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  1. Spells that effect battlegroups vs. control areas
  2. Blood Mark Transfer Cost
  3. Ghostly ignores falling and height?
  4. Slipstream and failed Charge
  5. throwing a stationary jack
  6. Does Rover have 3 initial attacks in melee?
  7. Backswing
  8. If you kill the Officer, what does a unit lose?
  9. assault: can u fire after failing to get into melee range after ur charge movement?
  10. Question About Ranged Targeting
  11. caustic presence + elemental protection
  12. Direction of a Double-Hand Throw (when throwing at another model)
  13. Backswing Against Dragoons
  14. Backswing against warlocks.
  15. Minuteman-Base to base and not engaging
  16. Forest Game Mechanics
  17. What type of damage is blast damage?
  18. pAsphixious Tier 3 Question
  19. Crevasse/Shatterstorm and Back Strikes
  20. Failed charges and spells
  21. removed from play and tough?
  22. Extended CTRL area & CTRL spells
  23. Typhon and Rhyas's feat
  24. Myrmadons vs. KD in water...
  25. Timing question
  26. Battle engine wall question
  27. minute man as light cavalry and flack field?
  28. Unlikely Alliance
  29. E Stryker Feat
  30. Stealth and aoe deviation
  31. Timing of effects?
  32. battle mecks - how does the repair work?
  33. How doe the Avenger's Siesmic Cannon work?
  34. Blast damage from AOE - still ranged damaged?
  35. Do Gunnbjorn crits knock down?
  36. Squire and extended control area
  37. Harbinger
  38. Castigate over Channelling spells
  39. Large bases and LOS
  40. new backswing ruling vs repel
  41. Sidestep & Respawn
  42. Typhon critical pitch
  43. Abomination and cavalry charge.
  44. Coven and Focus camp?
  45. Warcaster vs. Non-Warcaster spells
  46. Quick Question About Behemoth
  47. Light Artillery and continuous effects
  48. Scaverous' feat and non-warcaster/warlock spell casters
  49. Is the Coven's Egregore immune to the Retribution Caster Kaelyssa's siphon ability?
  50. Overtake rule