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View Full Version : Mk II Rules Archive



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  1. Impact + Flashing blade
  2. Butcher1's feat
  3. Ajudicator and Kreoss3 tier
  4. Timing of Impact Attacks in a Unit
  5. Knockdown on can not be knocked down unit
  6. Spells vs Ranged Attacks
  7. eHaley's Feat and buying additonal attacks
  8. Does Geomancy count as an action?
  9. Finisher vs. Myrmidon Force Fields
  10. Blast Damage
  11. Argus slam curse of shadows
  12. SR2012 Question
  13. Unit Range Attach Question
  14. MK and guided fire
  15. Martial Discipline + Berserk
  16. Knocked down & passive abilities
  17. A model immune to knock down jump up from a hill
  18. Fenris not a combat rider?
  19. Control Area Spells and Purgation
  20. Kovnik Jozef speeches without a unit
  21. Does a run order require a command check?
  22. League Scenarios - Contesting a flag/zone
  23. Virtuoso lord of the feast
  24. Farrow Slaughterhousers and Lightning Tendrils. - Finisher
  25. Casting on Models/Units
  26. Gorten's Landslide
  27. Circle questions?
  28. Ranking officers and faction alignments
  29. Harlan Vash under p Haley feat
  30. Command issue
  31. Kallus feat clarification: incubi spawn time?
  32. Kraken Sweep attack with the Harvester Revisited
  33. conquest seconadry batteries & linked guns
  34. charging if engaged
  35. Karchev + Sidearms question
  36. eDenny's Hellmouth
  37. Temporal accelleration + covering fire
  38. Iron Fang Pikemen and they're, now nerfed, DEFENSIVE FORMATION What CAN I do with it?
  39. Refuge..
  40. Spectral legion
  41. Nub Question...
  42. Quick start rules question
  43. Can you combine a Charge and Trample attack?
  44. frenzy check ~fury
  45. Shield Guard vs Black Oil
  46. Kaptain Valachev & Bokur question
  47. Upkeep Spells and Stacking
  48. Slam Damage Rolls
  49. Measuring your melee range at any time?
  50. War Wagon doesn't get to shoot a lot of the time when charging?