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View Full Version : Mk II Rules Archive



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  1. Sniper Damage
  2. The new Trample
  3. Interrupting attack and damage rolls for spells
  4. Helldiver Burrow Marker
  5. Admonition vs Jump
  6. About boosts...
  7. free strike practiced maneuvers
  8. Iron Sentinel
  9. Electro Leap vs Shield Wall
  10. Warjacks + Drag
  11. Siege Tier 1, Infantry and Commando
  12. eVlad's feat
  13. Drag + Black Spot
  14. Influence the Bokur
  15. Does an order use your action?
  16. stat card question
  17. Primed on Tough units.
  18. Rather nooby question
  19. Vengence and Fire...
  20. Warbeast Outside Control Range
  21. Mortenebra's Terminal Velocity
  22. Ghost
  23. Tremor Hammer vs Foreboding
  24. Assault Question
  25. Tartarus Death Toll Question
  26. Coven vs. Divine might
  27. Vyros Birds Eye ?: ignores concealment/cover?
  28. Thresher and Errants
  29. Impact attacks
  30. Running + End of Activation Movement
  31. Orders
  32. Orders Part Deux
  33. Marauder combo attack slam, charge damage
  34. Vanguard and Sprays
  35. Failed Charges, and Facing.
  36. Mulg's Animus: Runebreaker
  37. Can you Boost AOEs?
  38. Beat Back and Side Step
  39. Fate Walker & Rush, Press Forward
  40. A few questions about Captain Bartolo
  41. Linear Obstacles +2def?
  42. How many times can I create Kovaas
  43. Thor and a Gunner or Blaster
  44. Warcaster's feat
  45. Necrosurgeon & Brute Thralls
  46. Auto hit & Crits
  47. Cephalyx Overlords, Death Toll and Psychic Assault
  48. Front Arc and Cover
  49. Gunfighter and additional ranged attacks
  50. Manticore Covering Fire v. Incorporeal