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View Full Version : Mk II Rules Archive



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  1. Tough/Self Sacrifice/Knockdown
  2. Can a magic attack be performed as a charge attack?
  3. Bane thrall overdose?
  4. shield guard and magical ranged attacks
  5. finding out you're coming up short
  6. Ryan Black 13th question
  7. Automatic damage and Arc Nodes
  8. SR objectives
  9. Scather template and objective without activation
  10. visgoth rovens menoth sight
  11. Gallows Grove & Shifting Stones
  12. CRA, AoE and Out of Range
  13. Clarification on Siege's Feat.
  14. Skorne: Extoller and CRA
  15. SR2013 Does a knockdown model contest a zone or flag?
  16. Puppet strings+counter charge/sudden death
  17. Question about Reveille (Fell Call)
  18. Attack roll vs attack?
  19. Epic Magnus and Targ in Skorne
  20. Vindictus' Feat + Breath of Corruption
  21. Grundback Blaster Hail Shot and Powerful Attack
  22. Lightning storm and pushed models
  23. when do you check for this
  24. Shattterstorm/Electroleap vs. Beyond Death
  25. Riling and assault
  26. Windrush and Abmonition
  27. Berserk and New Trample Wording
  28. Can you make a failed trample?
  29. Relentless Charge - at least 3"?
  30. Knocked Down models and Standard Bearer Pick-Up (Bane Thralls)
  31. Rules in effect when the models are not in play
  32. magical blast damage
  33. aiming and moving ?
  34. A.T. Gun Mage Thunderbolt shot with 0 damage
  35. Greylord Ternions and DoomReavers
  36. Rock walls remaining in play
  37. Kill Box in Journeyman League?
  38. siege
  39. Sacrificial pawn vs AoE
  40. 3rd tiebreaker.
  41. Spiny Growth Vs. Colossals
  42. Vlad3 Feat Timing
  43. eHaley feat timing and out of control range
  44. Epic Haley Feat / clock management during Death Clock SR
  45. Ossyan feat + Momentum
  46. Guided hand
  47. Thunderbolt vs Massive
  48. Ol'Rowdy and Counter Charge
  49. Flight rule
  50. Trampling and 3"