- Ending Movement Phase inside Watcher range.
- Taking Initial Attacks
- Gray Lord Outriders
- Long Riders and Charge of the Trolls
- Acceleration and out of formation
- Stealth & Grape Shot
- Charging and spells
- Ferox, ride by attacks and jump
- Minion Battle Engines: Weapon Location?
- Electro Leaps and Necrosurgeons
- Core rule mechanics - conjoined rolls, rolling more than one thing simultaneously?
- Druids and force bolt
- Assault: Once and for All
- Leaving Melee....
- No melee weapons
- Deathwolves and Grayles feat
- I have a strange affinity question
- Shield Guard work with Spray attacks?
- Hand of Judgment Typo?
- Model in unit fails charge/runs. When is activation over?
- Terrifying entities and losing fearless
- Mobius
- Meat Thresher interaction with Helga's Feat
- Immovable and Path of Least Disturbance
- Blood Drinker on full health models?
- ADR and Specialists Question.
- Quick specialists question
- Arcane Disjunction and spell casting
- Soul Collector and Self Sac on the Errants
- Melee Range vs Engaged (Flank / Line of Sight)
- Order of effects vs animus
- Do Incorp models "suffer" backstrikes?
- Extension on Deathclock?
- Excessive healing on caster...
- Declaring intent
- Calaban's feat wording - does he have to pay fury for each spell cast?
- Assault and Cannot make ranged attacks
- Charging after being knocked down
- Charge attack if beginning in melee?
- Sentry locker animus
- when does a model/unit with incorporeal regain that status?
- Kaelyssa Rule Questions
- Continuous effects versus Myrmidons
- calvalry rules impact attacks and tough
- Denny3 healing
- Alexia question
- Do warcasters start with full Focus?
- Z2's feat clarification
- Seduction and command checks
- Do jacks marshaled to the Gun Mages benefit from True Sight?