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View Full Version : WARMACHINE & HORDES Rules Questions



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  1. Doomi 3 interaction with Arcane Suppression
  2. hog wild order and run/charge
  3. Weight of Stone & Freestrikes
  4. Repudiate and Vengeance
  5. Blight Wasps - Hunting Pack rule
  6. Griffon Shields
  7. Colosals and Lanyssa
  8. Does Feat: Blitz lasts even if the unit is no longer the friendly Faction model?
  9. Death Ward vs damage to specific locations?
  10. Witch Coven vs Severius 1 Feat
  11. Knockdown vs cant be knocked down
  12. Unstable Explosion with Back Arcs
  13. Point blank and fire for effect?
  14. Disruption vs Focus Induction
  15. Refuge and end of activation timing
  16. Heavy jack list coup de main
  17. Haley3/ Temporal Distortion
  18. Does Sturm and Drangs feat and power up.
  19. Sucker and Roth's Mercy
  20. Interrupting movement to make attacks granted by abilities
  21. Alexia, creating a thrall warrior and facing
  22. Effects that add Additional Die to Attack/Damage and Mounts
  23. Acrobatics + Counter Charge
  24. Just confirming a rule about Arc Nodes and the arc node's abilities
  25. Simultaneous attacks and future sight
  26. Ragnor with Acid touch
  27. Unit attachment sharing model types
  28. Assault and engage
  29. Lamentation and Blood Boon
  30. Reposition and Press Forward
  31. Assault and Gunfighter
  32. Jack Marshal and command range
  33. Twins and Press forward
  34. Unit attachments
  35. Champions 2016
  36. Critical hit and aoe
  37. Can colossals gain cover?
  38. How to solve AOE spell with damage effect (need point to MK3 reference)
  39. Offerings To Kossk Duration
  40. swamp horror throws
  41. Is the Corollary part of the Battle Group? Or does the Attachment rule override?
  42. Reposition and Go to Ground
  43. Mobile Artillery ability
  44. Escort - normal movement
  45. Crevasse
  46. Verifying Bulldoze on Counter charge
  47. Valachev and merc artilery.
  48. Witch Coven & Dissolution - Who is maintaining upkeep spells?
  49. objectives and structures
  50. Practiced Maneuvers