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View Full Version : Mk II Rules Archive



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  1. Cephalyx Mind Bender Questions about Channelling and Adrenal Flood
  2. Measuring Melee Range When Shifting A Model
  3. Kiltlifter Troll in tourneys
  4. Ghostly
  5. Double Shifting Stones Teleportation Can You "Pre-Check" The Second Triangle?
  6. Khador Rifle Corp question
  7. simultaneous attacks and shield wall
  8. Captain Arlan Strangewayes Evasive Action clarification
  9. Cavalry Warcasters and Casting spells
  10. Cryxian questions
  11. Mage Killer vs Skarlock/Runebearer/ect
  12. Repairing a jack more than once in a turn
  13. Crevasse boosts question
  14. Does slam forfeit initial melee attacks?
  15. Can pillars of Salt be cast ontop of on another?
  16. Blitz & Assault
  17. Tremor and Fortune
  18. Firing into/out of combat and aiming
  19. Feat Effects and Return to Play
  20. Ranking officer sub-types and theme lists
  21. How to perform a charge
  22. Knockdown, Shields, & Crits...
  23. Assault and movement direction
  24. Printer friendly version of the errata?
  25. Focus allocation
  26. RNG CTRL Ranged Attacks vs. Storm Wall
  27. Damiano feat "conquest", placement
  28. Stationery and Casters
  29. Siphon bolt with skarlock thrall
  30. "Normal Attack" and CMA
  31. Mohsar controll area?
  32. Journeyman League Clarification
  33. a jack marshall in Cephalyx
  34. Lesser Warlocks and Fury Bank
  35. Primal Undone
  36. Sustained Attack Interaction with Sac Pawn/Shield Guard
  37. Sprays and Wind Wall
  38. 'Jack Mashalling
  39. true sight and stealthed intervening models
  40. Black oil on incorporeal models
  41. Spray spell targeting and arcane vortex
  42. Multiple iterations of Puppet Strings?
  43. Druids of Orboros and Counter Magic
  44. A Barrage of Newbie Questions
  45. Hunter and Prowl interaction
  46. Dominator plus jack marshal plus jack
  47. CMA and Last Stand
  48. Colossals that become inert
  49. Bomb Shelter
  50. Blitz and Manual Reload and Strength of Arms?