

    Quote Originally Posted by AJ the Ronin View Post
    List of careers from that article:
    Arcane Mechanik
    Warcaster
    Fell Callers
    Knights
    Mercenary
    Pistoleer
    Aristocrat
    Military Officer
    Highwayman
    Priest
    Man-at-Arm
    Thief

    Did I miss any?
    Theres meant to be 25 in total, so; Bodger, Rifelman, Warlock?
    Steamfitter's Rest - A Warmachine/IK blog.

    Quote Originally Posted by Alviaran View Post
    Come to the dark side. Forget cookies, we have horny chicks!

  6. #6
    Community Coordinator & Staff Writer PPS_Simon's Avatar
    Join Date
    Jun 2008
    Location
    Seattle, WA
    Posts
    14,945

    Default

    Quote Originally Posted by ThatRickGuy View Post
    I hope there is a lot of flexibility with Archetypes. Hearing that you must be archetype "gifted" to be a mage makes me a bit sad. Because I was hoping that there would be a difference between forceful and finesse for casters as well. The difference between calling down a rain of fire to smite thy enemy and applying a tiny bit of pressure to a vain around the heart of your enemy. Either way, it's a dead enemy killed by a mage, but it's approaches taken from two drastically different characters.

    -Rick
    There are some further subtleties and classifications for Gifted characters that we'll be talking about in the coming months.

    Quote Originally Posted by stormwell View Post
    Theres meant to be 25 in total, so; Bodger, Rifelman, Warlock?
    More than 25! Warlocks will not be included in the first book, though. We're saving those for book 3 which focuses on the wilds of Immoren.
    Last edited by PPS_Simon; 02-20-2012 at 12:09 PM.

  7. #7
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Quote Originally Posted by stormwell View Post
    Theres meant to be 25 in total, so; Bodger, Rifelman, Warlock?
    Like I said, careers from the article. Obviously that list is missing the careers mentioned on NQ and those not mentioned yet.

    I wonder if Gun Mage is a career.
    WARMACHINE/Hordes no more.

  8. #8
    Annihilator Siranaul's Avatar
    Join Date
    Feb 2010
    Posts
    501

    Default

    Mage Hunter

    Hehehe Iosian Gun Mage Hunter
    Fight for your right to say legend-ary, without the auto-censor's influance!

    Instead of suggesting units/models when someone posts a list. First, try suggesting how to best use the list the original poster wants to use.

  9. #9
    Annihilator lifelesspoet's Avatar
    Join Date
    May 2011
    Location
    fargo nd
    Posts
    502

    Default

    The first thing i look at when opening a new rpg book is dice mechanics for skills and combat, then the setting details if the cover wasn't detailed enough. Then I check for the character creation, mostly to see if its level or skill based and how custom or specialized the creation is. Am I the minority? A bad dice system will ruin any well detailed character creation system, rollmaster i'm looking at you.
    If your are reading this post, the moderators have not yet deleted my post.
    Skorne born on date: march 2011

  10. #10
    Destroyer of Worlds
    Join Date
    Jun 2006
    Location
    LBC
    Posts
    2,193

    Default

    I suppose it depends on the game, lifeless.

    In some RPG campaigns, the focus may be on the RP portion, and you just kind of muddle through combat, but still have a great game, while other campaigns are table-top mini games w/ fleshed out/advancing characters, and they can be equally as fun. These 2 types of campaigns can also use the same system, although the combat mechanic important to the 2nd type.

    Some people don't like complex combat systems, as it takes to long to play out a battle, taking time away from some intriguing and in-depth story lines.

    I like both both spectrums (and all in-between) myself.

  11. #11
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Quote Originally Posted by Siranaul View Post
    Mage Hunter

    Hehehe Iosian Gun Mage Hunter
    How you know that is what I want to play?
    WARMACHINE/Hordes no more.

  12. #12
    Annihilator Sergeant Bus's Avatar
    Join Date
    Feb 2010
    Location
    Bountiful, Ut
    Posts
    563

    Default

    Quote Originally Posted by PPS_Simon View Post
    More than 25! Warlocks will not be included in the first book, though. We're saving those for book 3 which focuses on the wilds of Immoren.
    I thought the intent was not to have to buy a ton of books. I am pretty sure it was stated somewhere about this. Over all I am okay with it but will all of these books be available at the same time? Or do we have to wait months between these books?

