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View Full Version : Mk II Rules Archive



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  1. Casting Spells on my warcaster
  2. when to use epic warcasters
  3. Failed charges?
  4. Stormblade Officer Assault order question
  5. bonegrinders question
  6. Several newbie questions (I apologize for newbieness)
  7. Khador Sentry Question
  8. Kraye - Cavalry, right?
  9. Campaign rules for MKII?
  10. movement?
  11. Vlad2 Might of Kings and Whiplash
  12. Throwing your own models and STR tests?
  13. widow makers sniper
  14. Frenzy, LOS and The Scroll of Will of Balazar
  15. Only one Upkeepspell on one Model/Unit
  16. Making the bullets fly - Chain guns shooting
  17. Old Witch's feat and irregular movement
  18. Jack Marshals?
  19. Scoring and Companion models
  20. question bout swift hunter with ravyns thresher
  21. Thunderbolt Rune Shot
  22. Charges Failed or No and ranged attacks
  23. stacked pillars of salt
  24. E butcher tier question
  25. Rune Shot and the Sentinel
  26. Are the Black 13th Gun Mage Strike Team an Arcane Tempest Gun Mage Unit?
  27. Multiple sources gaining souls from the same model?
  28. Is there a way to stop the Krielstone Protective Aura ability?
  29. do *attacks get charge bonuses?
  30. epic sorcha
  31. Explosivo?
  32. Feat use after charge
  33. quick rules question
  34. Cataclysm vs Stealth
  35. Do you have to measure the FULL control area of the warcaster everytime?
  36. AOE Spells - Blast dmg?
  37. Charging an engaged/engaging model- additional effects.
  38. Terror Checks and re-checks
  39. Vayls Ball
  40. Stationary+ Eiryss Disruption
  41. Siege and the hunter
  42. pIrusk Feat + Magic Attack
  43. Clarification on Kallus abilities
  44. Arc lightning
  45. Basher and Thor (Jack Marshal question)
  46. Siege Brisbane, Explosivo clarification
  47. Question involving Lamentation
  48. Journeyman Points Quesiton
  49. Counter Slam/Counter Charge
  50. Krea Animus question