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  1. #1
    Destroyer of Worlds n00buaddib's Avatar
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    Default 3 SR tournament 'hadle them all' lists 50pts

    eFeora's ''Cleanse them with Fire''

    -eFeora
    ~Reckoner
    ~Sanctifier
    ~Redeemer
    ~Vanquisher
    -Full Zealots + Jesus
    -Full Choir
    -eEyriss
    -Aiyana & Holt
    -Covenant
    -2 Vassals
    -1 Vassal mech


    Reznik's ''Pain Train''

    -Reznik
    ~Reckoner
    ~Sanctifier
    ~Hierophant
    -Exemplar Errants + UA
    -Errant Senny
    -Full Choir
    -Full Zealots + Jesus
    -Kell Bailoch
    -Saxon
    -Nicia
    -2 Vassals
    -Vassal mech


    Grand Exemplar Kreoss's ''Grind Fest''

    -eKreoss
    ~Reckoner
    -Avatar
    -Full Errants + UA
    -Errant Senny
    -Min Choir
    -Gravus
    -Knights Exemplar
    -Vilmon
    -Gorman
    -Rhupert
    -Vassal
    -Rhoven & dudes

    3 lists designed to be able to take on any list any faction/list, designed to work together if you will. But, at the same time not having any glaring weaknesses.
    Last edited by n00buaddib; 03-08-2012 at 12:04 AM.


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  2. #2
    Destroyer of Worlds darisus's Avatar
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    Got Nicia and Gorman in 2 lists, so you will have to switch out either in one list to meet character restrictions in new SR rules. I would go with the KE Senny in the Kreoos theme he can wreck a heavy in one go under the feat. Also in list 3 is the "Exemplar Errants", supposed to be regular Knights Exemplar or are you running 2 units of errants?

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  3. #3
    Destroyer of Worlds baronvonchaos's Avatar
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    Note: All of this is IMO.
    The eKreoss list is a little light on attacks. Given botch rolled misses and such, you'll need to work hard against a troop spam list. However, eKreoss' feat is death to multiple models. With a bunch of weaponmasters, that shouldn't be a problem. If you are overwhelmed by sheer numbers, use the feat turn to even the odds. Otherwise it's a solid list...

    Reznik's pain train: Solid, for running a Sanctifier though, you only have 17 troops and a few solos. If you want the clubber, you could change that to a castigator, get better troop clearing abilities, and save a point for either another mechanik or bump the choir down to Min and have a 2pt solo in there. This would bump it's relatively low ability to deal with troop spam. It's quite a solid list though.

    eFeora: A little weighted (no pun intended). Mostly jacks and 1 unit. The MHSF will tear you to pieces. It's unfortunate, but with 11 shots and jack hunter, they'll destroy a jack a turn and by the time you get to the front lines, you have 1.5 jacks left and a unit of zealots against their army. Just speaking from experience. I heart pMagnus and he's the jack king, but I troop spam against the Ret because they saw through any jack quickly with access to 2pt FA2 Armor Piercing ranged attacks as well as the MHSF.
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  4. #4
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    IIRC, MHSF don't have magic weapons - so Choir helps there. Also, MHSF hateshateshates a bonded Redeemer, especially one backed by a Vanquisher and two Vassals and Escort. Ret in general hates fire actually.

    I really like the eFeora list, except the Zealots. I'm not a big fan of Zealots anyway, but you are going to run out of time in any SR tournament with 16 AoE's. TFG would be an easy swap there, or Bastions.

  5. #5
    Conqueror FC17's Avatar
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    Quote Originally Posted by dchadpage View Post
    IIRC, MHSF don't have magic weapons - so Choir helps there. Also, MHSF hateshateshates a bonded Redeemer, especially one backed by a Vanquisher and two Vassals and Escort. Ret in general hates fire actually.
    Unless the Ret player is smart and has A&H in their raven list. Then the redeemer gets blown up by turn 2.


    I'm not questioning the sanctifier, but does it come out soon enough that its worth practicing with it for tournaments?


    efeora: A&H seems out of place in this list. I'd rather see you use those four points to add wracks, menofixer, and a hierophant. I personally can never get the reckoner to work with her when I'm running the redeemer as well. She's just not that focus efficient. If it was me, I'd add a templar instead.