    -Sergeant Bus
    "The road to salvation... is long and narrow, and it must be paved with the skulls of heretics." -- Hierarch Sulon, welcoming pilgrims to Caspia, 481 AR

    Troll Album

  13. #13
    Community Coordinator & Staff Writer PPS_Simon's Avatar
    Join Date
    Jun 2008
    Location
    Seattle, WA
    Posts
    14,945

    Default

    Quote Originally Posted by Sergeant Bus View Post
    I thought the intent was not to have to buy a ton of books. I am pretty sure it was stated somewhere about this. Over all I am okay with it but will all of these books be available at the same time? Or do we have to wait months between these books?

    -Sergeant Bus
    Our plan is still to only release a set of four core books, the first containing the core rules and general overview of the Iron Kingdoms and the following three expanding on different themes and regions of western Immoren. These books will not release simultaneously.

  14. #14
    Destroyer of Worlds drachenfels's Avatar
    Join Date
    Mar 2011
    Posts
    4,045

    Default

    so with the above list...

    Ogryn:
    fell caller
    thief


    "HEY EVERYONE!! WATCH ME ROB THIS GUY!!"
    This thread just got 20% cooler because of Rainbow Dash.
    My Gator Paintings
    My Cryx Paintings
    My PINK Khador Thread!

  15. #15
    Community Coordinator & Staff Writer PPS_Simon's Avatar
    Join Date
    Jun 2008
    Location
    Seattle, WA
    Posts
    14,945

    Default

    Quote Originally Posted by drachenfels View Post
    so with the above list...

    Ogryn:
    fell caller
    thief


    "HEY EVERYONE!! WATCH ME ROB THIS GUY!!"
    Only trollkin can be Fell Callers, not Ogrun, but otherwise why not!

    I think a Fell Caller bandit could be a lot of fun, especially if he was part of a criminal kriel, maybe some of them Highwaymen, preying on travelling caravans in the depths of the Gnarls.

  16. #16
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Quote Originally Posted by PPS_Simon View Post
    Our plan is still to only release a set of four core books, the first containing the core rules and general overview of the Iron Kingdoms and the following three expanding on different themes and regions of western Immoren. These books will not release simultaneously.
    And after the 4 core? Some of us like supplements with our rpgs.

    Then again it is nice to have a complete rpg.
    WARMACHINE/Hordes no more.

  17. #17
    Community Coordinator & Staff Writer PPS_Simon's Avatar
    Join Date
    Jun 2008
    Location
    Seattle, WA
    Posts
    14,945

    Default

    Quote Originally Posted by AJ the Ronin View Post
    And after the 4 core? Some of us like supplements with our rpgs.

    Then again it is nice to have a complete rpg.
    One step at a time.

    Aside from the books, though, I'm sure we will support the game in No Quarter.

  18. #18
    Annihilator
    Join Date
    Jun 2010
    Posts
    567

    Default

    Quote Originally Posted by PPS_Simon View Post
    One step at a time.

    Aside from the books, though, I'm sure we will support the game in No Quarter.
    Put it in print, and I'll buy it!

  19. #19
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Players are an impatient lot!

    Between this and the new Marvel rpg every other rpg is just under my radar (ok, the new Delta Green is there too but that seem to be a 2013 thing).
    WARMACHINE/Hordes no more.

  20. #20
    Destroyer of Worlds drachenfels's Avatar
    Join Date
    Mar 2011
    Posts
    4,045

    Default

    Quote Originally Posted by PPS_Simon View Post
    Only trollkin can be Fell Callers, not Ogrun, but otherwise why not!

    I think a Fell Caller bandit could be a lot of fun, especially if he was part of a criminal kriel, maybe some of them Highwaymen, preying on travelling caravans in the depths of the Gnarls.
    I think i have found my first character... Grubnatz obnoxious pickpocket!
    Last edited by drachenfels; 02-20-2012 at 04:04 PM.
    This thread just got 20% cooler because of Rainbow Dash.
    My Gator Paintings
    My Cryx Paintings
    My PINK Khador Thread!

