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View Full Version : Mk II Rules Archive



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  1. charge and shoot
  2. Charge & Stealth
  3. Charge & Stealth
  4. Can "anytime during activation" interrupt a move?
  5. Homicidal Maniac + Enemy Models
  6. Question about Sniper
  7. Trying to explain the Skarlock thrall and upkeeps
  8. Fire Continues Effects
  9. KD and stationary defenses buffs
  10. Typhon and "playing god"
  11. Are Impact attack rolls really 2d6 + POW of mount?
  12. Lord Carver's Feat and Rorsch & Brine
  13. Saeryn's Feat vs Free Strikes
  14. Boositing Units
  15. Removed from play
  16. Warbeasts using their own animus on others?
  17. Healing Warjacks
  18. Ripjaw Vicelock
  19. Spectral Legion and Darragh Wrathe
  20. High Reclaimer and Mercenaries
  21. Charge or Slam prevention?
  22. Covenant of Menoth question
  23. Focus allocation
  24. How many times can a warbeast use its animus?
  25. Skarlock Thrall
  26. Healing Wolds
  27. Lightning Strike
  28. tremor
  29. Advance Move vs Re-Deployment
  30. thorn in melee channeling question.
  31. MacBain's Tier army question
  32. Shield wall order and attacks.
  33. Bulldoze Question
  34. Chior Hymn
  35. eMorghoul's flashing blade prior to charge attacks
  36. Charging friends
  37. Min Deviation to still hit
  38. Rhyas's Feat
  39. Siege feat
  40. Special Actions and Special Attacks
  41. eButcher and Boundless Charge
  42. Stacking Effects, where in the book?
  43. Forsaken
  44. More Rock Wall Questions
  45. Tartarus and Incubi
  46. Kruger's Feat
  47. Idrians and Go To Ground
  48. Basic Question on Vayl
  49. Terror and Abomination checks
  50. Arcane Tempest Gun Mages & Artillerist