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View Full Version : Mk II Rules Archive



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  1. Kill Shot and Black Spot
  2. Engaged and Channeling
  3. Thunderhead + Snipe = ????
  4. Kriel Stone Bearer: Fury Vault and Removed From Play
  5. Fire for Effect and CRA
  6. Freezing Grip and "spot" immunity
  7. Hyper aggresive and Transfering Damage
  8. Black Spot w. Cav Charge
  9. Influence and Client bonus
  10. Freezing Grip and Regrowth
  11. Psychic Vampire and single wound mages
  12. Merc casters + Factions
  13. Admonition question
  14. Sacrificial Strike a ranged attack?
  15. collossals are warjacks.
  16. Bone Shaker + Jack Marshal
  17. Does repulsion remove animi already on the model?
  18. Troll whelps and Objectives
  19. Blessed weapon question
  20. Free Strikes
  21. Hyperion, Semantics, and Interactions
  22. Sancrosanct: Just once or can affect mutiple?
  23. Bulldoze and free strikes
  24. Backlash/feedback and Blood Trials
  25. Summer Rampage Scenario Question
  26. question about storm pod placement timing
  27. Bulldoze
  28. point blank and bloody barnabus swamp pits
  29. Jack Marshall vs. Machine Wraith
  30. Murdoch leading Boomhowlers
  31. Thresher and Forboding
  32. Appendix A, Harbinger (Godhead) and Ferox (Leap)
  33. Murdoch attatched to Devil Dogs
  34. Magic in melee
  35. eSevvy's feat and Unit Leaders
  36. Puppet master and DJ's necromancy
  37. Deflection and Ashes to ashes
  38. Slamming model with Spectra Steel
  39. Can someone Please explain the Positive usage of Stealth in this game???
  40. Couple of questions / Trollblood
  41. Witch coven of garlghast
  42. Models granting tough: Duration?
  43. Mercenary Warcasters with Faction Armies
  44. Gorman De Wulfe - Black Oil Movement Question
  45. Charge and advancing between movement & action
  46. Counterblast question
  47. pSevvy's Feat and Cull Soul
  48. Measuring control
  49. Refuge + Ride-By Attack (Kara Sloan + Kraye)
  50. Aiming in close Combat