  21. #21
    Destroyer of Worlds ThatRickGuy's Avatar
    Join Date
    Jun 2010
    Location
    Evansville, WI
    Posts
    2,286

    Default

    You sir, have won the internets!

    -Rick

    Any game you walk away from knowing why it ended, and how to repeat or avoid that conclusion in the future, is a victory.

  22. #22
    Annihilator
    Join Date
    Jul 2008
    Posts
    800

    Default

    Great picture drachenfels! I'm still laughing over that. And it's my desktop wallpaper. That's tops!

    Also, props to PPS_Simon for the attentive care you give the roleplaying community.

    I'm really excited about what I read in the Insider. I mostly play DnD 3.5 these days, and I've grown discontent with the cookie cutter feel of the classes. Sure feats and skill selection can make characters mechanically different, but... I mean, realistically your cleric has 5 or 6 core feats they really have to take. So does your fighter, Wizard, whatever it is. And after playing DnD for a few years you've pretty much dialed in what skills your DM is going to use, so you just take those skills.

    So this whole race/archetype/career/career system seems wonderfully open ended to me. Lots of possibilities!

  23. #23
    Conqueror DocEther's Avatar
    Join Date
    May 2009
    Location
    Sayville, NY
    Posts
    288

    Default

    I was super stoked before, after last NQ's article, now I'm basically doing cartwheels. I love everything you guys are doing so far, even if you're only letting us know about it little by little.

    The idea of Archetypes and the duel Career system for characters sounds a lot like WFRP in a really good way. It should keep new characters fresh yet still have that identifiable nature. A Warcaster Fighter vs a Warcaster Gunmage will probably still be pretty different, but both will still be Warcasters at the end of the day. Love it.

    Now we need to wait to see how character advancement will work. Are players locked into those career choices? Can they move on to new ones or gain more through experience?

  24. #24
    Destroyer of Worlds Lanz's Avatar
    Join Date
    Sep 2008
    Location
    Montreal, Quebec
    Posts
    14,612

    Default

    So we can start as warcasters? Interesting...
    "If at first you don't succeed, label it version 1.0."


  25. #25
    Destroyer of Worlds warlorddrax's Avatar
    Join Date
    Jun 2010
    Location
    West Hills CA.
    Posts
    1,258

    Default

    thank you drachenfels!
    i have a new desktop wallpaper!

    seriously though, i fell out of my chair after reading seeing it

    internet points to you sir!
    Your tears of nerd rage bring me such joy!

  26. #26
    Destroyer of Worlds Terraneaux's Avatar
    Join Date
    Sep 2004
    Location
    Santa Rosa, CA
    Posts
    1,458

    Default

    So some people I was talking to were skeptical about adapting a wargame ruleset to an rpg. It's interesting, however, that it's the same direction that DnD originally took.

    I'm really looking forward to the 'wilds' book the most, because part of what I like in the setting is the contrast between highly industrialized, 'civilized' nations and wilds that are like Australia on Nightmare Mode. Running around exploring crazy places like the Bloodstone Marches seems fun.
    "I got three words for you now: perish in fire!"

  27. #27
    Warrior
    Join Date
    Apr 2010
    Location
    Southampton
    Posts
    41

    Default

    I like the dual career idea - it provides a neat way to model wildly different character types using the same basic building blocks. For example, taking characters from Warmachine, Nemo might be an Arcane Mechanik/Warcaster, while Caine would be a Gunmage/Warcaster. I was very worried that having Warcasters playable from day one would make them all too similar.

  28. #28
    Conqueror
    Join Date
    Aug 2005
    Posts
    229

    Default

    Quote Originally Posted by Terraneaux View Post
    So some people I was talking to were skeptical about adapting a wargame ruleset to an rpg. It's interesting, however, that it's the same direction that DnD originally took.

