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View Full Version : WARMACHINE & HORDES Rules Questions



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  1. Continuous Fire and Shield Wall
  2. Hydra Kinetic Capacitor
  3. Jack Marshalled Freebooter: Smash and Smash and Grab
  4. Zaal1 cycling Last Stand
  5. Is making impact attacks mandatory?
  6. Nemo 1 feat+Lynus Wesselbaum
  7. Models beginning the game out of formation?
  8. Reinforcing the Power Field
  9. Overtake + Quickwork Timing
  10. Counter Charge then Defensive Strike.
  11. Flank, Gang, melee range
  12. Unit Assault: Order of Resolution
  13. Hand of Fate and Electro Leap
  14. Defensive strike stacking [Zaadesh 2, Ancestral Guardian, Legend of Halaak]
  15. Assault vs Defensive Strike
  16. Una2 Feat and Flashing Blade
  17. Berserk vs Una 2's feat (From On High)
  18. Flashing Blade vs can't be targeted by melee attacks
  19. Unit movement v Counter-Charge/Defensive Strike
  20. Ground Pounder v Feign Death
  21. Sprays and Cloud effects
  22. A successful charge cannot be counter-charged by the charged model because engaged?
  23. Unit with counter-charge [Zaadesh 2, Scarab packs]
  24. Deathjack magic ability and movement/combat
  25. Advance free strikes and shields.
  26. Arcane Dementia, Butcher 2
  27. Shield Guard + Multi-fire
  28. What can be done at the End of Activation
  29. Una2's feat vs Drag
  30. Siege Crawler and Shadow Fire
  31. Throws and Veil of Mists
  32. Boosting AoEs damage
  33. Can Cover & Concealment DEF benefits stack?
  34. Horgle 2 feat and chain attack combustion
  35. Just a couple newb questions about combat actions
  36. Snacking and impact damage
  37. Confirmation of interaction. Throw and Lash.
  38. Confirmation of Interactions - Brun and Lug (Bear Hands with Counter charge)
  39. Take Up vs Snap Fire/ Swift Hunter
  40. Coven vs Eiryss1
  41. Una2 feat and charge against untargettable Griffons
  42. Foxhole and gaining cover while in melee range of a spell caster
  43. Should Gallant's Accumulator trigger every time he activates, even when he is alone?
  44. Back arc?
  45. Special Attacks and Initial Attacks
  46. Flying Incubi placement overlapping bases.
  47. Storm pod facing
  48. Charging a model you started your activation engaged with
  49. Why are Tiebreakers listed when running out of time loses you the game?
  50. strakhov overrun/sprint