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View Full Version : Mk II Rules Archive



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  1. Two questions CRA, and Special Attacks.
  2. Psychic Vamp question
  3. Being Hit by a blast
  4. Impact attacks
  5. Control area height
  6. Spray volume/height
  7. tier requirements?
  8. Number of rounds?
  9. pKayas Feat Q's
  10. Knight Exemplar Seneschal Chain Attack: Smite question
  11. trample path
  12. bulldoze vs. incorporeal
  13. Understanding Breach fully
  14. Black 13th gun mages for Caine tier list
  15. Stealth, ignoring Stealth, and screening
  16. Overboosted Power Fields and Free Stikes
  17. Light cavelry end of activation move / Soulhunters incorporeal
  18. Assault 101?
  19. Feralgeist intereraction questions
  20. Jackhammer and run
  21. eCaine's Magic Bullet vs Spell Ward/Sacred Ward/Banishing Ward
  22. Once per game (Kill Stroke) and Knockdown
  23. Point Blank
  24. can we choose not to freestrike?
  25. Formation CMD 8: Shifting Stones and Stone Keeper ?
  26. Regarding TB burrowers, warlock cutting suicide
  27. Blast Damage
  28. eSorcha shatter storm n warlock's reaving
  29. How does Take up work? (weapon attachments)
  30. warlocks and reaving/leeching fury
  31. Do Power Attacks still replace the Initial Attacks?
  32. Combined range attacks and long gunners
  33. Trample Attacks
  34. Blind versus Eyeless Sight
  35. Skaldi Bonehammer and Tactican
  36. Stone Scribe Chronicler and Prowl
  37. rorsh question
  38. Can Teraph boost Counterblast attack?
  39. Rerolls and Boosting
  40. Focus and the Hydra
  41. chain attack: Grab and smash
  42. Bane Lord Tatarus
  43. pLylyth and Witch Mark
  44. Grunt and Troopers
  45. RAVYN, ETERNAL LIGHT Tier 4
  46. An interesting interaction with escort.....
  47. knockdown, stationary and movement cripple def modifier Inquiry
  48. Inquiry About Iron flesh Spell.
  49. Speed buff interaction on a unit
  50. Force field repair - the rule