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View Full Version : Mk II Rules Archive



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  1. Reinholdt Lucky Charm and Collateral Damage
  2. magic weapon trample
  3. Unbound, battlegroups and minion solos
  4. Drag with enliven
  5. Shadow bind and immunity to stationary
  6. Charging and Boosting
  7. Boosting Eruption of Spines
  8. Inhospitable Ground against ghostly/pathfinder
  9. Confirming Warjack/Warbeast bond rules
  10. Kreoss
  11. Do greylord escorts activate separately to doom reavers?
  12. Zaal's Spirit Direction
  13. Can a Beast cast its animus more than once in a turn?
  14. Brisbane's Feat + Armor Piercing
  15. AoE or Blast? Whats the difference?
  16. Special Atacks
  17. Drive reroll from standard bearer?
  18. Finishing a run when Movement is crippled from free strikes.
  19. 2 odd questions
  20. Mercenary Casters and Factions.
  21. Another trample question...
  22. Power boost and disrupted
  23. Influence - Part of aunit?
  24. CRA, Dual Shot, Deadeye
  25. How do ladders work?
  26. Arcantrik Force Generator Shots
  27. Base size and free strikes
  28. electrical immunity and eNemo
  29. A 8" spray targets zerkova....
  30. Shredder rabid charge..
  31. Fire...Continuous Fire...Crit Fire...?????
  32. Dragoon dismounting and backswing
  33. LotF - buy bird attacks?
  34. gun carriage in melee
  35. Multiple orders
  36. eButcher and Wardog
  37. NooB question
  38. Beast 09 Bond/Affinity Question
  39. Enliven
  40. Noob question about Virtuoso
  41. Ashlynn's Roulette & Arc nodes
  42. how do you make a skill check?
  43. Snipe and spray attacks
  44. Quick Drakhun Counter Charge Question
  45. Counter Charge and Charging
  46. Measuring Effects
  47. What can i Activate in Unbound
  48. What are spray attacks?
  49. Wroughthammer Rockram Critical Catastrophic Damage
  50. "+2 to melee attack damage rolls" means what, precisely?