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View Full Version : WARMACHINE & HORDES Rules Questions



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  1. Follow up, kaya3 feat questions
  2. FK Sorscha and stationary
  3. Frog Oil and Dragons Breath
  4. Winter Guard Kommand, Advance Move timing
  5. Question about additional attacks.
  6. Dual attack clarification - cost/focus?
  7. Who is rolling the fire continuous damage?
  8. Flight "through"
  9. How to activate a warcaster unit
  10. Drakhuns and CounterCharges
  11. move through distance check
  12. Can advance through models if they have enough movement and pushes
  13. Watcher vs Guardian Beast
  14. Followup re: Winter Guard Kommand, Advance Move timing
  15. Channeller with eyeless sight
  16. Theme force benifit ruling
  17. Dual attack - power attack timing window power strike/sweep
  18. Makeda 1 feat vs free strikes
  19. Doppler Bark
  20. Cleave & Berserk
  21. Storm Strider and Superconductor
  22. Question about "Friendly Faction Models"
  23. Aspis double shield guard
  24. Excessive force penalty during a slam in Grind
  25. Unminding
  26. Borka1's feat and long riders
  27. Warcaster Unit Activation - Press Forward, Spells, no valid Charge Target
  28. Chain attack vs. Dig In
  29. Salt Pillar vs Mistrider Chainlightning
  30. Speed Reductions Effect Charging?
  31. Doppler Bark and Hunting Howls
  32. Rng self target
  33. Corruptor on Aiakos
  34. Aiming, swift hunter and Black spot
  35. Tokens on destroyed models
  36. Bulldoze and Incorporeal
  37. Journeyman League Battle Boxes
  38. Spells without Target wording and Arcane Vortex
  39. Thorn Gun Mages Plus Murdoch
  40. "Hit the deck" and lash
  41. Theme Forces and ADR
  42. Boosting non-attack rolls?
  43. Scather rules
  44. Special attacks and Dual Attack
  45. Spray line of sight
  46. Espionage and Warcaster units
  47. Kaya 3 feat and tramples?
  48. Power Strike, Collateral Damage, and Killshot
  49. does whelps ability stack ?
  50. Jack Marshalled Jacks using focus