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View Full Version : Mk II Rules Archive



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  1. Mount attacks and Lightning Tendrils
  2. Sentinel's strafe - order of sequence ?
  3. Trollkin Stone Scribe Elder - Stone Warp
  4. Bushwack
  5. Stone Scribe Elder - Spirit Chaser
  6. Can Burrowers Aim the turn they pop up
  7. counter slam??
  8. berserk & run Riot / Homicidal Maniac
  9. Shadow stalk-raeks animus
  10. Zaal, Last Stand and Souls
  11. Shake Effects - contradiction in the rules
  12. charge clarification
  13. Old Question new system
  14. Another old question new system
  15. Fleeing or Wild and Knocked Down
  16. Thresher and Virtuoso
  17. Flashing Blade vs Can't be targeted
  18. Magic Abilities
  19. EBDT and Impact attacks
  20. Upkeep spells and Tremor
  21. Terror with incorporeal
  22. Wording on Impalers far strike
  23. Vegence and Fire.
  24. Shadow stalk and Counterblast
  25. Zaal's Hollow vs Souls
  26. Lord of the feast with electro leap
  27. Rhinodon's animus - cost 6???
  28. Scroll of Grindarʼs Perseverance
  29. Reclaimer Solo + Shake Effects.
  30. Placing Smoke Bombs
  31. Void Spirit + Poltergeist
  32. Blitzer Shooting and Power Attacks
  33. LOE-Warchief and Warspears
  34. Bastions and Sanguine Bond Question
  35. Leash... what now?
  36. Mk.II Incubi
  37. Hats off to the Infernals
  38. Arcuarii Combined Range Attack & Drag
  39. revive & "Grunt model"
  40. Long Rider Slam Damage, Follow-Up questions
  41. Animus expiration (specifically for EBDT)
  42. Powerful Attack, Must boost both?
  43. LoS through intervening models?
  44. Stolen Warbeasts
  45. Death March
  46. Rhinodon: Rear attack and charge
  47. Magic Abilities count as Spells?
  48. Warlocks and Animus
  49. Terror and when to check
  50. fate ward and "unboostable"