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View Full Version : Mk II Rules Archive



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  1. Abomination and deployment
  2. Helios tractor beam
  3. Spray attack sequence
  4. Void Spirit & Croaks
  5. Gunmages, ua and marshalled jack
  6. Good Omens
  7. Charing, LOS, and Front Arc
  8. Targetting question
  9. Retribution: House Vyre Electromancers vs. Power Booster
  10. Reeving Fury
  11. River Bonds and in General Leagues question.
  12. Chain attacks and animi
  13. Checking opponent LoS?
  14. Helios tractor beam during free strike?
  15. Reznik2 and Vanquisher
  16. Ranged units forfeiting movement
  17. Can't vs Can ruling.
  18. Oppression Overwhelming Tier List
  19. Winter's Wind Theme Force Question
  20. Syntherions Feat
  21. Beast 09 Bond to Sorscha and Hyer Aggression
  22. When do you mesaure command range to see if units are in formation?
  23. Explosivo & Dynamo?
  24. How do Long Leash and Ctrl Area Spells work?
  25. Dominated and Jack Marshall
  26. Denny3 type characteristics
  27. To make a stand?
  28. Auto hitting vs Auto missing.
  29. EButcher + Ravager
  30. Haley 3 Time Projection and Contesting
  31. Massacre timing question
  32. Countercharge knockdowns
  33. Obavnik Kommander Zerkova's unit... a Doom Reaver Unit?
  34. Irusk Fire for effect aoe
  35. Weapon Platform and ranged attacks
  36. Question regarding Fear of God / Rebuke on warcaster units
  37. Double-Handed throw on a model behind a wall
  38. Warjacks that are Removed from Play
  39. Hex Hammer, & Elemental Communion spell for Druids?
  40. Is there any reason to roll damage if the attack is instadeath?
  41. Type and subtype...
  42. eSorscha's Feat
  43. Required Tokens
  44. Croak raiders and explosivo
  45. Kaya the Wildborne
  46. Menoth Death Effects. Such confuse.
  47. Cryx Teleport + Sprint
  48. Warjack Bond and World Aflame
  49. frenzy target
  50. Reckoning nrw model releases