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View Full Version : Mk II Rules Archive



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  1. Defensive Formation
  2. Abomination checks
  3. Perdition
  4. Protectorate questions
  5. Death Jack healing
  6. How Does Harrow Work in MK2
  7. Spell ward and magic abilities
  8. Protective Fit vs. Blast Damage/Electro-Leap
  9. Harrower souls and focus allocation
  10. Vassal and Ranged Attacks?
  11. Terror and Acrobatics
  12. If a model with Jack Marshal has Advance Deploy, does his Jacks also gain it?
  13. eHaleys Feat, + Knockdown.
  14. Star attacks on warjacks
  15. Ancient Shroud and transferring damage
  16. At anytime abilities and fleeing
  17. Can a 'jack made with dark industries activate that turn?
  18. Halberdiers Reform & running
  19. Slamming and You
  20. Slamming, Follow Up, and Intervening Models.
  21. Explsoivo and Eleap
  22. Thresher attacks vs Friendly targets
  23. Melee Range + LOS
  24. Ghost Shot Elevation question
  25. Charge Feat Question
  26. Half Jacks
  27. Machine wraith questions
  28. When can't you use "any time" abilities?
  29. Electrical Discharge and CMA
  30. Throws and Double Hand Throws
  31. Charging with knocked down troopers already in melee
  32. Witch Coven Battlegroup
  33. Arcanist Rahn - Chain Blast
  34. Can you use a Magic Ability in melee?
  35. Hodes/Warmachine Interchangeability of terms
  36. Basic LOS Question
  37. Animus and Upkeep Question
  38. Chain Blast Deviation
  39. How do tokens work?
  40. Harrower and Souls
  41. Transference and impact attacks.
  42. Airburst ranged attack roll?
  43. Alexia Craft Thrall Rune question
  44. Croe's Cutthroaths & Field Promotion
  45. Attacking after Melee?
  46. Offensive Spellscasting and target in melee modifiers (if any)
  47. Vortex of Destruction and non-attack Damage Rolls.
  48. Dragon's Call
  49. Eiryss Question
  50. charging...which gets boosted.