    Reznik: I'd like to see you get the vessel in this list. Kell, hierophant, errant senny, and nicia are 9 points. Also I think the bastions would work better behind the errants than the zealots.

  6. #6
    Destroyer of Worlds baronvonchaos's Avatar
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    Quote Originally Posted by dchadpage View Post
    IIRC, MHSF don't have magic weapons - so Choir helps there. [stuff]
    This is true. Forgot about that. I must have associated magic powers with magic weapons. Choir should work great. Make sure you find a way to pin the little bstards down otherwise they'll just kite you and shoot your caster. They'll start to do serious damage after 11 shots and 2 rounds.
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  7. #7
    Destroyer of Worlds n00buaddib's Avatar
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    Sorry about that chaps, the lists were a bit off. In my defence, I was typing it on my iPhone because laptop ran out of battery so it had to be done by heart. Gorman's in only with eKreoss, Nicia's Reznik's girl now. One of the exemplar units for eKreoss were Knights, not Errants (still one unit of Errants there though) and...eKreoss's Nicia is actually Vilmon. So, on to your points:

    -eFeora: I agree A&H feel a bit out of place. I had 4 points left and I figured they'd do some good...which they did. Holt brings 2 accurate handcannons which is always nice to have while his protegee helps general output. Mind you I see eFeora as a jack caster, due to Escort and her feat obviously. I've played against Retribution a couple of times and it went pretty well. Redeemer should get a turn of shooting at MHSF (4 3'' AoEs, killing a fair number of them and if they close in to finish it, there are still 2 4'' AoEs waiting for them. I used to run Cleansers in this list but gave up because they always failed to hit anything but heavies, which is not what you bring them for. The list is a mix of attrition and assassination. Feora herself has a solid threat range, as do Reckoner and Sanct so enemy casters have to keep a fair distance away, while you slowly wither the enemy down with fine. Playing this, you have to be content with just sitting there and watching the enemy burn. Many of you are mentioning Bastions, I had them, painted them, sold them. Imo they're not worth running without Def Ward and our two casters that have it I find pretty boring to play and don't offer them all that much.



    -Reznik When I started playing, it took me about 2 months of playing almost every day to win a game. It was at that time I learned the best strategy in warmachine is to hide behind a jack wall, play the attrition war and trade pieces favourably. Got that from chess. About a year later that got really dull and boring and all my army composition became geared towards aggressive, in your face style of play. My man Reznik here embodies that. Saxon, Madelyn and Hierophant to help him get up the field with minimum focus invested (should probably try to fit wracks in here somewhere), his trusty sword to beat face and wrack heretics. All other elements in the army simply serve this purpose, clearing lines, getting big R there as safely as possible, probably kill some annoying stuff in the way. Sanctifier is brilliant and if it's not coming out soon enough, I'll have one converted like I did with Avenger.


    -eKreoss. Caster I've only played about 10-20 games with but I see potential. I'll have to work out how to use all his bells and whistles but in theory, he should be awesome against Cryx and fellow Menites. The key piece for me here is Gravus. Loaded up with souls, he'll eat most casters/locks on feat turn. Could use Saxon and Madelyn in this list badly but alas, Reznik needs them even more. I don't have much to say about this other then it's the most attrition based list of these 3 but like eFeora, has some things that can surprise any opponent. Tried running Daughters with him but wasn't terribly impressed. Too squishy, not enough Exemplar.


    Vessel is not...I'm not a huge fan of that either and if I had another 9 pts spare, I'd put in another Sanctifier lol. Jacks jacks jacks <3. 'cept with eKreoss, who outside of feat turn offers them nothing. Not even focus, he has to camp that to survive being so far up the field. After I try them, wracks will probably make it into more of my lists (finding 1 pt somewhere usually isn't that problematic), but I never played them and..yeah, we'll see.

    One more thing, the Choir. My rule of thumb is this: when I'm making a list, I assign a certain number of Choir dudes to each jack. Ranged jacks that hang in the back (Vanquisher, Redeemer) get 1 guy, melee beatsticks get 2 (this includes Reckoner, altough he has a gun). If in doubt, I always take a full unit because if nothing else, they're dirt cheap and free souls for Sanctifiers. Sort of a damned if you do damned if you don't thing. Either my jack gets effectively free focus or he gets +2/+2. Did I mention Sanctifiers are awesome?


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