    I'm really looking forward to the 'wilds' book the most, because part of what I like in the setting is the contrast between highly industrialized, 'civilized' nations and wilds that are like Australia on Nightmare Mode. Running around exploring crazy places like the Bloodstone Marches seems fun.
    Isn't it the other way around? Didn't Privateer Press do some IK RPG materials and then create Warmachine based on that?

  29. #29
    Conqueror ProtoClone's Avatar
    Join Date
    Mar 2011
    Location
    Innsmouth, Massachusetts
    Posts
    204

    Default

    Quote Originally Posted by Sthiel View Post
    Isn't it the other way around? Didn't Privateer Press do some IK RPG materials and then create Warmachine based on that?
    I believe so.

    I really like the sound and idea behind all of this. The ideas are brewing in my head now...

  30. #30
    Destroyer of Worlds Lanz's Avatar
    Join Date
    Sep 2008
    Location
    Montreal, Quebec
    Posts
    14,612

    Default

    Quote Originally Posted by Sthiel View Post
    Isn't it the other way around? Didn't Privateer Press do some IK RPG materials and then create Warmachine based on that?
    As in D&D's rules, which IKRPG Mk1 was made for, were generated from wargames, which predate D&D by a few decades.
    "If at first you don't succeed, label it version 1.0."


  31. #31
    Conqueror
    Join Date
    Aug 2005
    Posts
    229

    Default

    Quote Originally Posted by Lanz View Post
    As in D&D's rules, which IKRPG Mk1 was made for, were generated from wargames, which predate D&D by a few decades.
    DnD was based on wargames? Where do you get that from? I remember a lot of Napoleonics, Some WWII Stuff - As I remember Avalon Hill was a pretty big name in our circle. I don't recall a lot of fantasy wargames in the early 70's. There were some SPI titles based around Tolkein - but they came out after D&D. First fantasy mini game I remember (Though to be fair it has been a LONG time) was chainmail - which TSR put out in support of D&D.

  32. #32
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Privateer started as an RPG company, yes. I know that The Longest Night predates all other WARMACHINE products. Not sure if the Monsternomicon and Lock and Load do so too.
    WARMACHINE/Hordes no more.

  33. #33
    Destroyer of Worlds Lanz's Avatar
    Join Date
    Sep 2008
    Location
    Montreal, Quebec
    Posts
    14,612

    Default

    Quote Originally Posted by Sthiel View Post
    DnD was based on wargames? Where do you get that from? I remember a lot of Napoleonics, Some WWII Stuff - As I remember Avalon Hill was a pretty big name in our circle. I don't recall a lot of fantasy wargames in the early 70's. There were some SPI titles based around Tolkein - but they came out after D&D. First fantasy mini game I remember (Though to be fair it has been a LONG time) was chainmail - which TSR put out in support of D&D.
    I don't think there's a direct "D&D was based on X", but as far as I'd heard, the concept of that kind of game (a small party-based role-playing game) was derived from wargame rules initially. It's no secret that Gygax played wargames himself prior to making D&D and was no doubt at least inspired by them.
    "If at first you don't succeed, label it version 1.0."


  34. #34
    Destroyer of Worlds drachenfels's Avatar
    Join Date
    Mar 2011
    Posts
    4,045

    Default

    when i posted this information to my local forum someone responded with :

    "Or, and this would appeal to the side of me that wants to really "Role" play instead of "Roll" play would be a Gobber who is a cross between a bodger and Reinholdt (so Arcane Mechanic/Thief or Arcane Mechanic/World Traveller if that is an option). The little hyper guy who constantly irritates the mean Khador warcaster by "fixing" his warjack and "improving" his equipment!"


    so ofcourse i had to draw this too....

    This thread just got 20% cooler because of Rainbow Dash.
    My Gator Paintings
    My Cryx Paintings
    My PINK Khador Thread!

