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View Full Version : Mk II Rules Archive



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  1. Colossals Field of Fire and Line of Sight
  2. push
  3. Covering fire template, blast damage or not?
  4. Assault sequence
  5. Death magic and spray
  6. Terror and Ride by Attacks. Test or no?
  7. Curse of Shadows, Colossal and Trampling
  8. Shifting stones & Stationary
  9. Just got the hex hunters but I am confused about them
  10. Creeping Barrage, enter or end
  11. Unit formation
  12. Point Blank and Gang
  13. Can you heal and run?
  14. Asphxyious 3 tier list
  15. Reducing the Number of Dice Rolled
  16. Assault - Missing results in randomizing the shot? (Can you shoot your own unit?)
  17. Flight Confuses me, (I'm probably role playing this too much again)
  18. Upkeep spells
  19. Breath of Corruption question
  20. Beat back vs objectives
  21. thrown off the edge of the the play area/table?
  22. How does artillerist work with the rerolls
  23. Boomhowlers
  24. Timed Turns and Extensions
  25. Shifting Stones Formation and Teleporting Units
  26. Set Defense vs Assault
  27. Warcaster Units
  28. Vectors and Black Oil
  29. shifting stone formation
  30. Interaction between Assault/Charge and Counter Charge/Slam
  31. Ghost Walk
  32. Warcaster units and battlegroup
  33. Gunfighter
  34. SR2013 Halfjacks Contest Control
  35. Tremor vs Set Defense
  36. Ossyan's feat + momentum
  37. List of phases during a turn.
  38. Disabled Interface Node Vs Loss of focus
  39. Animus and Prayers/Hymns/Orders/Special Actions
  40. Fire Continuous Effect
  41. Intrigue and vengeance
  42. Flank + Impact attacks Steelhead Calvary
  43. Pirate queen skarre's feat
  44. Earthbreaker and Drives
  45. Nihilators - Tiberion Bump animus & Tough?
  46. unit charge
  47. Definition of "Interrupt" and "Immediately"
  48. Controlling enemy model
  49. assault order
  50. Run/ Charge order, to charge another member of the same unit?