- Cygnar Charger + Jack Marshal + Powerful Attack
- Seraph/Knockdown/Beatback
- Reinforcements and Tier Bonuses
- Icy Gaze and Trenchers
- Cavalry and Knockdown
- Confused: SR2012 - First player chooses first/second, second chooses table edge
- Hex blast
- Hunter versus Prowl
- harbinger feat and teleportation
- Spawn Whelps vs Drag timing
- Warcaster/Warlock attachment
- More Kharchev question
- Teleportation start and end point
- Thunderbolt as Slam
- Technical question involving geometry and game rules
- Typhon Weaponlock Question/statement
- blackbane's ghost raiders
- Admonition
- Ending a charge movement out of LOS of your target?
- Death from ABOVE!
- Melee and Command measuring
- Ending a succesful charge without making an attack and using ranged weapons afterward
- Sturm & Drangs feat vs Behemoth
- Charging and spell slinging.
- Incorporeal vs Exorcist
- Deathclock and the definition of a "Meaningful Activation"
- Confused about Attachments.....
- Frenzy + Full advance = 0"?
- Noob stealth question
- Ride By, Spell Casting
- weapon attachments?
- Eyeless sight and clouds
- DeathClock timing and Continuous effects
- Marauder question
- Again... SR2012 Objectives, first turn
- Snacking a dragoon?
- Explosivo with combined range attack?
- Rasheth's Feat and Slam damage
- Animus casted from a warlock
- Grape Shot + Broadside
- Moving Past A Terrifying Entity
- Pdf rules cheat sheet?
- eVlad's Transference
- Multiple 'Jack Marshals controlling a single warjack
- Orders question
- Drives after activation
- models in a unit not able to receive orders
- SR 2012 and Ambush
- Reach across a large base?
- Inspiration and partial units in range