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View Full Version : Mk II Rules Archive



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  1. Quick Scrap Thrall Question
  2. INCORPOREAL then shoot
  3. Targeting with spells and abilities
  4. eFeora Fire Step
  5. question regarding upkeep spells
  6. Shooting Into Melee Question
  7. Assault and Combined Melee Attack
  8. Arcane Tempest Gunmages and Arcane Inferno
  9. Multiple heads, power attacks, and inital attacks?
  10. Dark Sentinel Teraph Counterblast Question
  11. Corpse Token Priority Order
  12. Fake Charge? Run... Animi
  13. Does eEiryss Drop Discordia's Kinetic Field Bonus?
  14. Slipstream Q
  15. Wrong Eye and Craft Talisman
  16. Trample Question
  17. Wrong Eye taking other Minion Gatorman Warbeasts
  18. Great Bears Bases...
  19. Throw Distance: From Which Base?
  20. Bane Thrall's Dead Rise - is it automatic?
  21. Death Chills
  22. Flashing Blade and being thrown.
  23. Purification and friendly spells/animi/continuous effects
  24. Flagellent. Hit me, HIT ME AGAIN!
  25. Polarity Shield Question
  26. Bane Thrall Questions
  27. Steamroller and minion locks.
  28. Slam Against Larger Based Models
  29. Noob Question
  30. Does a destroyed unit commander become a detroyed grunt?
  31. eMagnus Feat
  32. Friendly Model Question ?
  33. Entering Melee Range
  34. Can a model benefit from enrage if it can not advance but is already engaged
  35. unit's with jack marshal?
  36. craft talisaman
  37. Immunity to knockdown doesn't actually give immunity to knockdown? Wat?
  38. Help with casting spells
  39. self-sacrifice and spray attacks
  40. AOE + Blast Damage rules
  41. Warwitch Siren - Power Boost
  42. Mechanithralls losing their leader
  43. Skorne Venator Flayer Cannon
  44. Summoning and activation
  45. League Questions
  46. warcasters/lock casting spells while engaged in melee vs target not engaged with it
  47. Question about when "Rapport" is used
  48. Mage Throwing
  49. Does a ranged magic attack still constitute a ranged attack?
  50. Free strikes and Side step