  35. #35
    Community Coordinator & Staff Writer PPS_Simon's Avatar
    Join Date
    Jun 2008
    Location
    Seattle, WA
    Posts
    14,945

    Default

    Quote Originally Posted by Sthiel View Post
    DnD was based on wargames? Where do you get that from? I remember a lot of Napoleonics, Some WWII Stuff - As I remember Avalon Hill was a pretty big name in our circle. I don't recall a lot of fantasy wargames in the early 70's. There were some SPI titles based around Tolkein - but they came out after D&D. First fantasy mini game I remember (Though to be fair it has been a LONG time) was chainmail - which TSR put out in support of D&D.
    You're very close! Gygax and company created the original Chainmail rules from which D&D grew in the nebulous ooze of primordial adventure games! http://en.wikipedia.org/wiki/Chainmail_(game)

  36. #36
    Conqueror
    Join Date
    Aug 2005
    Posts
    229

    Default

    Quote Originally Posted by Lanz View Post


    I don't think there's a direct "D&D was based on X", but as far as I'd heard, the concept of that kind of game (a small party-based role-playing game) was derived from wargame rules initially. It's no secret that Gygax played wargames himself prior to making D&D and was no doubt at least inspired by them.
    Ok I will buy that - the concept of using dice to adjudicate combat. Makes sense.

    The comment I was originally remarking on though was a concern about basing a RPG on a specific Wargame - That is not the case in this instance, though it could certainly be argued the Wargame has considerably expanded the Iron Kingdoms setting!

  37. #37
    Destroyer of Worlds captainspud's Avatar
    Join Date
    Sep 2008
    Location
    Where Spuds Go
    Posts
    2,522

    Default

    Quote Originally Posted by PPS_Simon View Post
    Warlocks will not be included in the first book, though. We're saving those for book 3 which focuses on the wilds of Immoren.
    Question: will there be a lot of player content in books 2, 3, and 4? Because as a DM, I really don't like the players having a reason to own books of fluff details and plot hooks. What they own, they're going to read, which makes the material much less useful for the DM.
    The ignorant must be beaten with the Mallet of Wisdom until their heads are swollen and inflamed with knowledge.
    Check out my new blog, Captain Spud Is Amazing, where I post things on the schedule of "Whenever something's finished."
    My Painting/Conversion Thread | Full Privateer Release Schedule

  38. #38
    Destroyer of Worlds Ger's Avatar
    Join Date
    Mar 2008
    Location
    Central NJ
    Posts
    2,865

    Default

    I'm liking what I'm hearing so far. Still waiting for more details and trying not to go crazy.

    I do like that you need Gifted to go Warcaster. It suggests that Warcaster is something you at least need to plan for at character creation to make a possibility. Which fits the fluff.

    Any chance we can get a gear article in the near future Simon? Talk about Firearms, Blasting Powder, and some of the special arms and equipment the IKCG had in it. What's still around, what's changed...etc. Curious about the monetary system too now that I think about it.

    Mayhaps a "So my _____ wants to buy a pistol and a pocket watch" format where you walk through how that character would go about getting that stuff. To give an idea of where the systems at in that regard.
    Optimistic theory crafting pirate loving merc player.

  39. #39
    Destroyer of Worlds drachenfels's Avatar
    Join Date
    Mar 2011
    Posts
    4,045

    Default

    Quote Originally Posted by Ger View Post
    "So my _[ Trollkin Fellcaller Thief ]_ wants to buy a pistol and a pocket watch"
    step 1) fine person that owns 1 or both items
    step 2) announce to all that you will be taking them
    step 3) ???
    step 4) you now own said items.
    This thread just got 20% cooler because of Rainbow Dash.
    My Gator Paintings
    My Cryx Paintings
    My PINK Khador Thread!

  40. #40
    Destroyer of Worlds
    Join Date
    Jun 2006
    Location
    LBC
    Posts
    2,193

    Default

    Quote Originally Posted by captainspud View Post
    Question: will there be a lot of player content in books 2, 3, and 4? Because as a DM, I really don't like the players having a reason to own books of fluff details and plot hooks. What they own, they're going to read, which makes the material much less useful for the DM.
    I think it's important for players to be able to read fluff (but not plot hooks). Even if it's about an area they aren't adventuring in. It gives the player a better feel for the world. The character grew up in the world, so would have more knowledge and sense of what's going on/what could happen than a player who knew little of the setting. The players should use this information to help play their character, help react to or anticipate how dealings with NPCs might go, but shouldn't use specific knowledge their character wouldn't know.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •