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View Full Version : Mk II Rules Archive



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  1. AOE into melee deviation question.
  2. Terminal Velocity
  3. Flameguard Cleansers Incinerating out of range
  4. Incorporeal and Chain attacks
  5. Troll Whelps and Drag
  6. Tier system
  7. Forfeit Movement vs. Admonition
  8. upkeep spell question
  9. Charging behind the target
  10. BLT's Curse
  11. Kriel Stone Bearers and Self Sacrifice
  12. Mariner question
  13. Self sacrifice and drag
  14. perfect balance and knocked down models
  15. Immunity to knockdown
  16. Ranged attacks andStructures
  17. Can new character jacks be taken in tiers?
  18. Behemoth using bombards while engaged in melee combat
  19. Teleportation, Warpath movement, then Activation?
  20. Warcasters, Command Checks, and Mercenaries
  21. Explosivo and Throw
  22. Snipe and ATGM
  23. Concealment and Gunfighter
  24. Charge over obstacle question
  25. Gunnbjorn - No magic weapon?
  26. Brine Knockdown Piheaed question???
  27. Pursuit + Countercharge
  28. Spray spell while engaged
  29. Orders and attacking
  30. Devastator's Armored Shell and Butcher's Dog questions
  31. ESeverius' Feat
  32. Units Run/Charge order
  33. eIrusk's Feat
  34. Control area feats and freedom of information
  35. Cygnar Centurion polarity field
  36. Yep, another eButcher Ravager thread
  37. Gencon Models : Are they tournament legal?
  38. Feel the Hate and Battle Wizard
  39. Chain Lightening & Shield Wall
  40. Lightning Shroud and the Ironclad
  41. Fire Stepping after a charge?
  42. Mercenary warjacks in non-mercenary army
  43. aluto miss and aoe question
  44. Can a unit in melee charge different model/unit?
  45. Sacrificing Move/Action
  46. Quickdraw vs Sprays
  47. A question about hordes and warmachines.
  48. Swift Hunter and Aoe/Sprays
  49. Probably need an Infernal for this one.
  50. Hallowed Avenger