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View Full Version : WARMACHINE & HORDES Rules Questions



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  1. Assault, target in melee
  2. Caber Thrower momentum damage
  3. Shield guard and ground pounder
  4. Geomancy question
  5. Nemo1 vs Karchev
  6. Can you hit someone if in range and LOS but not in range in my front arc?
  7. Inhuman resolve and free strikes
  8. Pursuit
  9. Channelling and Stealth and Concealment
  10. Throwing models through incorp models
  11. Eye of Menoth and Rack explosion
  12. Can Gallant be taken outside of faction (eg Cryx)?
  13. Special Attacks and Weapons with Special Attacks; I feel like I always get this wrong
  14. starting base to base versus drag effects
  15. Sentry and weapon types
  16. Charge, Admonition, Counter Charge: which attack?
  17. Counterslam vs. Countercharge
  18. Critical shred vs free strike during combat action
  19. Death Strike vs Incorporeal in Mk3
  20. Self sacrifice clarification
  21. Asphyxious 3 and sentry stones
  22. What counts as 'terrain'?
  23. Errants + Berserk... Now add Black Spot.
  24. Rampager and chain strike
  25. And then Madrak charged 23 inches and I died. Throwing question.
  26. Powerful attack and future sight
  27. Skarre 1 Ritual Sacrifice, please don't hurt me...
  28. Shoot while Knock'd down model in melee range
  29. Cavalry question
  30. Point Blank and Initial Melee Attacks
  31. Impact attacks on a Counter Charge?
  32. Animi for all Battlegroup Commanders or just Warlocks?
  33. Fiona the Black and Devil's Shadow Mutineers - Removed from play question.
  34. Drag vs. Poison Pill (Malakov2's feat)
  35. Startburst cannon, critical consume
  36. Stryker 3 Lightning Charge Errata
  37. typhon and gunfighter.
  38. Blast damage on models in a trench
  39. Force Feilds vs Auto Damage
  40. Destor Thane threat extender trick
  41. House Vyre Electromancers Pulse Fire damage rolls
  42. Vayl 2 feat and animus
  43. understanding arcing fire
  44. Basic Attacks and Impact attacks
  45. Free Strikes and "just before it leaves"
  46. Attack-generating effects and advancing through a model
  47. AKs/Attachments/Shield Wall
  48. Wurmwood, Cassius, Stealth, Cloud Effect and Concealment.
  49. Jump, Bounding Leap and Countercharge
  50. Arcane Blast - all models beneath it full or half damage?