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View Full Version : Mk II Rules Archive



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  1. Trying to understand
  2. Intervening Models
  3. Electro-Leap and tokens
  4. eGaspy's feated thralls
  5. Clouds obstructions?
  6. Darius Feat Pit Stop
  7. Sea Dogs UA - Rules Clarification
  8. light artillery forsaking movement?
  9. "Stay Death" and knock down
  10. Exemplar Vengers and eKreoss
  11. warwitch siren and dark industries
  12. Good Omens and Fate Blessed
  13. question on eCain and gunfighter?
  14. Berserk Question
  15. pMadraks Feat!
  16. Druids force bolt
  17. What if all that's left of a unit are weapon attachments?
  18. UA question
  19. Strakhov's battering ram in melee
  20. Questions regarding Shifting Stones and Warpath
  21. Aiming Bonus
  22. Failed Charges and Casting
  23. Precursor Knight's Spell Ward
  24. Stupid Light Artillery Question
  25. Troubles with Arcing Fire
  26. Eiryss and her bolts
  27. Trample and the reaper
  28. Drag
  29. dumb (?) trampling query
  30. Temporal Shift + Aiming Bonus?
  31. Menoths Wracks question
  32. What is Blast Damage?
  33. Burrowing models and objectives
  34. Out of Formation vs Fearless
  35. Vortex Lock - Place effects
  36. Question about Warcaster/Lock Attachments
  37. Lord of the Feast Raven
  38. Lamentation and Geomancy
  39. Blood Creation and Rampager
  40. Ashlynn Knockdown Quick Draw
  41. gun corps unit & jackmarshall
  42. corpse and soul tokens
  43. Magical weapons and Wind Wall interactions
  44. Venethrax's Soul Harvester and Blackbane's Reanimation ability
  45. Ignore cover vs Camoflage
  46. Alexia Death Magic
  47. Orin and Arc Node
  48. Combined Ranged Attack and Explosivo
  49. Trample Question
  50. Full advance & Movement