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View Full Version : WARMACHINE & HORDES Rules Questions



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  1. Typhoon's Animus and Grim Angus
  2. Throwing, melee attacks, and Synergy
  3. Bleed and Geomancy
  4. Point Levels
  5. First available cortex damage on colossals
  6. Magical Weapons and Trample Power Attack
  7. Heightened Reflexes remove knockdown or stationary?
  8. Vlad1 spells
  9. Druid Wilder and Wolds
  10. MK3 version continuous fire against shield wall
  11. Madrak2, lesser warlocks, and transfering
  12. Multiple Shield Guards
  13. Unseen Path / Dark Path
  14. Bullet dodger
  15. Wording on iron fang pikemen UA defensive formation
  16. Do Trampled Models Gain Unyielding
  17. Cryx Witch Coven vs Menoth Severius1's feat.
  18. Shield Wall and Knockdown
  19. Clarifying jr warcasters/jack marshall
  20. Revenant crew and deathbound
  21. Helga's feat and weapon master/ Finisher
  22. Casting spells into combat, missing, and then hitting a Spell Ward enemy
  23. Knockdown model becomes immune to Knockdown
  24. Haley 3 and Thorn
  25. once per actuvation - Afflictor
  26. Glacier King life spiral
  27. Directly away from self
  28. Problem with new cloud rules
  29. Sturm and Drang, Mental Domination before first turn.
  30. Does Admonition expire only if it is used?
  31. Swamp Gobber Bellows Crew clouds
  32. Refuge and making an attack during another models activation.
  33. Malekus and Trolls
  34. assault and point blank
  35. mount attacks.
  36. Death of Unit Leader while under opponents control
  37. Enliven - Must be used / Can be saved
  38. Stall and Mechanikal Seizure
  39. Thorn and arcing while engaged
  40. Throw question
  41. Deadly shot vs tough
  42. Lylyth3s feat, am I reading it wrong?
  43. Marshaled Jacks and empower.
  44. Arkadius feat vs Doomshaper 1 scroll of Balasar
  45. Impact Attacks and Battle Wizard
  46. Deathjack, Deryliss, and Overrun.
  47. Beginning of activation and anytime
  48. Wurmwoods feat ( black roots)
  49. Magical Weapon and AOE Templates
  50. Void Spirits, Void Walk and Once Per Turn