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View Full Version : Mk II Rules Archive



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  1. 2 basic quick noob questions
  2. Bethayne Flesh Meld
  3. Hordes and how COMBAT ACTIONS are used...
  4. Overboosted Powerfiled during your own turn
  5. Holy Zealots prayer
  6. Dragoons
  7. Advance Directly Toward affecting Facing
  8. Deathjack arcing?
  9. eNemo's High Voltage Feat question
  10. Do def bonus's vs Ranged work vs a Corruptor's burster?
  11. Plilar of Salt and Destroyed Structures.
  12. Martyrdom and Death Toll
  13. Cover?
  14. Full Advance
  15. incorporeals and melee
  16. Ironclad Tremor(Attack) Question
  17. Structures and Climbing
  18. Demolisher and all its weapons - a melee question
  19. Auto-Hit, Auto-Miss, and Range
  20. Does Corruptor's Burster AOE counts as ranged attack
  21. Does eEiryss remove upkeeps from units?
  22. Question about Caustic Mist and Suppressing Fire
  23. LoS and measurements - Stealth and Forests
  24. Units orders and normal actions
  25. eGorshades Feat Question
  26. Ranged AOE
  27. Inert Warjack and Special Abilities (Devastator)
  28. Ranking Officer and Upkeep Spells
  29. Light Calvary
  30. Confirming LOS Rules
  31. Circles Bark
  32. Hexeris Feat
  33. Khador Mechanic UA question
  34. Reach and Being in Combat
  35. Power Attack Dilemma
  36. Machine Wraith in a multiplayer game
  37. Hog Wild?
  38. Quick Work + Warpth
  39. Alexia - Dominate Undead and Wraith Engine
  40. Fire, corrosion and continous effects.
  41. Question - Kraye + Thunderhead
  42. Pursuit and free-strikes
  43. Deathjack
  44. Sacrificing Movement and Action
  45. Mage Sight
  46. Leviathan VS Any battle engine
  47. Counter Charge Question
  48. Magic Vs Ranged
  49. EFeora's feat Wild Fire
  50. Cortex damage ruling